First, to give my opinion on tournament. I think on complex boards, it is a low variance card, because as one of the older blog articles argued well, the point is to get a province fast and to match it to a tournament. Just loading on tournaments is not the best way of doing it, and going for some money or trashing engine can be a much better plan to start off with (you can always buy the tournaments on the way). This means that the actual "problem", if there is any, is about the randomness of the engine you are using.
Now I'm pretty sure that is not big news, and that most people here seem to agree on that anyway. Saying that for two players of equal level, tournament is a high variance card does not tell us anything: it is true of any game. If no player has a big edge over the other, the outcome of any game like dominion/poker/chess will exhibit high variance. I do think however, that tournament is a high variance card when there are no other strong options on the table. This is the case whenever the optimal strategy is tournament-BM. I don't think that is often the case however, and people rush into tournament-BM far too often. I might be wrong.
Back to my initial topic. It does depend on the board, and I agree that in some "rock-paper-scizzors" kind of boards, being second actually helps.
But the statistical bias is there, and I'm sure I can fetch an example using chapel that nearly deterministically finishes the game at a certain turn N. I can then probably chose the other cards such that that strategy is optimal (in the sense of minimimizing average turn to a winning score).
I still think there are boards where you will opt for the higher variance strategy due to going second. That is, maybe you have two strategies that are, on average, equally good (or at least, close enough as that you can't distinguish the statistical winner), but with one being higher variance than the other. Most people being risk-averse, will go for the safer strategy. This also usually corresponds to the one they know best how to play, because learning all the tricks of a deterministic strategy goes faster than learning all the outcomes of a highly stochastic one. I am arguing that knowing how to execute more high variance strategies (treasure map being the prime example) in an optimal way might improve your second player scores.
I think Geronimoo's result with tournament can probably be reproduced in other contexts.