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Author Topic: Battlestar Galactica (Round 7)  (Read 127104 times)

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Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #950 on: April 25, 2013, 10:52:38 am »

Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama: Pass
Baltar: 2-Repair
Boomer (Max 1): 2-Evasive Maneuvers
Chief (Max 1): 5-Investigative Committee
Apollo:

Total: 5

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #951 on: April 25, 2013, 10:54:11 am »

Ugh.

I play
PIL-3 (Maximum Firepower)
PIL-4 (Maximum Firepower)


For a total of 12.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #952 on: April 25, 2013, 10:55:02 am »

Maybe as good a time as any to play CA?

The 5-IC is pretty useful and the 4-SP....

Tables: Please wait for my play or pass on CA either way.
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BSG: Cagprezimal Adama
Mage Knight: Arythea

theorel

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Re: Battlestar Galactica (Round 4)
« Reply #953 on: April 25, 2013, 11:04:26 am »

Seems like it to me...but I'm not super-familiar with everything.
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Re: Battlestar Galactica (Round 4)
« Reply #954 on: April 25, 2013, 11:29:45 am »

Okay, waiting on pass/confirmation.

Either way, check passes: No effect, basestar activation will bring space 1 over (all Basestars are already placed) and also max the pursuit track, bringing everything over (Jorbles wasn't to know, but this crisis being a basestar activation means he shot himself in the foot advancing the pursuit track).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #955 on: April 25, 2013, 12:34:12 pm »

Is Launch Raider's the same as Basestar Activation? (I thought Launch Nukes was the terminology for Basestar's activating.)
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Re: Battlestar Galactica (Round 4)
« Reply #956 on: April 25, 2013, 12:36:52 pm »

Both are basestar activations as far as the CFB is concerned.I guess I probably should have said Launch Raiders instead of Basestars activating but eh.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #957 on: April 25, 2013, 05:19:06 pm »

Maybe as good a time as any to play CA?

The 5-IC is pretty useful and the 4-SP....

Tables: Please wait for my play or pass on CA either way.

I guess I can see the argument - those two cards are quite useful - but the rest of the check is mostly garbage for you. You can't use the Maximum Firepower at all (though Apollo or Boomer certainly can on a reshuffle), except potentially to spike with. (Not an accusation, but an observation, since if you aren't the second cylon, whoever they are contributed to this check.)
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #958 on: April 26, 2013, 01:57:03 am »

I thought it might be useful to have some off color cards.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #959 on: April 26, 2013, 06:47:19 am »

Red is rarely positive.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #960 on: April 26, 2013, 06:48:06 am »

I think there are better times to use it, too.
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #961 on: April 26, 2013, 07:46:26 am »

Ah, I guess I can see that.  Basically he'd be getting a total of 9 positive skill and a bunch of cards which are useless to him 90% of the time.  So, better to save it for a skill check where he can get in the neighborhood of 16 positive skill.  Since that's reasonably likely to happen at some point.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #962 on: April 26, 2013, 08:39:36 am »

## Pass on CA (for now)
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Re: Battlestar Galactica (Round 4)
« Reply #963 on: April 26, 2013, 10:38:06 am »

I've already processed the post crisis.

Zarek draws 2 POL, 2 LEA (shuffling the deck), 1 TAC

Current Player:   Zarek (WinterSpartan)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 5,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 7,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 3,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 5,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   16
Tactics Deck:   13
Piloting Deck:   3
Engineering Deck:   6
Destiny Deck:   8
   
Crisis Deck:   84
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(Fixed image)
« Last Edit: April 26, 2013, 01:11:34 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #964 on: April 26, 2013, 01:00:24 pm »

I'm pretty sure you forgot to include my launch/escort/move on that map.
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Re: Battlestar Galactica (Round 4)
« Reply #965 on: April 26, 2013, 01:08:10 pm »

Sigh...

Edit: Ah, I must have not saved. Updating image now, will edit into this post.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Battlestar Galactica (Round 4)
« Reply #966 on: April 26, 2013, 01:11:47 pm »

Edited into the above post instead.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #967 on: April 26, 2013, 02:23:36 pm »

I assume, good moves are, either:
XO me to handle the space.
Use Communications to handle the space.

Shoot Centurion? (least problematic?)
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #968 on: April 26, 2013, 02:24:49 pm »

I can exort one and "cover" 2 civvies. (on XO).
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Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #969 on: April 26, 2013, 03:10:26 pm »

The best move is probably to put a player in the brig. I'll help.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #970 on: April 26, 2013, 03:39:33 pm »

The best move is probably to put a player in the brig. I'll help.

Sure. Be free to lock yourself in the brig.
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #971 on: April 26, 2013, 06:19:47 pm »

Well, space does need dealt with. This soon after sleeper, I don't like giving XOs - the potential for it to bite us is just so high...

On the other hand, I guess you did just go, so if you reveal we'll have the maximum length of time to deal with the mess. And we lose a civilian otherwise on a raider activation.

Nothing ventured nothing gained. I'll man the guns for later cleanup (those basestars are going to be an issue too, especially without Chief).

##Move: Discard 0-Trust Instincts to move to Weapons Control.
##Action: Play 1-Executive Order on Apollo.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #972 on: April 26, 2013, 07:07:11 pm »

Escort A and C (and lose CAG) or escort C and cover A and D?
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #973 on: April 26, 2013, 11:04:14 pm »

Why would you lose the CAG title? (Use the second ability on the card, not the first!) Or do you mean you're considering using your CAG once per game (which wouldn't be a bad idea either)?

Actually, I think ideally I'd like to see you do something like this:

Action 1: Use CAG title to move unmanned to sector 4; take another action
Free action: Activate CAG once per game ability to activate unmanned vipers 6 times:
Launch Mk. II in sector 6, move Mk. II to sector 1, escort civ D, escort civ A, fire with Mk. VII at raider, move Mk. VII to sector 3 (regardless of the shot's outcome)
Action 2: Escort civ C

That should clean up space a good bit, leaving us with only one guarded civilian and nothing at immediate risk from raiders (well, there would be one in your space, but I'm sure you could handle it).
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #974 on: April 26, 2013, 11:08:05 pm »

Oh, I figured out what you meant; without using your once per game, you're right, you'd have to give up the CAG title to escort two civs. Definitely don't do that. I'm not sure that there's a much better time for your opg, but if you don't use it (cylon :P) you should escort once and cover twice. Nobody else can use the CAG ability right now, and it's quite helpful.
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