First let me say, I made a lot of mistakes here. I really didn't play that well. But after my opponent's turn 3, I thought this would be a game where I could mess around, build a silly engine, and power up Fairgrounds. Boy was I wrong...
http://dominion.isotropic.org/gamelog/201302/12/game-20130212-161110-98768ed9.htmlOk, turn three, my opponent uses the awesome Silver/Silver/Copper/Copper/Copper hand to...buy a Farmland, turning a copper into an estate. Haha, ok this game will be a breeze.
The only possible reason for doing this (unless he was just learning the cards or something, and he was level 18 or something) was to power up Trade Routes, of which I already had one! I was going to use it to help thin into a Menagerie engine. When I saw him do this, I should have immediately reacted and bought more Trade Routes, but oh well. His deck seemed like it was going nowhere so I could have fun buying some random engine components, I would have time since his deck was bound to be crap soon.
But then he bought a few more trade routes and started ripping through Provinces! Trade Route was worth +$4 pretty quick and ignoring it as much as I did was stupid....but seriously, his final deck had 5 coppers and 1 silver! How was that enough money to enable Trade Route SO often...6 Provinces, almost one per turn from turns 11-17!