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Author Topic: Battlestar Galactica (Round 7)  (Read 127230 times)

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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1600 on: November 14, 2013, 02:07:13 am »

Bump?
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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1601 on: November 14, 2013, 02:50:04 am »

Heck, play XO-1 on Boomer.
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1602 on: November 15, 2013, 11:05:14 am »

Cool. I guess I should try to shoot that Centurion?
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1603 on: November 17, 2013, 12:10:45 pm »

##Activate Armory

Anyone got a SP?
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WinterSpartan

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Re: Battlestar Galactica (Round 7)
« Reply #1604 on: November 18, 2013, 07:25:29 am »

##Pass on all SPs.
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Re: Battlestar Galactica (Round 7)
« Reply #1605 on: November 18, 2013, 11:57:15 am »

Strat Plans:

Chief: Cylon
Apollo:
Zarek: Pass
Adama:
Baltar: Pass (no cards)
Boomer: Assumed Pass?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1606 on: November 18, 2013, 02:09:43 pm »

Pass on SP.
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Re: Battlestar Galactica (Round 7)
« Reply #1607 on: November 20, 2013, 08:03:28 am »

Apollo, you're left.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1608 on: November 22, 2013, 07:35:48 am »

bump.
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theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1609 on: December 09, 2013, 08:29:51 am »

bump again...
come on humans...hurry to your extermination :)
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Re: Battlestar Galactica (Round 7)
« Reply #1610 on: December 09, 2013, 08:52:16 am »

Yeah... this has kind of died, sadly :-/.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1611 on: December 09, 2013, 08:55:23 am »

Jeez, pass on SP.
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Re: Battlestar Galactica (Round 7)
« Reply #1612 on: December 09, 2013, 08:59:27 am »

Rolled 1d8 : 8, total 8
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1613 on: December 09, 2013, 08:59:47 am »

Boom! Centurion goes down.

Boomer has another action (XO)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1614 on: December 09, 2013, 09:06:24 am »

Uhhh, not sure i have anything super productive to do. Maybe I should just draw cards?
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Re: Battlestar Galactica (Round 7)
« Reply #1615 on: December 09, 2013, 09:11:02 am »

You can't draw cards as an action unless something lets you do so (e.g. Consolidate Power skill card, Research Lab etc.). I think the only things you could do is play an action skill card in your hand (Launch Scout, Scouting for Fuel, Build Nuke are the only ones in your colour) or pass.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1616 on: December 09, 2013, 09:39:35 am »

Can I get a hand update?
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1617 on: December 09, 2013, 06:18:36 pm »

Pass
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1618 on: December 09, 2013, 06:26:16 pm »

That was Adama Sr.'s turn correct? So we get a crisis and then it's Baltar? I don't totally remember what's going on.
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Re: Battlestar Galactica (Round 7)
« Reply #1619 on: December 09, 2013, 06:43:44 pm »

This was Adama's turn, so yes you are correct.

CRISIS: Mysterious Message

Current Player Chooses:
Skill check: POL/ENG = 9
PASS: The current player may search the Destiny Deck and choose 2 cards to discard. Then reshuffle the Destiny Deck.
FAIL: Launch Raiders, Launch Nukes

OR

Launch Nukes

POST CRISIS: Activate Raiders, +1 Jump Prep

Adama, please make a choice.
Everyone else consider COs for the Skill Check (including interrupts) in case it's chosen.

The Destiny deck currently contains 8 cards, for easy reference.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1620 on: December 10, 2013, 02:19:05 am »

What's the ship situation out there?
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WinterSpartan

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Re: Battlestar Galactica (Round 7)
« Reply #1621 on: December 10, 2013, 06:23:07 am »

We'll fail the check anyway, so may as well skip straight to "launch nukes".
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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1622 on: December 10, 2013, 07:09:12 am »

Fine, launch nukes.
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1623 on: December 10, 2013, 08:43:20 am »

Yeah, I think we need the jump prep.

Keep in mind, I still do have my mysterious intuition ability.

Ship situation is pretty dire, I think...
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Re: Battlestar Galactica (Round 7)
« Reply #1624 on: December 10, 2013, 09:34:27 am »

The board looks like this sans two centurions I believe: . I'll just wait for you to confirm you don't want to take the check.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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