I don't have the actual log atm but here is the kingdom from what I can remember:
2: chapel
3: ambassador, smugglers
4: salvager, moneylender, gardens
5: IGG, counting house
There were 2 other fives I think but nothing special, no other +buy for sure. I won this game and got a 5/2 opening. It is obvious that IGG - gardens rush is superior here. My question is how to optimally go about it? 5/2 should be IGG, copper right? What about 4/3? Double smugglers? Smugglers/silver? And then how quickly do you start grabbing gardens. I think you want 2 smugglers and silver won't hurt. Should every 4 be gardens and anything over 5 be IGG? Would you consider counting house at some point to spike a Province, I guess if you lose the Gardens race this is a good play?
So lots of questions. I really wonder if even a Gardens/Smugglers open could work. So basically I'm interested to hear thoughts about when to start grabbing gardens and how many smugglers to get and when.