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Author Topic: Battlestar Galactica (Round 7)  (Read 126958 times)

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theorel

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Re: Battlestar Galactica (Pregame: Choosing characters)
« Reply #75 on: March 01, 2013, 08:12:08 am »

Because I don't see it in the first post:

Tables, are we using base sympathizer rules or no sympathizer?

I'm always in favor of no sympathizer (lower resources, more cards for revealed cylons, but max 2 cylons) because having to push a resource into the red pre-sleeper seems gamey to me.
No sympathizer (it's like the third line in the first post :) )
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WinterSpartan

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Re: Battlestar Galactica (Pregame: Choosing characters)
« Reply #76 on: March 01, 2013, 08:13:34 am »

Oh, right, duh. Sorry about that.

On a related note: how are you two getting the image into your signature? (I'm not a BSG noob, but I'll freely confess to being a forum noob.)

Edit: Hah, got it.
« Last Edit: March 01, 2013, 08:14:56 am by WinterSpartan »
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Re: Battlestar Galactica (Pregame: Choosing characters)
« Reply #77 on: March 01, 2013, 08:14:37 am »

Code for mine is:
Code: [Select]
I wonder how long THAT will stay there? (intentional vagueness is intentional) [float=right] [img]http://cf.geekdo-images.com/images/pic547394_md.jpg[/img][/float]
I hereby declare myself [url=http://i45.tinypic.com/2qbegw4.png]the best dominion player in the world[/url]. Obviously.

float right is the magic ingredient.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Pregame: Choosing characters)
« Reply #78 on: March 01, 2013, 08:18:19 am »

Yes it is.

I also chose the colored one to indicate I am the current Admiral (which is sort of important).
I advise Baltar, our current president, to use this one:

And our current CAG, my son who actually did make it through flight school, to use this one:


If at any time I lose my title, I will switch back to the grey one.

I'm also quite sad nobody chose Starbuck. Now I can't use the conversation:
> What do you hear Starbuck?
< Nothing but the rain, Sir
> Then grab your gun and bring in the cat.

That little back and forth was always such a peaceful little intermission.
« Last Edit: March 01, 2013, 08:20:14 am by Davio »
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Re: Battlestar Galactica (Pregame: Choosing characters)
« Reply #79 on: March 01, 2013, 01:05:33 pm »

Just to confirm:

Jorbles picked "Chief" Galen Tyrol and drew 1 POL, 2 LEA, 2 ENG
Grujah picked CAG Lee "Apollo" Adama and must choose his starting draw (3 cards) and location
WinterSpartan picked Tom Zarek and drew 1 LEA, 1 POL, 1 TAC
Davio picked ADMIRAL William Adama and drew 2 LEA, 1 TAC
theorel picked PRESIDENT Gaius Baltar and drew 1 LEA, 2 POL
Qvist picked Sharon "Boomer" Valerii and drew 1 TAC, 1 PIL, 1 ENG

Here is the starting board, sans Apollo being in space. I might make a few minor changes before the game starts.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Pregame: Choosing characters)
« Reply #80 on: March 01, 2013, 02:37:04 pm »



Thanks for the dogtags, Dad.
Well, I know Kara is not there to do the awesome talk with, but I expect at least a "And the Earth will be our new home! So say we ALL!" speech.


Start at 5.
1 TAC, 1 LEA, 1 POL.


Qvist is new so he probably has no idea of it, but he really choose his starting cards as a Cylon. PIL and ENG cards are least likely to appear on crisies, which makes it easier to spike voting with.
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Re: Battlestar Galactica (Pregame: Choosing characters)
« Reply #81 on: March 01, 2013, 02:42:26 pm »

PoI: Qvist chose cards before getting his loyalty.

Game is now ready to start. I'll start a new thread for it.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Battlestar Galactica (Pregame: Choosing characters)
« Reply #82 on: March 01, 2013, 02:50:30 pm »

On second thoughts, I won't start a new thread.

Current Player:   Chief
   
Distance:   0
   
Fuel: 8   Food: 7
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sector 5
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Administration
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Admiral's Quarters
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   Research Lab
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   18
Leadership Deck:   16
Tactics Deck:   19
Piloting Deck:   22
Engineering Deck:   20
Destiny Deck:   10
   
Crisis Deck:   100
Quorum Deck:   19
   
Totals:   
Viper MK II:   6
Viper MK VII:   0 (+4 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    - William Adama
Hangar Deck    - "Chief" Galen Tyrol
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    - Gaius Baltar
Sickbay    -
Brig    -
   
Press Room    -
President's Office    -
Administration    - Tom Zarek

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Pregame: Choosing characters)
« Reply #83 on: March 01, 2013, 03:00:37 pm »

Tables, can you list exactly which Exodus components are we using?

And are we using old or new cylon locations (I suspect old?).
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #84 on: March 01, 2013, 03:01:08 pm »

Sorry for nitpicking, but I can never help myself with some of these games.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #85 on: March 01, 2013, 03:03:48 pm »

Actually, that brings up another very key point. Base or Pegasus ICs? I support Pegasus, since base it's far too easy to exactly hit the number, but either way this needs to be clarified.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #86 on: March 01, 2013, 03:04:08 pm »

Also, Chief, it would be nice if you got fix those new Mark VII birds. I'd itching to give them a test ride.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #87 on: March 01, 2013, 03:08:15 pm »

Though its kinda bad that we discuss this after loyalties are given, I do supports new versions of both as they are mainly fixes for what was bad in base.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #88 on: March 01, 2013, 03:09:16 pm »

It's the new ICs, it seems?

(3-5) Investigative Committee: Play before cards are added to skill check. All are played face up (excluding the Destiny Deck).
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #89 on: March 01, 2013, 03:14:10 pm »

Ah, so it is.
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Tables

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Re: Battlestar Galactica (Turn 1)
« Reply #90 on: March 01, 2013, 03:24:14 pm »

No, this is a good point. In fact I never listed the Cylon locations, so yeah that needs mentioning.

We are using only the basic Exodus modules and rules (skill cards, crises, super crises, quorum cards, destinations, possibly other basic things like those I've missed, and skill check icons, new loyalty deck, executions for mechanics), plus everything added in the CFB module - MKVII vipers, CAG title, Cylon Fleet Board (+location). We are NOT using conflicted loyalties (no final five or personal goals) or Ionian Nebula (Allies, trauma, crossroads phase, new damage tokens).

The base Cylon locations are being used, but the No sympathiser rules and changes from Exodus are in effect (revealed Cylons draw 3 skill cards, all from different decks, Caprica is fixed). In particular, giving away any extra loyalty card(s) must be done via the resurrection ship location.

Caprica
Action: Play your Super Crisis OR draw two crisis cards, choose one to resolve (No activate Cylon Ships step) and put the other on the bottom of the crisis deck

Cylon Fleet
Action: Activate all Cylon ships of one type OR launch 2 raiders and 1 heavy raider from each basestar
(Note: Activating heavy raiders will activate centurions)

Human Fleet
Action: Look at any player's hand, and steal 1 skill card (place it in your hand). Then roll a die, and if 5 or higher, damage Galactica.

Resurrection Ship
Action: You may discard your Super Crisis to draw another one. Then if distance is 7 or lower, give your unrevealed Loyalty card(s) to any other player.

Basestar Bridge
Action: Pick two of the following four options, then resolve them in either order.
  • The CAG must place a Civilian Ship, following placement rules.
  • Place 1 basestar or 3 raiders in any one area on the CBF
  • Roll a die: 1-3: Decrease the Jump Prep track by 1. 4-8: Increase the Pursuit Track by 1.
  • Roll a die. If the result is less than the number of raiders on the main game board, draw 2 Galactica damage tokens, and choose one to resolve.

Regarding IC's: They should be base game. They were changed not as an errata but to incorporate Guts & Initiative in Pegasus. The fact they were showing the Pegasus versions was an artefact of me forgetting to change it.

Apologies for the slightly rocky start. I forgot how many little things there are in this game.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #91 on: March 01, 2013, 03:27:36 pm »

Re: ICs

Obviously it's your prerogative to use base (it even makes sense, since we didn't discuss it beforehand), but as far as I've heard they totally were changed as an errata. Guts and Initiative still makes some sense with base ICs since destiny is usually negative.

Thanks for all the clarifications.
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Re: Battlestar Galactica (Turn 1)
« Reply #92 on: March 01, 2013, 03:28:59 pm »

I seem to recall Corey saying the change was intended for use with Pegasus but there wouldn't be issues using them outside it. I guess my statement about G&I was more just reading into that a little more.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #93 on: March 01, 2013, 03:45:56 pm »

Let's see which skills we have covered:
LEA: 10
TAC: 6
POL: 7
PIL: 4
ENG: 4
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #94 on: March 01, 2013, 03:50:01 pm »

If anything, we'll be short a bit for tactics; it's quite a common skill check skill. With that much leadership we should be able to get the XOs flowing though.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #95 on: March 01, 2013, 04:12:01 pm »

So Tyrol's first move seems pretty simple:

Use Repair card to fix 2 Mark VII Vipers
Take another action (fix 2 more Vipers maybe?)
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #96 on: March 01, 2013, 04:24:44 pm »

Tyrol might also be able to tell Baltar to get his rear in gear. If he's president, he needs to act like it.

XOs are always good too. Right now I'm not sure if anyone else needs one, but getting Baltar to work the quorum might be useful while we have a bit of an opportunity.

(To clarify, I agree that Tyrol should repair first if possible - just suggesting an XO as a second action.)
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shraeye

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Re: Battlestar Galactica (Turn 1)
« Reply #97 on: March 01, 2013, 07:30:03 pm »

Wow, I'm scanning this thread, and have NOOO idea what's going on. 
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #98 on: March 01, 2013, 09:15:42 pm »

Actually in light of that, we should make sure all acronyms are clear (in case QVist is as lost as shraeye, and in case the reason is the acronyms)

IC = Investigative Committee: makes all skill cards played to a skill check face up
XO = Executive Order: choose another player to take 2 actions (or move and act).  (basically you give up your action to give someone else 2)

When you do a skill check you first add 2 random cards from the destiny deck.  Then players go around adding skill cards.
Investigative committee makes all of that open, which (based on the name of the card) should be helping the players identify if anyone is sabotaging the skill check (and hence a cylon). 
If I understand the discussion: in the base game it makes the destiny cards face up also, which adds another element where the players know EXACTLY what number they need to hit to make the skill check.  So, it removes some of the uncertainty where normally to make a 7 skill-check might require a 13 if the destiny deck is being particularly cruel at that moment.  This may be undesirable.


Also, I'm not sure how much Battlestar Galactica slang you're familiar with but you should at least know:
Toaster=pejorative for cylon (because they're robots and as such nothing more than super-advanced appliances)
Frakking=variation on a 20th century curse-word

That's all the elements of confusion I can think of that someone might have at the moment.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #99 on: March 02, 2013, 07:41:46 am »

Your CAG could use the XO to escort those ships, but the President probably has more important things to do (i.e. Hoard Quorum cards).
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