Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 17 18 [19] 20 21 ... 73  All

Author Topic: Battlestar Galactica (Round 7)  (Read 127501 times)

0 Members and 5 Guests are viewing this topic.

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #450 on: March 13, 2013, 01:01:18 pm »

Quote from: SKILL CHECK Token
Resistance  11 YGP
   
Destiny: 5-Investigative Committee 1-Executive Order
 
Zarek: 1-Consolidate Power 0-Iron Will
Adama: Pass
Baltar: Pass
Boomer: Pass
Chief:
Apollo:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?

Bringing this up to date. Chief?
Logged

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #451 on: March 13, 2013, 01:09:12 pm »

I will Pass, and also I can IC at least once in the future.

# Pass.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #452 on: March 13, 2013, 06:46:53 pm »

##Pass
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #453 on: March 13, 2013, 06:48:19 pm »

Crisis has no effect.

Post crisis: Heavy Raider launches, Jump prep

Fleet Jumps


Admiral Adama, please choose a destination.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #454 on: March 13, 2013, 06:53:21 pm »

So when we get to the new location we don't have to worry about the Heavy Raider anymore right?
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #455 on: March 13, 2013, 06:58:46 pm »

So when we get to the new location we don't have to worry about the Heavy Raider anymore right?


We do, actually.

All ships are moved from space areas to cylon fleet board. Than, when ship activation comes up, and there are no relevant ships on board, some are placed on cylon fleet board and "chase track" (?) is advanced by 1 space. When it hits 4, i think, all ships from cylon fleet board are placed back on space areas. Advancing chase track also causes CAG to place civvies.
Logged

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #456 on: March 13, 2013, 10:11:32 pm »

Pursuit Track.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #457 on: March 14, 2013, 02:16:29 am »

What are the secrecy rules on destination cards?
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #458 on: March 14, 2013, 07:08:21 am »

you can say "good" and "bad" I think?
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #459 on: March 14, 2013, 07:26:10 am »

You can't tell us anything about them until you've made your choice, and even then can pretty much just say "Oh the other one was worse." If it helps, I would always always always take the jump with more distance (unless it risks killing us, but none of them should right now). With the fleet board, a destination with cylons is a good thing; it will keep the pursuit track from advancing. Finally, we need to eventually get a better than 1:1 distance:fuel ratio because we only have 7 fuel we can spend to get the 8 distance.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #460 on: March 14, 2013, 08:51:31 am »

Davio chooses Deep Space:

Distance 2
Lose 1 Fuel and 1 Morale.

Current Player:   Zarek (WinterSpartan)
   
Distance:   2
   
Fuel: 6   Food: 6
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 7,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 9,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 0,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 6
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   4
Leadership Deck:   6
Tactics Deck:   10
Piloting Deck:   16
Engineering Deck:   16
Destiny Deck:   6
   
Crisis Deck:   93
Quorum Deck:   13
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    - "Chief" Galen Tyrol, Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #461 on: March 14, 2013, 08:52:30 am »

Uh I never actually removed the cards used in that last skill check, give me a second and I'll send Zarek's hand.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #462 on: March 14, 2013, 08:53:58 am »

Okay, I've chosen Deep Space.

Deep Space
Distance 2
Lose 1 Fuel and 1 Morale.

Why this one? Well, the other one was worse. :)
More specific, this allows us to travel 2 distance for just 1 fuel which is pretty good ratio wise I think.

But of course there's a cost, Morale. Morale seems mostly influenced by skill checks and those have been pretty successful up to this point. Moreover it was still at 10 so that's why I felt comfortable picking this option.

Mr. Gaeta, spool up the FTL drive and start the clock
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #463 on: March 14, 2013, 08:55:55 am »

Okay, Zarek's hand has been sent out, he now has 12 cards (not 14 as the above would suggest)
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #464 on: March 14, 2013, 09:14:42 am »

This is a perfectly adequate destination. Not great, but certainly not terrible.

I actually think I have only 11 cards - working out some hand issues with the mod.

Assuming I'm correct in what I have, I'll proceed:

##Play 2-Executive Order on Baltar.

It's nice and quiet out there. For now. Baltar, can you convince the quorum to do something useful for us?
« Last Edit: March 14, 2013, 09:18:04 am by WinterSpartan »
Logged

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #465 on: March 14, 2013, 09:17:06 am »

I think I can finally do something after my last draw...
##Activate President's Office
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #466 on: March 14, 2013, 09:19:05 am »

I should also note that I'm rooting for yet another "President and Current Player discard" crisis, because my hand is full of absolute garbage.
Logged

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #467 on: March 14, 2013, 09:23:01 am »

Although, if you can hold onto that garbage for long enough (at least the POL garbage), we'll have a high-quality POL deck on the reshuffle.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #468 on: March 14, 2013, 09:25:02 am »

Tables, could you maybe add the contents of the Quorum and Destiny deck to the information dump?
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #469 on: March 14, 2013, 09:26:17 am »

They're a little long, and should be easily available in the link there (on the Library tab). Black and Green are Base and Exodus respectively, Blue is Pegasus (and not in use)
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #470 on: March 14, 2013, 09:27:35 am »

The Destiny Deck is just made up of two random cards of each color from their decks, so that's already in the infodump.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #471 on: March 14, 2013, 09:29:19 am »

The Destiny Deck is just made up of two random cards of each color from their decks, so that's already in the infodump.
Meant Destination deck. :)

Sadly the contents of the cards are not disclosed, only the card names.
« Last Edit: March 14, 2013, 09:34:18 am by Davio »
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #472 on: March 14, 2013, 09:34:56 am »

There are lots of quorum cards that would be fine to play now. Food Rationing... Inspirational Speech... Assign some title... Release Mugshots... Resignation...  ;)

And Davio, the contents are disclosed on the Library tab. It's all the way to the right.
Logged

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #473 on: March 14, 2013, 09:47:45 am »

Well, I was considering making myself Admiral, and making Apollo the president, but I think I might be able to do better than that (Note: this is a joke, and should not be taken to indicate the cards that I actually have)

##Play Inspirational Speech  Let's see if we can recover the morale that the admiral just lost us.

We have far to go, but we have already come a long way.  I know it's frightening here in the blackness of deep space, but we must trust that the admiral knows what he's doing.

(Anyone want to help strategically plan my speech to make it sound better?)
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #474 on: March 14, 2013, 09:48:53 am »

I'd love to, but I can't.

##Pass on SP
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 73  All
 

Page created in 1.878 seconds with 20 queries.