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Author Topic: Battlestar Galactica (Round 7)  (Read 127201 times)

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theorel

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Re: Battlestar Galactica (Round 6)
« Reply #1450 on: August 31, 2013, 07:34:13 am »

## Pass Interrupts

Meh, a damage is probably worth it actually.  I mean once they jump we're gonna have 2 base stars and a bunch of raiders flying around after a single activation.  It won't take too much to just put the Galactica out of commission and a single damage marker could make the difference.

I'll make sure the check is negative in case an Iron Will shows up...so that they lose morale too.
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Re: Battlestar Galactica (Round 6)
« Reply #1451 on: August 31, 2013, 07:44:54 am »

At this point, I'm just going to go ahead and skip to the check, unless anyone has objections.

CRISIS: Unfair Bias

Skill check: POL/LEA/TAC = 12
PASS: No Effect
FAIL: Damage Galactica and the current player discards his hand of Skill Cards.

POST CRISIS: Activate Raiders, +1 Jump Prep

Destiny: 2 cards
Boomer:
Chief (max 1):
Apollo (max 1): (tank)
Zarek (max 1): (tank)
Adama:
Baltar:
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

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Re: Battlestar Galactica (Round 6)
« Reply #1452 on: August 31, 2013, 10:07:35 am »

##pass
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Re: Battlestar Galactica (Round 6)
« Reply #1453 on: September 03, 2013, 07:29:17 am »

Bump
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 6)
« Reply #1454 on: September 03, 2013, 10:51:14 am »

Oh oops. Is it me?

# Pass.
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Davio

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Re: Battlestar Galactica (Round 6)
« Reply #1455 on: September 03, 2013, 03:41:24 pm »

Everyone passes, right?

I don't know who we're waiting for. If it's me, I pass.
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Re: Battlestar Galactica (Round 6)
« Reply #1456 on: September 03, 2013, 07:15:13 pm »

Yeah, just want to see if Baltar wants to play any cards in now.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 6)
« Reply #1457 on: September 03, 2013, 09:11:02 pm »

Play 2 cards (might as well...)
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theorel

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Re: Battlestar Galactica (Round 6)
« Reply #1458 on: September 05, 2013, 07:49:49 am »

bump...
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Re: Battlestar Galactica (Round 6)
« Reply #1459 on: September 05, 2013, 11:03:48 am »

Wow, somehow missed it. I'm getting so bad at keeping up with this one.

Skill check reveals:

ENG-3 (Scientific Research)
ENG-4 (Scientific Research)

PIL-3 (Maximum Firepower)
PIL-4 (Maximum Firepower)


Total: -14 (Let me just check... yeah, that's a fail)

Galactica is damaged: Food (-1 Food, token is removed from the game).

Baltar discards:
LEA-4 (Declare Emergency)
PIL-0 (Protect the Fleet)
POL-2 (Consolidate Power)
TAC-1 (Launch Scout)

Post crisis: Raiders activate, Jump is prepped. The fleet jumps

3 Destination choices being sent to Mission Specialist Apollo
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 6)
« Reply #1460 on: September 05, 2013, 11:07:13 am »

On second thoughts, the destination choice is a no brainer and this keeps things moving. Apollo picks:

Tylium Planet

Distance 1
Lose 1 Fuel. The Admiral may risk 1 raptor to roll a die. On a 3+, gain 2 Fuel. Otherwise, destroy one raptor.

Admiral Adama, would you like to risk a raptor?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 6)
« Reply #1461 on: September 05, 2013, 11:09:33 am »

For reference:

Distance:   7
   
Fuel: 1   Food: 2
Morale: 7   Population: 5
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 6)
« Reply #1462 on: September 05, 2013, 11:37:47 am »

Mission specialist kinda saved our ass here.
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Jorbles

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Re: Battlestar Galactica (Round 6)
« Reply #1463 on: September 05, 2013, 12:36:28 pm »

Do raiders activate before or after the fleet jumps?
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Davio

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Re: Battlestar Galactica (Round 6)
« Reply #1464 on: September 05, 2013, 02:11:45 pm »

I want to risk a raptor, anybody want to play a SP?
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Re: Battlestar Galactica (Round 6)
« Reply #1465 on: September 05, 2013, 02:52:44 pm »

That's a no-brainer? Ouch... not a single 2-distance-for-1-fuel in the lot?

Not that I expected one. Such has been our luck this game.
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Re: Battlestar Galactica (Round 6)
« Reply #1466 on: September 05, 2013, 03:06:50 pm »

Do raiders activate before or after the fleet jumps?

Before. They've moved around, the image will show it.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 6)
« Reply #1467 on: September 06, 2013, 01:32:45 am »

Do raiders activate before or after the fleet jumps?

Before. They've moved around, the image will show it.

Did they get to engage any of the civvies?
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Re: Battlestar Galactica (Round 6)
« Reply #1468 on: September 06, 2013, 07:28:55 am »

Oh, because it's relevant, ##Pass on SP.

You should risk the raptor anyway though - it's an easy roll and we don't need the raptor in the worst case.
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Re: Battlestar Galactica (Round 6)
« Reply #1469 on: September 06, 2013, 07:41:42 am »

Do raiders activate before or after the fleet jumps?

Before. They've moved around, the image will show it.

Did they get to engage any of the civvies?

No - they moved from sector 1 clockwise to sector 2
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 6)
« Reply #1470 on: September 06, 2013, 09:52:14 am »

##Pass on SP.
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theorel

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Re: Battlestar Galactica (Round 6)
« Reply #1471 on: September 06, 2013, 10:18:57 am »

that's everyone...see if you can get your precious fuel :)
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Re: Battlestar Galactica (Round 6)
« Reply #1472 on: September 06, 2013, 11:40:25 am »

Adama: Risking a raptor?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 6)
« Reply #1473 on: September 06, 2013, 03:52:46 pm »

Yes!
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Re: Battlestar Galactica (Round 6)
« Reply #1474 on: September 06, 2013, 04:00:38 pm »

I think everyone has passed on SPs (or doesn't have one).

Rolled 1d8 : 3, total 3
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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