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Author Topic: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.  (Read 52168 times)

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Insomniac

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ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« on: January 14, 2013, 01:53:43 pm »

Welcome to ZMXI : The Fool on the Hill - Sees the Sun Going Down

This game will start on Monday January 21st if there is at least 9 players signed up. It will use a setup that I have been working on and am just finalizing touches on before I post it here.

This game can accomodate any number of players so long as there is at least 9.

Players Signed Up:
1 - Robz - Villager
2 - Eevee - Witch
3 - mcmcsalot
4 - TheMunch - Villager
5 - Archetype
6 - Axxle
7 - Jimmmmm - Villager
8 - Drab Emordnilap - Villager
9 - Galzria - Fool

Backup Mod(s): Voltgloss, Ashersky, Jorbles

Blitz Mafia Ruleset Changes in RED BECAUSE RED GOES FASTER
Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline (generally 12 HOUR DEADLINES from Night start).  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.

Voting, Deadlines, and Player Death:
1.Whomever has the most votes currently on them at lynch deadline is lynched
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have 24 HOUR deadlines.  If a player or No Lynch does not have a simple majority at deadline, the player with most votes currently on them will be lynched, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice. - Rule Cut
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.[/s] - RULE CUT

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

Game Setup

TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.
« Last Edit: January 23, 2013, 06:48:51 pm by Insomniac »
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Insomniac

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Re: ZMXI: The Fool on the Hill
« Reply #1 on: January 14, 2013, 01:53:59 pm »

  • Nightless
  • Witches have Daychat
  • There are 2 Witches
  • There are also 2 fools
  • Witches CAN discuss pregame what ability each of them takes
  • In the event that 2 players are tied for the most votes at deadline, hidden democracy will be used.

Quote
You are a Witch!
Damned those cursed villagers! Each and every night they'd hold a party, and they bit their damn village above your lair. It was so hard to get a moments rest with the villagers partying. You and your witch friends needed a plan to silence them, to demand their respect. You were so tired you had started to feel ill all the time and your complexion had turned green! You remember a time when you had won a beauty pageant with nothing but compliments on your complexion. Now when ever someone saw you they shrieked and called you a Witch. Well this was to happen no more, you would regain your complexion and the village would pay. You abducted the children of the village to make a point but if they didn't treat you better well you just might eat the children.

Partner(s):
Team QT:

Powers:Before the game you may choose one of the following powers. (Note you and your partner CAN choose the same ability)
A) Bulletproof - Any attempt to shoot you will fail
B) Investigate Proof - Any attempt to investigate you will return village aligned.

Additionally during the day you and your teammate may make a bold command to "Nightkill" a player, at the day end the last noted nightkill is used and that player killed. If no nightkill has been stated during the day or "Nightkill: None" has been stated, no one will die.

Win Condition: You win when the Witches make up half the town or nothing can stop that from happening

Note please confirm receipt of this role along with your choice in your QT

Quote
You are a Fool!
When you were younger you happened into some money when your parents died and you've never had to work. Every morning you come up to the same hill because at the top is the only place near by that you can away from the incessant noise of the village, not to mention you can THINK. You like to contemplate life, love and the infinite you would call yourself a forward thinker while everyone else thinks you're a fool. On a good day if you close your eyes you feel as though you can see the world spinning round. Today the village came to you and asked you to help them, supposedly the hags that live below the village had abducted the children. Well you are nothing if not flexible and you would be damned if you were going to sit idly by.

Powers:Before the game you may choose one of the following powers
A) 1-Shot Day 2 Day-Cop - Once during day 2 you may pm the mod the name of a player to investigate, the mod will tell you if they are village or scum
B) 1-Shot Day 2 Vigilante - Once during day 2 you may pm the mod the name of a player to kill, that player will die.
C) 1-Shot Day 2 Neighbourizer - You get daychat but will not be told the alignment of the person you neighbourize

Win Condition: You win when all threats to the village have been eliminated and at least one person aligned with the village is alive

Note please confirm receipt of this role along with your choice by PM

Quote
You are a Villager!
Every morning there are two fools from your village that go up to the top of a hill. You've never figured out why they do this but you've also never needed them more. Last night the Witches came into your town and abducted all of the children. It had been a long time since they attacked the village but you won't stand idly by as they steal your children.

Powers: None your weapon is your vote, use it wisely

Win Condition: You win when all threats to the village have been eliminated and at least one person aligned with the village is alive

Note please confirm receipt of this role by PM
« Last Edit: January 22, 2013, 12:54:28 pm by Insomniac »
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Eevee

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Re: ZMXI: The Fool on the Hill
« Reply #2 on: January 14, 2013, 01:54:14 pm »

Hihihi, yes.
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Robz888

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Re: ZMXI: The Fool on the Hill
« Reply #3 on: January 14, 2013, 02:14:43 pm »

Confirming auto-in.
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ashersky

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Re: ZMXI: The Fool on the Hill
« Reply #4 on: January 15, 2013, 09:48:36 pm »

/tag to follow
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yuma

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Re: ZMXI: The Fool on the Hill
« Reply #5 on: January 15, 2013, 10:10:54 pm »

/follow and stat keeping as well
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Jimmmmm

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Re: ZMXI: The Fool on the Hill
« Reply #6 on: January 15, 2013, 10:52:51 pm »

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Eevee

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Re: ZMXI: The Fool on the Hill
« Reply #7 on: January 16, 2013, 02:42:01 am »

If it's just going to be me and Robz, there'll be no hostile fighting and it's just all going to be boring.
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Insomniac

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Re: ZMXI: The Fool on the Hill
« Reply #8 on: January 16, 2013, 11:36:49 am »

If it's just going to be me and Robz, there'll be no hostile fighting and it's just all going to be boring.

I was thinking this as well but it'll start later if that's the case as we need 9 for what I have in mind to be balanced
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Insomniac

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Re: ZMXI: The Fool on the Hill
« Reply #9 on: January 16, 2013, 11:56:13 am »

Also alot of the people who I suspect will want in are playing in ZMX so I suspect we'll get some in's once that finishes.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Robz888

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Re: ZMXI: The Fool on the Hill
« Reply #10 on: January 16, 2013, 12:08:17 pm »

Hello good chum Eevee, are you the scum here? Oh you most be, chap. Tea and biscuits before lynching?
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Eevee

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Re: ZMXI: The Fool on the Hill
« Reply #11 on: January 16, 2013, 12:48:48 pm »

Hello good chum Eevee, are you the scum here? Oh you most be, chap. Tea and biscuits before lynching?
Golly, yes!
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mcmcsalot

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Re: ZMXI: The Fool on the Hill
« Reply #12 on: January 16, 2013, 03:14:25 pm »

oh beatles flavor! something I understand hurrah /in
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115, M118, M120, M122, M123, M124, M133, M134
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113, M119, M128, M142
Winrate: 45.4%(20/44) 39.3%(13/33), 63.6%(7/11)

TheMunch

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Re: ZMXI: The Fool on the Hill (3/9+)
« Reply #13 on: January 16, 2013, 04:03:35 pm »

Haven't read flavor.  Was going to out of a bunch of mafia games.  Must redeem terrible play in ZX.  /in.  Will read flavor/details later.
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jotheonah

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Re: ZMXI: The Fool on the Hill (4/9+)
« Reply #14 on: January 17, 2013, 11:20:23 am »

tag to follow. miiiiight in. idk.
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shraeye

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Re: ZMXI: The Fool on the Hill (4/9+)
« Reply #15 on: January 17, 2013, 07:36:47 pm »

tag.  busy.
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Archetype

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Re: ZMXI: The Fool on the Hill (4/9+)
« Reply #16 on: January 17, 2013, 07:50:33 pm »

May in for this. I'll see if I can make some time for it.
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Archetype

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Re: ZMXI: The Fool on the Hill (4/9+)
« Reply #17 on: January 17, 2013, 07:51:20 pm »

May in for this. I'll see if I can make some time for it.
Ooh, actually. I do have time to be in this.

/in!
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ashersky

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Re: ZMXI: The Fool on the Hill (4/9+)
« Reply #18 on: January 17, 2013, 07:52:08 pm »

FWIW, I'm back-up mod now and got to do a looksie of the set-up...and wish I could in!
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Insomniac

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Re: ZMXI: The Fool on the Hill (4/9+)
« Reply #19 on: January 17, 2013, 08:06:07 pm »

Tiny spoiler added to second post, stay tuned for more!
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Insomniac

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Re: ZMXI: The Fool on the Hill (4/9+)
« Reply #20 on: January 17, 2013, 08:21:21 pm »

FWIW, I'm back-up mod now and got to do a looksie of the set-up...and wish I could in!

If it goes over as well as I think this setup will I'll run it again ;)
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Jimmmmm

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Re: ZMXI: The Fool on the Hill (5/9+)
« Reply #21 on: January 18, 2013, 12:59:04 am »

Intrigued by the flavour names. I may or may not play depending on how much the spoilers grab me. If my part in the last blitz game tells us anything, it's that blitz games are very difficult for those of us with a much different time zone than most people.
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Galzria

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Re: ZMXI: The Fool on the Hill (5/9+)
« Reply #22 on: January 18, 2013, 01:18:23 am »

Intrigued by the flavour names. I may or may not play depending on how much the spoilers grab me. If my part in the last blitz game tells us anything, it's that blitz games are very difficult for those of us with a much different time zone than most people.

Quick! Is Jimmmm sleeping yet?

Vote: Jimmm

C'mon people, we're on a time table here! Gotta get this lynch in before he wakes up! Chop chop! Hurry it up!
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Jimmmmm

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Re: ZMXI: The Fool on the Hill (5/9+)
« Reply #23 on: January 18, 2013, 01:22:01 am »

Intrigued by the flavour names. I may or may not play depending on how much the spoilers grab me. If my part in the last blitz game tells us anything, it's that blitz games are very difficult for those of us with a much different time zone than most people.

Quick! Is Jimmmm sleeping yet?

Vote: Jimmm

C'mon people, we're on a time table here! Gotta get this lynch in before he wakes up! Chop chop! Hurry it up!

Humph.  :P
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jotheonah

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Re: ZMXI: The Fool on the Hill (5/9+)
« Reply #24 on: January 18, 2013, 09:09:33 am »

Fool is another word for Jester.

Uh-oh.
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