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Author Topic: Terra Mystica I (America) - Kuildeous and hyramgraff win!  (Read 40351 times)

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Galzria

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Re: Terra Mystica I (America) - Round 4 - theorel's turn
« Reply #250 on: February 28, 2013, 12:16:37 pm »

Play Priest on 3 Earth Cult. Gain 1 Power.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #251 on: February 28, 2013, 02:46:45 pm »

Use stronghold action to build free dwelling on W17. DSell may buy 2 power for 1 VP.
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hyramgraff

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #252 on: February 28, 2013, 02:52:26 pm »

Upgrade R7 to a trading post and gain 3VP. Kuildeous may buy 3 power for 2 VP.

Also, can we get the who has passed info and round number on the first page of the spreadsheet updated?
« Last Edit: February 28, 2013, 02:53:55 pm by hyramgraff »
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Kuildeous

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #253 on: February 28, 2013, 03:02:45 pm »

Upgrade R7 to a trading post and gain 3VP. Kuildeous may buy 3 power for 2 VP.

Accept.
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Dsell

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #254 on: February 28, 2013, 03:04:36 pm »

I'll take two power from Kuildeous.

I'll upgrade V15 to a Sanctuary, giving Kuildeous a free power if he'd like it. I'll take the 3 earth cult favor tile, gaining one power. I'll take the +1 per cult town tile, gaining three power.

I think that covers everything.
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Dsell

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #255 on: February 28, 2013, 03:07:55 pm »

Oh, I also get 7 vp for the town tile.
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Kuildeous

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #256 on: February 28, 2013, 03:08:55 pm »

Oh, do we get a favor tile for sanctuaries too? I didn't take one.
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Kuildeous

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #257 on: February 28, 2013, 03:10:17 pm »

Man, I knew that the choice would be difficult when I moved in over here.

I decline the power from DSell.
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Dsell

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #258 on: February 28, 2013, 03:10:28 pm »

Oh, do we get a favor tile for sanctuaries too? I didn't take one.

Blah, now you know what I want. :P

Although, I presume I'd be able to change what I do based on the favor tile you take (at least if you take the one I'd planned on taking).
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Dsell

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #259 on: February 28, 2013, 03:10:59 pm »

I decline the power from DSell.

But FREEEEEEE power! ;D
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theorel

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #260 on: February 28, 2013, 04:43:40 pm »

I'm building a new dwelling on G-1.  Kuildeous can take a free power.
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Kuildeous

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #261 on: February 28, 2013, 04:54:33 pm »

I'm building a new dwelling on G-1.  Kuildeous can take a free power.

Accept.
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Kuildeous

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #262 on: February 28, 2013, 04:56:13 pm »

Oh, do we get a favor tile for sanctuaries too? I didn't take one.

Blah, now you know what I want. :P

Although, I presume I'd be able to change what I do based on the favor tile you take (at least if you take the one I'd planned on taking).

I don’t want your stinkin' Earth 3 favor anyway. You can keep it.

I would like the Fire 2 instead, though. That sounds tasty.

Just to refresh my memory, you get favor for each temple/sanctuary you build? I don't have rules handy.
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hyramgraff

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #263 on: February 28, 2013, 05:44:04 pm »

Just to refresh my memory, you get favor for each temple/sanctuary you build? I don't have rules handy.

Yes that's correct.
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Galzria

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #264 on: February 28, 2013, 06:19:01 pm »

Play Priest on 2 Earth Cult. Gain 2 Power.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #265 on: February 28, 2013, 07:19:03 pm »

Sorry Kuildeous, I completely missed that. I added your 2 fire favor tile now.

One more thing that I'd like to remind you of because it's not clear from the spreadsheet: The 10 space of every Cult can only be occupied by one player. Whoever gets there first has it. Remember that you need a town for every 10 space you advance on.

Kuildeous' turn again.
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Kuildeous

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Re: Terra Mystica I (America) - Round 4 - Kuildeous' turn
« Reply #266 on: February 28, 2013, 07:55:17 pm »

Use special action on favor tile to gain 1 space on Fire. +2 Power to me.
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Galzria

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Re: Terra Mystica I (America) - Round 4 - hyramgraff's turn
« Reply #267 on: February 28, 2013, 08:06:40 pm »

The Earth Cult should show me with 2 Priest's played.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica I (America) - Round 4 - hyramgraff's turn
« Reply #268 on: February 28, 2013, 08:08:46 pm »

Fixed.
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hyramgraff

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Re: Terra Mystica I (America) - Round 4 - hyramgraff's turn
« Reply #269 on: March 01, 2013, 10:09:38 am »

I use my stronghold action to terraform I9, but don't build on it.
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theorel

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #270 on: March 01, 2013, 10:22:08 am »

Upgrade M-5 to a Trading House for 3 VP.
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Watno

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #271 on: March 01, 2013, 10:27:18 am »

It's still Dsell's turn.
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theorel

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #272 on: March 01, 2013, 10:30:08 am »

Oh, right...he has a turn too, oops
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Galzria

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #273 on: March 01, 2013, 10:39:06 am »

No no no. See? They're the swarmlings. They may take their turn whenever they choose. And since I go after him, that now makes it MY turn!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

theorel

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Re: Terra Mystica I (America) - Round 4 - Dsell's turn
« Reply #274 on: March 01, 2013, 10:56:07 am »

Actually, since I can choose to go whenever I choose, I'm going to go again before you get a turn...
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