Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 59 60 [61] 62 63 ... 73  All

Author Topic: Battlestar Galactica (Round 7)  (Read 127065 times)

0 Members and 8 Guests are viewing this topic.

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1500 on: September 16, 2013, 08:16:04 pm »

I hate listening to Zarek alone -- he's such a shifty guy -- but he DOES seem like he has our best interests at heart..

##Move to the Armory
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1501 on: September 16, 2013, 08:51:00 pm »

CRISIS: Cylon Virus

Skill check: TAC/ENG = 13
PASS: No Effect
FAIL: All characters in FTL Control move to Sickbay. Then place 1 Centurion marker at the beginning of the Boarding Track.

POST CRISIS: Launch Raiders, NO JUMP PREP

Interrupts first
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1502 on: September 16, 2013, 08:56:02 pm »

So, this one isn't terrible for us, right? I'll be able to stop the centurion from the armory, and no one goes to sickbay?

No jump prep isn't great, but meh. At least no heavy raiders.
Logged

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1503 on: September 16, 2013, 08:57:57 pm »

More Centurions!
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1504 on: September 17, 2013, 07:16:59 am »

We can live with this (not that we have much choice anyway). I mean, we can't PASS this, unless your hand is loaded (and even then we'd probably rather not - any high Strategic Planning cards you have we'll need for the centurion shooting). But it won't immediately destroy us, and that's something.
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1505 on: September 17, 2013, 07:17:17 am »

Oh, also, ##Pass on everything. Tank.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1506 on: September 17, 2013, 07:53:13 am »

I can help help some, but I guess we have to tank if you guys cant help.

We could OPG it, but I don't believe its the right thing.

The worst resource ATM is food and if food crisis hits and Baltar is still in the office we are screwed, I suggest that Zarek perhaps OPGs it first. (Fuel is not good too but not that critical either).

##Pass on interrupts in any case.
Logged

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1507 on: September 17, 2013, 09:26:57 am »

## Pass Interrupts
Logged

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1508 on: September 19, 2013, 02:20:58 am »

Less waiting, more centurions.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1509 on: September 19, 2013, 04:24:31 am »

Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1510 on: September 19, 2013, 06:26:03 am »

CRISIS: Cylon Virus

Skill check: TAC/ENG = 13
PASS: No Effect
FAIL: All characters in FTL Control move to Sickbay. Then place 1 Centurion marker at the beginning of the Boarding Track.

POST CRISIS: Launch Raiders, NO JUMP PREP

Destiny: 2 cards
Chief (max 1):
Apollo (max 1):
Zarek (max 1): (tank)
Adama:
Baltar:
Boomer:
Adama
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1511 on: September 19, 2013, 10:37:38 am »

CRISIS: Cylon Virus

Skill check: TAC/ENG = 13
PASS: No Effect
FAIL: All characters in FTL Control move to Sickbay. Then place 1 Centurion marker at the beginning of the Boarding Track.

POST CRISIS: Launch Raiders, NO JUMP PREP

Destiny: 2 cards
Chief (max 1): Pass.
Apollo (max 1):
Zarek (max 1): (tank)
Adama:
Baltar:
Boomer:
Adama
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1512 on: September 23, 2013, 10:32:50 am »

Apollo?
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1513 on: September 23, 2013, 12:52:34 pm »

Can you help, Boomer?

If not, that I play nothing.
Logged

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1514 on: September 23, 2013, 04:22:33 pm »

Can you help, Boomer?

If not, that I play nothing.

I potentially could a little but probably not enough to get us there. Go ahead and play nothing.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1515 on: September 23, 2013, 04:23:40 pm »

Tank.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1516 on: September 23, 2013, 07:03:01 pm »

Adama, then Baltar. (Note: If Adama passes I'll assume Boomer does as well from the previous comment, and I'll end this skill check. Baltar + Boomer: you want to do something other than nothing, send me a CO)
« Last Edit: September 23, 2013, 07:04:13 pm by Tables »
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1517 on: September 23, 2013, 07:09:41 pm »

I still have no cards...until that changes I'll be doing nothing :)
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1518 on: September 23, 2013, 07:10:45 pm »

Right forgot about that.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1519 on: September 23, 2013, 07:11:45 pm »

No worries, lots easier for me to remember than you, since you have to track all 6 of us, and I only need to track myself.
Logged

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1520 on: September 25, 2013, 04:06:11 pm »

Bumpdeedump.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1521 on: September 25, 2013, 07:13:52 pm »

I get the distinct impression all the humans don't care, so let's just speed this along.

Destiny reveals:
POL-3 (Investigative Committee)
PIL-2 (Evasive Maneuvers)

Total: -5, check fails. Nobody is in FTL control but a Centurion is added.

Post Crisis: Launch Raiders, which makes CFB 7-8 jump in (no Basestars left), but the pursuit track increase makes the whole fleet jump in anyway.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1522 on: September 25, 2013, 07:17:37 pm »

Boomer discards 1 card due to hand limit (CO), then recons
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Round 6)
« Reply #1523 on: September 25, 2013, 07:20:04 pm »

Current Player:   Chief (Jorbles)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 5

   
Cylon "Chief" Galen Tyrol:   Caprica
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 6,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 5,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Press Room
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -2
   
President Gaius Baltar:   Administration
Skill Cards: 0,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 10,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   9
Tactics Deck:   12
Piloting Deck:   3
Engineering Deck:   15
Destiny Deck:   0
   
Crisis Deck:   71
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    - William Adama
President's Office    -
Administration    - Gaius Baltar


« Last Edit: September 25, 2013, 07:21:36 pm by Tables »
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: Battlestar Galactica (Round 7)
« Reply #1524 on: September 25, 2013, 07:35:39 pm »

So as tempting as it is to blow up those civvies or dig for a food shortage, it's probably best to just activate heavies, correct?
Logged
Pages: 1 ... 59 60 [61] 62 63 ... 73  All
 

Page created in 0.194 seconds with 20 queries.