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Author Topic: Village  (Read 7723 times)

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popsofctown

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Re: Village
« Reply #25 on: February 04, 2013, 08:26:38 pm »
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That might be faster, I guess.
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WanderingWinder

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Re: Village
« Reply #26 on: February 04, 2013, 08:38:11 pm »
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I am so certain that all that native village/hamlet jazz is slower than flat Big Money Simple.

popsofctown

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Re: Village
« Reply #27 on: February 04, 2013, 09:28:24 pm »
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Even with Colonies?  :(
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chesskidnate

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Re: Village
« Reply #28 on: February 04, 2013, 09:42:15 pm »
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What about universities into cities then bazaars or bandit camps?
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Morgrim7

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Re: Village
« Reply #29 on: February 04, 2013, 09:50:19 pm »
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I think City is a major trap here. By the time Cities are activated, your opponent who just playes straight BM will have X amount of VP. Plus, even when they are activated it is a net gain of +1 Card, which still kinda sucks.
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Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

NoMoreFun

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Re: Village
« Reply #30 on: February 04, 2013, 10:26:57 pm »
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Bandit camp is an incredibly subtle $5 Gold with a penalty and slight bonus (like Contraband or Cache).

It's somewhat equivalent to:
Treasure - $5
Worth $3
---
When you gain this, gain a Village and set this card aside. After you reshuffle, discard this.

The flaw of Bandit camp is that you need to keep playing it to keep the gold in your deck, but this isn't particularly hard for a Village. An advantage comes with choosing not to play the Spoils (as compared to choosing not to play a Gold).

Bandit Camp will definitely be a good early buy in this kingdom, but Festivals and Bazaars would probably be better at $5 as the game goes on and you can foresee greening.
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SirPeebles

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Re: Village
« Reply #31 on: February 04, 2013, 10:34:03 pm »
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Bandit Camp can be better than Gold when Counterfeit is present.
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NoMoreFun

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Re: Village
« Reply #32 on: February 05, 2013, 05:36:49 am »
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What about this giant kingdom (all cards that can let you play more than 1 action)
Throne Room, Festival, Village
Mining Village, Shanty Town, Nobles
Bazaar, Fishing Village, Native Village
Golem, University
Worker's Village, City, King's Court
Hamlet, Farming Village
Crossroads, Inn, Border Village
Squire, Procession, Bandit Camp, Fortress, Wandering Minstrel

Procession Fortress->Bazaar/Festival/Bandit Camp/City->Border Village (gaining the $5 village)->King's Court would be a dominant strategy probably. I think only Village and Walled Village would be completely useless.
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Morgrim7

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Re: Village
« Reply #33 on: February 05, 2013, 05:43:56 am »
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What about this giant kingdom (all cards that can let you play more than 1 action)
Throne Room, Festival, Village
Mining Village, Shanty Town, Nobles
Bazaar, Fishing Village, Native Village
Golem, University
Worker's Village, City, King's Court
Hamlet, Farming Village
Crossroads, Inn, Border Village
Squire, Procession, Bandit Camp, Fortress, Wandering Minstrel

Procession Fortress->Bazaar/Festival/Bandit Camp/City->Border Village (gaining the $5 village)->King's Court would be a dominant strategy probably. I think only Village and Walled Village would be completely useless.
Possession?
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Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

NoMoreFun

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Re: Village
« Reply #34 on: February 05, 2013, 06:09:28 am »
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Even under the most edge casey definition, Possession would be +1 action at most unless I'm mistaken.

Procession on the other hand lets you play an action twice, so a single play of procession allows you two more plays of an action. That makes it fit the loosest definition of a "Village"
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unlinked

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Re: Village
« Reply #35 on: February 05, 2013, 03:03:13 pm »
+1

Could we add the tournament. Then I can pick up a diadem to cash in on all these spare actions. Oh and trusty steed for +2 Actions.
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NoMoreFun

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Re: Village
« Reply #36 on: February 05, 2013, 09:38:10 pm »
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Could we add the tournament. Then I can pick up a diadem to cash in on all these spare actions. Oh and trusty steed for +2 Actions.


If we do that then we should add Hermit->Madman as well
Also Tactician gives you a hand with +2 Actions to start with next turn, but I think that card's best understood as "Give up your current turn to have 2 turns at once next turn." The virtual money villages would combo well with it though.
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