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Author Topic: Battlestar Galactica (Round 7)  (Read 127098 times)

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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1525 on: September 25, 2013, 09:01:49 pm »

So as tempting as it is to blow up those civvies or dig for a food shortage, it's probably best to just activate heavies, correct?

Hell no.
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WinterSpartan

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Re: Battlestar Galactica (Round 7)
« Reply #1526 on: September 25, 2013, 11:01:55 pm »

You totally should. Don't worry about those civilian ships; they'll die anyway. Just ignore 'em. No way we'll be able to get them to cover with our pilot in time.
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theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1527 on: September 26, 2013, 06:44:10 am »

So as tempting as it is to blow up those civvies or dig for a food shortage, it's probably best to just activate heavies, correct?

Yes.  Forcing them to deal with the centurion practically ensures we get at least 1 raider activation before they can deal with it anyways.

In particular, they're in a better spot for skill checks right now, do to my empty hand.  So anything that might be a skill check is pretty weak (i.e. crisis stuff).

Honestly, given they need 2 jumps to win, that second centurion is going to start being threatening even if they deal with the first.
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1528 on: September 26, 2013, 10:23:42 am »

Yeah, that's basically what I thought.

# Go to the place where I activate robots. Activate Heavies.
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Re: Battlestar Galactica (Round 7)
« Reply #1529 on: September 26, 2013, 12:18:40 pm »

You also need to give me your skill card draw, but that'll happen afterwards. Also I don't think he posted it in the thread, Boomer buries the crisis

(Hm, should I say he because it's TA playing Boomer, or she because it's Boomer? Whatever)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1530 on: September 26, 2013, 01:56:16 pm »

Oh right, I get new cards.

# Draw ENG, PIL, TAC.
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Re: Battlestar Galactica (Round 7)
« Reply #1531 on: September 26, 2013, 02:58:03 pm »

Current Player:   Apollo (Grujah)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 5

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 6,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 6,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 5,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Press Room
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -2
   
President Gaius Baltar:   Administration
Skill Cards: 0,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 10,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   9
Tactics Deck:   11
Piloting Deck:   2
Engineering Deck:   14
Destiny Deck:   0
   
Crisis Deck:   71
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    - William Adama
President's Office    -
Administration    - Gaius Baltar

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1532 on: September 26, 2013, 02:58:30 pm »

Apollo, what would you like to draw?

Also I just remade the destiny deck, which in turn reshuffled the piloting deck (just in case anyone is paying attention to those numbers)
« Last Edit: September 26, 2013, 03:01:08 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 7)
« Reply #1533 on: September 26, 2013, 05:25:40 pm »

Make sure you can XO Boomer. After that, Politics is more useful than Leadership.
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1534 on: September 27, 2013, 08:19:57 am »

2X Leadership.
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1535 on: September 27, 2013, 10:07:33 am »

xo boomer.
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1536 on: September 27, 2013, 10:08:25 am »

yeah, card, forgot that.
LEA-1 (Executive Order)
« Last Edit: September 27, 2013, 10:34:42 am by Tables »
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1537 on: September 27, 2013, 10:16:01 am »

So I activate the Armory now?
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WinterSpartan

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Re: Battlestar Galactica (Round 7)
« Reply #1538 on: September 27, 2013, 05:32:03 pm »

Yup. If you have any Strategic Planning, play them - you need to roll a 7 to hit but the Strat Plan makes it only take a 5. I guess you should ask if anyone else has any, too. In my case,

## Pass on strategic planning

Basically if we don't kill that thing ASAP we're dead - and the other one's also becoming a threat.
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1539 on: September 27, 2013, 05:40:23 pm »

##Activate Armory

##Play Strategy Planning

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Re: Battlestar Galactica (Round 7)
« Reply #1540 on: September 27, 2013, 06:38:34 pm »

It was a 4-Strat Plan.

Rolled 1d8+2 : 2 + 2, total 4
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1541 on: September 27, 2013, 06:39:06 pm »

Attack fails. Boomer has another action.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1542 on: September 27, 2013, 07:43:04 pm »

Grrr.

##Active Armory

No more SP for me. Anyone else?

## Pass SP
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Re: Battlestar Galactica (Round 7)
« Reply #1543 on: September 27, 2013, 10:53:55 pm »

I'm going to assume Zarek is passing on SPs again. So Adama and Apollo.

(If you saw my previous post before I deleted it I made a mistake, I won't disclose the nature of which)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1544 on: September 28, 2013, 08:33:04 pm »

## Pass on Strategic Planning
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1545 on: October 01, 2013, 06:18:30 pm »

Bump.
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Re: Battlestar Galactica (Round 7)
« Reply #1546 on: October 01, 2013, 10:16:21 pm »

Adama, do you want to play a SP?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1547 on: October 02, 2013, 02:08:48 am »

Pass on SP
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BSG: Cagprezimal Adama
Mage Knight: Arythea

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Re: Battlestar Galactica (Round 7)
« Reply #1548 on: October 02, 2013, 08:33:27 am »

Rolled 1d8 : 7, total 7
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1549 on: October 02, 2013, 08:35:06 am »

Boom! One Centurion destroyed.

Apollo's in the brig so there's no crisis, meaning it's now Zarek's turn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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