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Author Topic: Saboteur Madness  (Read 960 times)

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Powerman

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Saboteur Madness
« on: February 11, 2013, 07:33:32 pm »
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http://dominion.isotropic.org/gamelog/201302/11/game-20130211-163155-3d30f086.html

I win this game... but MAN was it ugly.  Anything that should have been done differently, or was it just bound to be this ugly?
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A man on a mission.

Morgrim7

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Re: Saboteur Madness
« Reply #1 on: February 11, 2013, 08:47:20 pm »
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It was probably not bound to be pretty, like most SP decks. NV/Bridge is well countered by Sabotuer, so I would get more Sabs and try to play lots per turn. Once you get it so that your opponent cant get up very well, go for a cost reduction megaturn.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

DG

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Re: Saboteur Madness
« Reply #2 on: February 11, 2013, 09:23:44 pm »
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You needed to buy a silver instead of one of those early cards. Opening native village/saboteur is bad for income anyway and then you just add more and more zero coin cards.
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carstimon

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Re: Saboteur Madness
« Reply #3 on: February 11, 2013, 11:15:19 pm »
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I think turn 17 you want to buy a gold instead of a bridge.  Your 3+'s were sab/oracle/oracle and your opponent was gonna play 2 saboteurs.  If opponent doesn't hit gold, you'll be able to get a province.  If opponent does, you can replace it with bridge.  In general if you're hit with sab a lot you should be biased towards getting higher cost cards.

Of course hindsight is 20/20.
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