I don't see how. Donald sold the rights to Dominion to RGG. They got the rights to sell it first. They contracted with Goko and allowed Goko to have second sale rights.
I think you misunderstand, its the idea that, if I bought a product, I have the right to use it or dispose of it any way I please. This gets a little complicated with digital copies since it doesn't cost anything to duplicate them, but it costs time and energy to make the first one. This is the, "I already bought all the sets IRL why do I have to buy them all over again online?" argument.
You certainly have the right to use, sell, or give away your physical copy of the game. Digital products don't work like that. And... I mean, seriously, this sounds like a Chewbacca defense here.
I'm not sure what I think. I'm just saying, that is a viewpoint that has a certain amount of merit and that other people are clearly expressing, I was summing it up.
Sure, there is extra work involved in creating an online version, I agree that that should be compensated. However, there is a huge problem with pricing based off of the supplier's thinking, and basing the price off of the customers thinking, basically, eventually, the customers thinking will win. I don't know why it takes companies so long to learn this. Sure, they might theoretically be losing physical sales with an online verson, though I severely doubt it, but from the eyes of a consumer, If I'm paying for an online version, there's no re-sell value and there's no guarantee that the site will still be up in 5-6 years, whereas I'll still have my box set no matter what. So for sure online versions need to be cheaper than the box sets. And, how cheaper depends on the customer, and how much of a price cut the company is willing to settle for.
I own a kindle but I refuse to pay more than $10 for an e-book. for $10 I could get a used copy of most books, so I'd rather not buy. But I'm on the cheap end of the spectrum. The only thing about supply and demand is, there is more people like me than there is people willing to pay $50 for an e-book, and since running a server is not that expensive over all, and the development is mostly fixed cost, on the internet, quantity matters a lot...
Either way, I suspect that a very large number of companies, especially in older industries, are not really thinking about how consumers see digital copies, this makes all the analogies hard to compare since the prices are all over the map.
Minecraft is actually a great example of someone getting the internet right: By making it reasonably priced, even cheap for early adopters, they got a massive amount of purchases (its now in the top 10 all time best sellers), also, they made it accessible to normal users by keeping it simple, while allowing power users to do their thing, and, by adding an online verification step and updating often, they make it difficult to pirate. All that to say, things grow faster and are better when IP is protected, you keep your power users happy (they are your biggest advocates) but keep it accessible so you can have a bigger consumer base. I'm not convinced Goko has done that as of yet.