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Author Topic: Terra Mystica I (America) - Kuildeous and hyramgraff win!  (Read 40364 times)

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Galzria

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #275 on: March 01, 2013, 01:56:03 pm »

Dseeeeeell!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #276 on: March 01, 2013, 01:57:17 pm »

I take the 1 priest for 3 power power action!
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theorel

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #277 on: March 01, 2013, 05:19:11 pm »

I still do the same thing I said I was going to do. :)
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Galzria

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #278 on: March 01, 2013, 05:35:50 pm »

Take the free power, upgrade O9 to Trading House. Swarmlings may trade 2 VP for 3 Power.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

hyramgraff

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #279 on: March 01, 2013, 05:38:50 pm »

Take the free power, upgrade O9 to Trading House. Swarmlings may trade 2 VP for 3 Power.

And you get 3VP.
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Galzria

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #280 on: March 01, 2013, 05:44:46 pm »

Take the free power, upgrade O9 to Trading House. Swarmlings may trade 2 VP for 3 Power.

And you get 3VP.

Yep. Thought it was at end of turn per TH built, but it's as you build them.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #281 on: March 01, 2013, 05:57:59 pm »

Spend 2 Power to gain 2 Coins.
Convert 4 Workers to 4 Coins.
Upgrade R3 to Trading House for 3 VP.
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theorel

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Re: Terra Mystica I (America) - Round 4 - hyramgraff's turn
« Reply #282 on: March 01, 2013, 08:56:45 pm »

I'll take the power from Galzria
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hyramgraff

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Re: Terra Mystica I (America) - Round 4 - hyramgraff's turn
« Reply #283 on: March 02, 2013, 11:44:24 am »

I upgrade U9 to a trading post and gain 3VP.  Dsell may take 2 power for 1 VP.
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Dsell

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #284 on: March 02, 2013, 03:06:15 pm »

I'll take that power and I'll put a priest on the Air cult track, gaining 2 more power.
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Galzria

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #285 on: March 02, 2013, 03:20:44 pm »

Turn 2 Power into 2 Coins, Upgrade O9 to Temple (Swarmlings exchange 2VP for 3 Power?), Take the 2 Earth Favor Tile (1 Worker, 1 Power), grab 2 Power from Cult Track.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #286 on: March 02, 2013, 04:00:09 pm »

Place priest on water track and gain 4 Power.
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hyramgraff

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #287 on: March 02, 2013, 04:02:48 pm »

Um, it looks like the swarmlings used their special powers to have their turn skipped.  ;)
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Galzria

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #288 on: March 02, 2013, 04:05:06 pm »

Um, it looks like the swarmlings used their special powers to have their turn skipped.  ;)

Whoops. That was my fault. Scratch mine and Kuildeous' move (although I doubt I'll change my move).
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #289 on: March 02, 2013, 05:03:48 pm »

Galzria hax.
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Galzria

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

theorel

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Re: Terra Mystica I (America) - Round 4 - theorel's turn
« Reply #291 on: March 02, 2013, 10:21:17 pm »

Before Galzria's turn my intention was to put my priest on the Air track for 2 power.
I'll take Galzria up on the power he's giving me also for -2VP...
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Watno

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Re: Terra Mystica I (America) - Round 4 - theorel's turn
« Reply #292 on: March 03, 2013, 07:21:53 am »

Galzria's turn didn't happen yet, as you go before him. Do you still want hip place the priest on the air track?
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theorel

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Re: Terra Mystica I (America) - Round 4 - theorel's turn
« Reply #293 on: March 03, 2013, 09:29:35 pm »

Oh yeah, sorry.  I meant that since my intention was to do that before I knew what Galzria was going to do, that I'm still doing it.
i.e. Place Priest on Air track, gaining 2 power
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Galzria

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #294 on: March 03, 2013, 09:32:00 pm »

Turn 2 Power into 2 Coins, Upgrade O9 to Temple (Swarmlings exchange 2VP for 3 Power?), Take the 2 Earth Favor Tile (1 Worker, 1 Power), grab 2 Power from Cult Track.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Terra Mystica I (America) - Round 4 - theorel's turn
« Reply #295 on: March 03, 2013, 09:38:27 pm »

Place priest on water track and gain 4 Power.

Still doing that.
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theorel

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Re: Terra Mystica I (America) - Round 4 - theorel's turn
« Reply #296 on: March 03, 2013, 09:40:05 pm »

Still taking the 3 power from Galzria's action also.
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hyramgraff

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Re: Terra Mystica I (America) - Round 4 - hyramgraff's turn
« Reply #297 on: March 04, 2013, 11:24:39 am »

I pass, take the two workers and 4VP per sanctuary / stronghold bonus card and gain a bonus coin.
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Dsell

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #298 on: March 04, 2013, 03:54:42 pm »

I don't think Theorel's priest on the Air track is showing up. I put a priest on the Earth Track, gaining 2 power.
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Watno

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #299 on: March 04, 2013, 03:59:57 pm »

Thx, fixed.
theorel's turn.
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