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Author Topic: Battlestar Galactica (Round 7)  (Read 126837 times)

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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1000 on: May 04, 2013, 02:05:26 am »

Well, I'm just glad I saved IW for an occasion such as this.
This was a tough one.
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BSG: Cagprezimal Adama
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1001 on: May 04, 2013, 03:27:38 am »

We have some moderately important centurion shots/nukes/etc. coming up, which now I suspect we can't plan. I could've done a bit more if I had to. So I'm not terribly thrilled, but I guess it beats failing...

Yeah, that bothered me a bit too. I hope Baltar with use some force to deal with cents, finally.
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1002 on: May 04, 2013, 02:25:38 pm »

If I can get it...it's slow going when everyone's dealing with space-stuff.
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Re: Battlestar Galactica (Round 4)
« Reply #1003 on: May 05, 2013, 08:13:19 am »

Sorry for the delay. Busy week (if you take busy to mean, lots of leisure activities planned).

Check Fails, Iron Will prevents anything happening.

Post crisis: Raiders activate and move, jump prep.

Adama draws 3 LEA, 2 TAC
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 4)
« Reply #1004 on: May 05, 2013, 08:17:16 am »

Current Player:   Adama (Davio)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 4,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 4,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Weapons Control
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 5,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 3,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   13
Tactics Deck:   11
Piloting Deck:   3
Engineering Deck:   6
Destiny Deck:   6
   
Crisis Deck:   83
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    - Tom Zarek
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Gaius Baltar
Administration    -

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1005 on: May 05, 2013, 09:03:49 am »

Nuke time?
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1006 on: May 05, 2013, 04:21:46 pm »

If we have a plan... We really want to get both of the basestars, which requires an 8. I can't plan.
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1007 on: May 07, 2013, 03:04:18 pm »

So, anybody have a strategic planning?
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1008 on: May 07, 2013, 03:39:12 pm »

I might, but I could also use it for a check as it's a pretty high value one.
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1009 on: May 07, 2013, 05:25:05 pm »

Use it on the nuke imo.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1010 on: May 07, 2013, 05:31:40 pm »

I think that that Centurion is a much larger problem.
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1011 on: May 07, 2013, 09:17:23 pm »

We've drawn almost the whole quorum deck, so Baltar should be able to deal with the centurion soon. It's also 4 activations away, while the basestars are in theory only 3 activations away from destroying Galactica. If the centurion is killed before it kills us, there are no lasting effects; if the basestars do damage before being destroyed/neutralized, that has lasting negative effects. Basestars are a bigger problem.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1012 on: May 07, 2013, 10:11:50 pm »

We've drawn almost the whole quorum deck, so Baltar should be able to deal with the centurion soon. It's also 4 activations away, while the basestars are in theory only 3 activations away from destroying Galactica. If the centurion is killed before it kills us, there are no lasting effects; if the basestars do damage before being destroyed/neutralized, that has lasting negative effects. Basestars are a bigger problem.

Unless Baltar is a Cylon. :D
You might be right, dunno.
I'm OK with the nuke.
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1013 on: May 08, 2013, 09:08:04 am »

I guess that makes sense to me.  Basestars are more dangerous than skill checks generally speaking.  Better to destroy them and fail a skill check, than pass a skill check and get blown up by basestars.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1014 on: May 08, 2013, 09:18:21 am »

Ok, nuke time!
# Play TAC-5 (Strategic Planning)
# Launch nuke into sector 1

1-2 = Damage a basestar twice
3-6 = Destroy a basestar
7 = Destroy a basestar and 3 raiders
8 = Destroy every ship (human and Cylon) in the space area

Throw die, add 2 to result:
Rolled 1d8 : 7, total 7

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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1015 on: May 08, 2013, 09:19:04 am »

Result is thus 9, KABOOOOOOM!
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Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #1016 on: May 08, 2013, 10:38:59 am »

noooooo, my basestars!
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1017 on: May 08, 2013, 06:03:03 pm »

Ladies and gentlemen of the press, as you can see by the impressive radioactive glow outside the windows, our admiral has just destroyed the bulk of the local cylon fleet. This is in no small part thanks to the excellent planning that went into the operation. No, no, don't all thank me at once; I merely do my duty.
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Re: Battlestar Galactica (Round 4)
« Reply #1018 on: May 08, 2013, 07:58:29 pm »

There's no result for a 9, nothing happens.[/trollmod]

Also guys... does the spreadsheet even say anywhere how many nukes there are? Has it been missing all this time or am I now being blind? Ugh, enough leaving you guys thinking I might be incompetent, I'll just distract you with some pretty lights and a crisis.

"Once you jump in, the light is so blinding you begin to drift." - Sharon "Athena" Agathon

CRISIS: The Passage

Current Player Chooses:
Skill check: TAC/PIL/ENG = 14
PASS: +1 Jump Prep
FAIL: Destroy 2 civilian ships.

OR

Roll a die. If 6 or lower, the current player is sent to Sickbay.

POST CRISIS: Activate Raiders, +1 Jump Prep
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1019 on: May 08, 2013, 10:03:41 pm »

Oh hey, finish off an awesome roll with a jump prep bonus.  The cylons don't really stand a chance here.
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1020 on: May 08, 2013, 10:29:43 pm »

I hope you're correct. Before we choose the check, though, can we do this? I'm absolutely no help at all. Looks like it's mostly up to Apollo and Baltar's engineering. Or we have to roll a die.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1021 on: May 09, 2013, 04:35:57 am »

I'm kinda useless in that check :(
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1022 on: May 09, 2013, 06:50:51 am »

Ah, I hadn't considered that we couldn't pass the check.  I can contribute some...
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1023 on: May 09, 2013, 07:00:17 am »

Unless your "some" and one card from Boomer (remembering that there's still another Cylon out there) is enough, it doesn't sound like we can do this. If that's true, I'd rather Adama in sickbay than two destroyed civilians. I advise against the check.
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1024 on: May 09, 2013, 07:26:31 am »

Well, you're ignoring the admiral's contribution.  But chances are that that isn't sufficient to put it over the edge.
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