Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2  All

Author Topic: Really bad mafia ideas  (Read 3274 times)

0 Members and 1 Guest are viewing this topic.

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
    • View Profile
Really bad mafia ideas
« on: January 11, 2013, 11:09:43 pm »

I've been wanting to start a companion thread to "Really bad card ideas" for a while.

Post your terrible ideas for roles and setups here.

I'll start:



Paranoid Fruit Vendor

If anyone targets you in the night, they will receive a piece of fruit. The fruit does nothing.


Lightning Mod

All night actions will be redirected to you. And then redirected again to the mod.

Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

Ozle

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3625
  • Sorry, this text is personal.
    • View Profile
Re: Really bad mafia ideas
« Reply #1 on: January 12, 2013, 04:27:59 am »

Haha, i have used something similar to the first one in a theory game set up!
Logged
Try the Ozle Google Map Challenge!
http://forum.dominionstrategy.com/index.php?topic=7466.0

Sullying players Enjoyment of Innovation since 2013 Apparently!

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Really bad mafia ideas
« Reply #2 on: January 12, 2013, 11:57:47 am »

Suicide bomber
------------------
You always die during the first night, but you can take someone with you to check out those 72 virgins

Seems like it isn't so bad, but dying isn't fun, even voluntarily.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Really bad mafia ideas
« Reply #3 on: January 12, 2013, 12:14:12 pm »

One-Shot Weak Vig
Logged

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
    • View Profile
Re: Really bad mafia ideas
« Reply #4 on: January 12, 2013, 12:38:59 pm »

Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Cuzz

  • Minion
  • *****
  • Offline Offline
  • Posts: 624
  • Shuffle iT Username: Cuzz
    • View Profile
Re: Really bad mafia ideas
« Reply #5 on: January 12, 2013, 01:06:32 pm »

There's some of these buried in the mafia queue thread:

New Bastard Mafia game to add to the queue:

Design "the worst role ever". 

As mod, I will randomly assign these roles to all other players, or you'll get the worst role I've ever been personally assigned - whichever is worse.

Role: Captains_Bitch
You have a post restriction you must talk like a Pirate. Additionally the mod will tell you whom the "captain" is and you must sheep that player. Your basically not even playing this game!

Role: Mad Scientist
Each night you may use one of the following one shot inventions
1) Mix Chemical A and C
2) Mix Chemical B and C
3) Mix Chemical A and D
4) Mix Chemical D and B

1 and 3 cause you to kill yourself, 2 causes you to kill a townie and have the entire town know you did it, 4 causes you to kill a scum pr.

Hated Beloved Miller Child

You are town aligned
You are publicly confirmed scum
When you are killed, the next day is skipped

Juliet -- One-Shot Death-Faking Lover
At any point during the day, you make fake your death.  You will be revived on the next day.
If your Lover dies, you also die.

Romeo -- Lover
If you Lover dies, you also die.
(Secret from player: Juliet's death-faking will appear real to you, causing you to die.)

Bus-"No-The-Other-Kind"-Driver

You are Mafia aligned.
You will be modkilled if you vote for a town-aligned player.

The Morgrim7
- You are town aligned
- You may only vote for yourself.
- Robz has mod confirmation that you are scum.

Hated-Hated-Hated-Hated-Hated-Hated Town JOAT

You have many wonderful abilities.
You begin D1 at L-1.
You are Robz888.

Lyncher-Lover-Survivor

You are both lovers with and lyncher of X. If they die, you die. You only win if you both kill your target and survive until the end of the game. Also, you're town and your lyncher-lover is scum.
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
    • View Profile
Re: Really bad mafia ideas
« Reply #6 on: January 12, 2013, 08:55:09 pm »

Lightning Rod PGO. :D
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: Really bad mafia ideas
« Reply #7 on: January 24, 2013, 10:42:49 pm »

Just thought of an interesting mechanic... it could be really bad, or potentially good depending on how you look at it, but it is to have post deadlines rather than time deadlines. So rather than day 1 is one week long. Instead have Day1 is at most 500 (or 250 or whatever) posts. Once 500 posts is reached, the thread will be locked unless a lynch is reached before that. Day2 would receive any leftover posts and go til post 1000, etc....

Might help lurkers not lurk, but could also result in people over posting being interpretted as scummy... it would basically kill off RSV... I don't know... could be worth trying?
Logged

raerae

  • Thief
  • ****
  • Offline Offline
  • Posts: 96
  • Shuffle iT Username: raerae
    • View Profile
Re: Really bad mafia ideas
« Reply #8 on: January 24, 2013, 11:18:19 pm »

Just thought of an interesting mechanic... it could be really bad, or potentially good depending on how you look at it, but it is to have post deadlines rather than time deadlines. So rather than day 1 is one week long. Instead have Day1 is at most 500 (or 250 or whatever) posts. Once 500 posts is reached, the thread will be locked unless a lynch is reached before that. Day2 would receive any leftover posts and go til post 1000, etc....

Might help lurkers not lurk, but could also result in people over posting being interpretted as scummy... it would basically kill off RSV... I don't know... could be worth trying?

Yuma, you are a genius.  Just solid genius.
Logged

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Really bad mafia ideas
« Reply #9 on: January 24, 2013, 11:33:49 pm »

Just thought of an interesting mechanic... it could be really bad, or potentially good depending on how you look at it, but it is to have post deadlines rather than time deadlines. So rather than day 1 is one week long. Instead have Day1 is at most 500 (or 250 or whatever) posts. Once 500 posts is reached, the thread will be locked unless a lynch is reached before that. Day2 would receive any leftover posts and go til post 1000, etc....

Might help lurkers not lurk, but could also result in people over posting being interpretted as scummy... it would basically kill off RSV... I don't know... could be worth trying?

This would be interesting for blitz.

Say for the 9 player game, you get 270 posts per day total.  That's 30 a person.  You could lynch people for wasting their posts on one-liners, etc.  Maybe you up the number to get a good balance.  You could lynch for posting too much, not enough, etc.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
    • View Profile
Re: Really bad mafia ideas
« Reply #10 on: January 29, 2013, 03:38:08 pm »

Lipogram Mafia

Normal 9-player setup, but no one is allowed to use the letter e on pain of modkill. Each game day, an additional letter is prohibited, chosen by the scum team.

As mod, I'm looking forward to having to post:

Quote
Account of who wants which lynch 1.1

(Note: If there's actual interest I will TOTALLY run this game)
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

Insomniac

  • Jester
  • *****
  • Offline Offline
  • Posts: 785
    • View Profile
Re: Really bad mafia ideas
« Reply #11 on: January 29, 2013, 03:39:41 pm »

Lipogram Mafia

Normal 9-player setup, but no one is allowed to use the letter e on pain of modkill. Each game day, an additional letter is prohibited, chosen by the scum team.

As mod, I'm looking forward to having to post:

Quote
Account of who wants which lynch 1.1

(Note: If there's actual interest I will TOTALLY run this game)

You can just typ what you normally would rmoving any of th prohibitd lttr most ppl can rad it anyways
Logged
"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
    • View Profile
Re: Really bad mafia ideas
« Reply #12 on: January 29, 2013, 03:40:07 pm »

playrs will just writ lik this, or mayb3 lik3 this. ;)

PP3: Ninja'd!
Logged

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
    • View Profile
Re: Really bad mafia ideas
« Reply #13 on: January 29, 2013, 03:42:28 pm »

It's just a matter of adding a line into the rules about patients only being able to communicate with valid English words.

I would hope that only lipogram enthusiasts who enjoy the challenge of avoiding a certain letter would sign up!
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
    • View Profile
Re: Really bad mafia ideas
« Reply #14 on: January 29, 2013, 03:42:58 pm »

Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
    • View Profile
Re: Really bad mafia ideas
« Reply #15 on: January 30, 2013, 10:04:01 pm »

Scout
Once per game, Reveal the top 4 town reads. Lynch all of the town and put the scum back in any order.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

sparky5856

  • Bishop
  • ****
  • Offline Offline
  • Posts: 111
    • View Profile
Re: Really bad mafia ideas
« Reply #16 on: January 30, 2013, 10:06:42 pm »

playrs will just writ lik this, or mayb3 lik3 this. ;)

PP3: Ninja'd!

You can't make typos. That simple. Now THAT would really be evil.

(I would get modkilled 7 times for this post... make that eight, okay now ten... eleven... thirteen... maybe I should stop typing...)
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: Really bad mafia ideas
« Reply #17 on: January 30, 2013, 10:15:30 pm »

Lipogram Mafia

Normal 9-player setup, but no one is allowed to use the letter e on pain of modkill. Each game day, an additional letter is prohibited, chosen by the scum team.

As mod, I'm looking forward to having to post:

Quote
Account of who wants which lynch 1.1

(Note: If there's actual interest I will TOTALLY run this game)

I would find this cool, mostly for an opportunity to call a furry scum "V" as his full alias would split your conditions. I doubt how a town could put a scum to a lynch as said word to say as such is not a word to allow. want to hang: V I propound
Logged

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
    • View Profile
Re: Really bad mafia ideas
« Reply #18 on: January 31, 2013, 03:48:46 am »

Just thought of an interesting mechanic... it could be really bad, or potentially good depending on how you look at it, but it is to have post deadlines rather than time deadlines. So rather than day 1 is one week long. Instead have Day1 is at most 500 (or 250 or whatever) posts. Once 500 posts is reached, the thread will be locked unless a lynch is reached before that. Day2 would receive any leftover posts and go til post 1000, etc....

Might help lurkers not lurk, but could also result in people over posting being interpretted as scummy... it would basically kill off RSV... I don't know... could be worth trying?
This would be the worst. /oneliner
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
    • View Profile
Re: Really bad mafia ideas
« Reply #19 on: January 31, 2013, 03:52:57 am »

playrs will just writ lik this, or mayb3 lik3 this. ;)

PP3: Ninja'd!

You can't make typos. That simple. Now THAT would really be evil.

(I would get modkilled 7 times for this post... make that eight, okay now ten... eleven... thirteen... maybe I should stop typing...)
fifteen, seventeen, twenty-one, twenty-three, twenty-six, twenty-seven, thirty. You quit too soon!
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Ozle

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3625
  • Sorry, this text is personal.
    • View Profile
Re: Really bad mafia ideas
« Reply #20 on: January 31, 2013, 04:19:11 am »

I want to do shootout style Mafia.
Everyone has a NK, and pregame they can choose a night they are bulletproof.
Last man standing wins.
Logged
Try the Ozle Google Map Challenge!
http://forum.dominionstrategy.com/index.php?topic=7466.0

Sullying players Enjoyment of Innovation since 2013 Apparently!

Morgrim7

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1701
  • Torturer chains? How primitive.
    • View Profile
Re: Really bad mafia ideas
« Reply #21 on: January 31, 2013, 07:13:10 am »

I want to do shootout style Mafia.
Everyone has a NK, and pregame they can choose a night they are bulletproof.
Last man standing wins.
Sounds like BM1
Logged
"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Ozle

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3625
  • Sorry, this text is personal.
    • View Profile
Re: Really bad mafia ideas
« Reply #22 on: January 31, 2013, 07:50:39 am »

I want to do shootout style Mafia.
Everyone has a NK, and pregame they can choose a night they are bulletproof.
Last man standing wins.
Sounds like BM1

Yeah except I was going to have 1 day days. Or maybe even Dayless.
So just have it as a regular forum game thinking about it.

Might call it Mexican stand off.
Logged
Try the Ozle Google Map Challenge!
http://forum.dominionstrategy.com/index.php?topic=7466.0

Sullying players Enjoyment of Innovation since 2013 Apparently!

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
    • View Profile
Re: Really bad mafia ideas
« Reply #23 on: March 12, 2013, 05:18:16 pm »

Ok:

Cloud Atlas Mafia (Book Version)

You play a mafia game. Halfway through, you open a quicktopic with a new mafia game, different flavor and setup. Everyone in the game gets new roles, based karmically an their roles from the previous game (as in bad people who did good things get reincarnated as good people, etc.) Halfway through that game, same thing, for six different games. The sixth game you play out completely. When it's over, you back up and resolve the game before it, and so on until you finally conclude game 1 in the original thread.

In the movie version, the moderator gives everyone all 6 roles from the beginning and then switches which game is currently being played every few minutes.
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: Really bad mafia ideas
« Reply #24 on: March 12, 2013, 05:20:15 pm »

/in

/in
Logged
Pages: [1] 2  All
 

Page created in 1.903 seconds with 19 queries.