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Author Topic: Battlestar Galactica (Round 7)  (Read 126844 times)

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theorel

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Re: Battlestar Galactica (Round 6)
« Reply #1400 on: August 10, 2013, 07:37:58 am »

## Pass
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WinterSpartan

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Re: Battlestar Galactica (Round 6)
« Reply #1401 on: August 10, 2013, 08:26:57 am »

Friends, Romans, Countrymen... Lend Boomer your lockpicks! Friends, Pass on other interrupts.
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Jorbles

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Re: Battlestar Galactica (Round 6)
« Reply #1402 on: August 12, 2013, 12:36:00 am »

I'm back, but since I can't interrupt I have nothing to add here.
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Twistedarcher

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Re: Battlestar Galactica (Round 6)
« Reply #1403 on: August 12, 2013, 12:39:27 am »

Pass
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Re: Battlestar Galactica (Round 6)
« Reply #1404 on: August 12, 2013, 06:38:27 am »

Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Baltar: Pass
Boomer (Max 1): Pass
Chief (Max 1): Cylon
Apollo (Max 1):
Zarek (Max 1): FILP
Adama: Pass

Just Grujah left. Baltar if you know what you're going to play go ahead and leave it as a CO.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 6)
« Reply #1405 on: August 12, 2013, 01:47:20 pm »

PASS.
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theorel

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Re: Battlestar Galactica (Round 6)
« Reply #1406 on: August 12, 2013, 02:08:38 pm »

Cards now...

Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Baltar: 1 Card
Boomer (Max 1):
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Adama:
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Twistedarcher

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Re: Battlestar Galactica (Round 6)
« Reply #1407 on: August 12, 2013, 02:39:11 pm »

Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Baltar: 1 Card
Boomer (Max 1): 0 Cards
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Adama:
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Re: Battlestar Galactica (Round 6)
« Reply #1408 on: August 12, 2013, 02:40:39 pm »

Don't forget Destiny!

Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Destiny: 2 cards
Baltar: 1 Card
Boomer (Max 1): 0 Cards
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Adama:

Chief is up next.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 6)
« Reply #1409 on: August 12, 2013, 08:06:26 pm »

Don't forget Destiny!

Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Destiny: 2 cards
Baltar: 1 Card
Boomer (Max 1): 0 Cards
Chief (Max 1): 1 card
Apollo (Max 1):
Zarek (Max 1):
Adama:
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Re: Battlestar Galactica (Round 6)
« Reply #1410 on: August 15, 2013, 02:52:47 pm »

Bump
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 6)
« Reply #1411 on: August 19, 2013, 06:26:14 am »

Guys, I'm gone for the week (on holiday), back by next Monday.
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BSG: Cagprezimal Adama
Mage Knight: Arythea

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Re: Battlestar Galactica (Round 6)
« Reply #1412 on: August 19, 2013, 08:24:17 pm »

Sorry guys, had been putting off updating this, been distracted with other games. And I've just noticed someone's orders have an error in them so... hopefully will sort it soon.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 6)
« Reply #1413 on: August 22, 2013, 01:34:51 pm »

Bumpbedump.
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Re: Battlestar Galactica (Round 6)
« Reply #1414 on: August 22, 2013, 07:12:52 pm »

Oh crap. Yeah I've been a bit distracted recently. Let me just get this sorted.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 6)
« Reply #1415 on: August 22, 2013, 07:25:50 pm »

Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Destiny: 2 cards
Baltar: 1 Card
Boomer (Max 1): 0 Cards
Chief (Max 1): 1 card
Apollo (Max 1): 1 card
Zarek (Max 1): 1 card
Adama: Pass

POL-2 (Consolidate Power)
TAC-2 (Launch Scout)

ENG-2 (Repair)
ENG-3 (Scientific Research)

LEA-1 (Executive Order)
LEA-3 (Declare Emergency)


Total: -5: Fail, no effect.

(Destiny apparently hates you)

I believe it's Adama's turn, which means crisis time.

CRISIS: Prisoner Revolt

Skill check: POL/LEA/TAC = 11
PASS: No Effect
6+: -1 Population
FAIL: -1 Population and the President chooses another player to receive the President title.

POST CRISIS: Activate Heavies, +1 Jump Prep

As a reminder, Adama's inspirational leadership will be in effect (all 1 strength cards are positive)

Interrupts?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 6)
« Reply #1416 on: August 22, 2013, 10:36:43 pm »

...Yeah, we'd have been much better off if you XOd me to do President things instead of wasting the turn XOing Boomer. Oh well; it happens sometimes. We haven't the slightest chance of passing this crisis, though. CO those passes in.

##Pass on interrupts.

(Also, got my first game of Daybreak in tonight! Lots of fun. The Cylon leader was much better, and the mutiny cards made for some fun shenanigans. Quick game thanks to Lion's Head Nebula, several +fuel opportunities, and jumping 3-3-2; although we still ended with 1 fuel, 3 food, 2 pop {7 morale though} so it was rather a close game anyway.)
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Grujah

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Re: Battlestar Galactica (Round 6)
« Reply #1417 on: August 23, 2013, 03:16:24 am »

My playgroup is getting Daybreak next week. I am looking forward to it, esp the new "even players mechanics", which seems that they FINALLY got right.
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theorel

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Re: Battlestar Galactica (Round 6)
« Reply #1418 on: August 27, 2013, 07:06:59 am »

Clearly Passing interrupts
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Grujah

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Re: Battlestar Galactica (Round 6)
« Reply #1419 on: August 27, 2013, 07:18:25 am »

##Pass on interrupts. (I think everyoe does if nobody posted anything by now).
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Re: Battlestar Galactica (Round 6)
« Reply #1420 on: August 27, 2013, 11:12:18 am »

Yeah, I'm happy to just move on to the check. Also at this point, now the Cylons are know, I also have no issue if people want to use the "tank" interrupt, which is basically a pass with the added condition of: "If nobody plays any cards before me, I'll pass on the check." Means that if no humans care for playing into a check, we can just fast forward through everyone passing (Cylons: if humans are tanking and you want to play cards, I suggest COing it).

CRISIS: Prisoner Revolt

Skill check: POL/LEA/TAC = 11
PASS: No Effect
6+: -1 Population
FAIL: -1 Population and the President chooses another player to receive the President title.

POST CRISIS: Activate Heavies, +1 Jump Prep

Destiny: 2 cards
Baltar: Pass (CO)
Boomer (Max 1):
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Adama:
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 6)
« Reply #1421 on: August 27, 2013, 11:16:39 am »

Also if anyone wants a hand update, let me know. Otherwise I'll do them all after the turn (you don't normally have three skill checks in a turn...)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jack Rudd

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Re: Battlestar Galactica (Round 6)
« Reply #1422 on: August 27, 2013, 02:38:25 pm »

This crisis would have been far funnier had Baltar still been President.
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Battlestar Galactica (Round 6)
« Reply #1423 on: August 27, 2013, 02:58:07 pm »

The most fun thing was in a face to face game when we had a Cylon Baltar* who we desperately needed to remove the presidency from, just before his turn*. So we did the Admin check, passed it by like 15*. Then the crisis that comes up?

CRISIS: Haunted by the Past
...CONSEQUENCE: The current player gives any Title Cards he has to the player (aside from himself) highest on the Line of Succession.

*Details subject to hazy memories of the game
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 6)
« Reply #1424 on: August 28, 2013, 01:29:37 pm »

@TwistedArcher: you're up for this crisis.
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