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Author Topic: Through the Ages IV: Game Over, Watno wins!  (Read 29827 times)

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Tables

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Event: Development of Crafts (A)
Each civilization produces 2 resources

Which happens.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Build Lab
Increase Population
Take Irrigation (2)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

  • Margrave
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You'll be left with 2 corruption, is that okay?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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You'll be left with 2 corruption, is that okay?

Build Warrior
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Galzria scores 0 culture, 2 science, and produces 1 food (2-1 consumption) and 3 resources (3-0 corruption). He then draws 1 military cards.

Masonry and Code of Laws discarded, card row refreshed (3 cards).

Current Player: Kuildeous
It is currently age I
Turn: 4

Galzria
Culture: 1 (+0)
Science: 6 (+2)
Strength: 2
Resources: 7
Food: 2
Civil Cards: A: 1, I: 2
Military Cards: I: 3

Kuildeous
Culture: 1 (+1)
Science: 5 (+2)
Strength: 2
Resources: 4
Food: 5
Civil Cards: A: 2, I: 1
Military Cards: I: 3

Watno
Culture: 2 (+1)
Science: 5 (+2)
Strength: 2
Resources: 6
Food: 2
Civil Cards: I: 2
Military Cards: I: 5

Card Row (Check spreadsheet for more details)
1 CA: Theocracy (I) (removed at end of turn)
1 CA: Drama (I) (removed at end of turn)
1 CA: Theology (I)
1 CA: Warfare (I)
1 CA: Alchemy (I)
2 CA: Bread and Circuses (I)
2 CA: Frugality (I)
2 CA: Work of Art (I)
2 CA: Bread and Circuses (I)
3 CA: Monarchy (I)
3 CA: Patriotism (I)
3 CA: Warfare (I)
3 CA: Rich Land (I)
Civil Cards remaining: 29

Current Events: A: 1
Future Events: I: 4
Next event: Age A
Military cards remaining: 35
Link to the spreadsheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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No political action
Discard Age I card

Expand population (-3 food)
Take Alchemy
Play Alchemy
Build Mine (-2 res)

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Tables

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Kuildeous scores 1 culture, 2 science, and produces 2 food (3-1 consumption) and 3 resources (3-0 corruption). He then draws 2 military cards.

Theocracy and Drama discarded, card row refreshed (3 cards).

Current Player: Watno
It is currently age I
Turn: 4

Galzria
Culture: 1 (+0)
Science: 6 (+2)
Strength: 2
Resources: 7
Food: 2
Civil Cards: A: 1, I: 2
Military Cards: I: 3

Kuildeous
Culture: 1 (+1)
Science: 1 (+2)
Strength: 2
Resources: 2
Food: 2
Civil Cards: A: 2, I: 1
Military Cards: I: 4

Watno
Culture: 2 (+1)
Science: 5 (+2)
Strength: 2
Resources: 6
Food: 2
Civil Cards: I: 2
Military Cards: I: 5

Card Row (Check spreadsheet for more details)
1 CA: Theology (I) (removed at end of turn)
1 CA: Warfare (I) (removed at end of turn)
1 CA: Bread and Circuses (I)
1 CA: Frugality (I)
1 CA: Work of Art (I)
2 CA: Bread and Circuses (I)
2 CA: Monarchy (I)
2 CA: Patriotism (I)
2 CA: Warfare (I)
3 CA: Rich Land (I)
3 CA: Joan of Arc (I)
3 CA: Efficient Upgrade (I)
3 CA: Knights (I)
Civil Cards remaining: 26

Current Events: A: 1
Future Events: I: 4
Next event: Age A
Military cards remaining: 33
Link to the spreadsheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Play event
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Event - Development of Markets (A)
Each civilization produces 2 resources or 2 food (player choice)

You guys know the drill. Will deal with other things (scoring culture etc.) later.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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2 Resources please.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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2 food
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Tables

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Kuildeous still to choose, but the Event deck has been reshuffled (5 Age I cards, unsurprisingly). Everyone has been sent the events they've put into the deck.

Watno has scored 1 culture, Galz and Watno 2 resources and 2 food respectively.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Two food

Also, I think I'm short a resource?
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Watno

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I think youre entire production didn't happen yet.
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Galzria

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Two food

Also, I think I'm short a resource?

Yes, you are.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Play Engineering Genius
Build Stage 2 of Pyramids
Build Stage 3 of Pyramids
Take Warfare
Increase population
 

In case I'm right about Kuildeous' production, I think you should give him a chance to change his choice on the event before updating the card row.
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Galzria

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I think youre entire production didn't happen yet.

Oh I see what you're saying here. Yes - Tables listed the production happening, but never actually updated him. So he's got food and resources coming still.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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and science and culture
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Galzria

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and science and culture

Yes of course.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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So I have 4 food and 5 resources?

Yes, I will take 2 resources then.

Thanks, guys.
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Tables

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Aah sorry :(. Just double checking it and updating.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Watno scores 1 culture, 2 science, and produces 1 food (2-1 consumption) and 3 resources (3-0 corruption). He then draws 3 military cards.

Theology is discarded, card row is refreshed (2 cards)

Current Player: Galzria
It is currently age I
Turn: 5

Galzria
Culture: 1 (+0)
Science: 6 (+2)
Strength: 2
Resources: 9
Food: 2
Civil Cards: A: 1, I: 2
Military Cards: I: 3

Kuildeous
Culture: 2 (+1)
Science: 3 (+2)
Strength: 2
Resources: 7
Food: 4
Civil Cards: A: 2, I: 1
Military Cards: I: 4

Watno
Culture: 4 (+1)
Science: 7 (+2)
Strength: 2
Resources: 6
Food: 2
Civil Cards: I: 2
Military Cards: I: 6

Card Row (Check spreadsheet for more details)
1 CA: Bread and Circuses (I) (removed at end of turn)
1 CA: Frugality (I) (removed at end of turn)
1 CA: Work of Art (I)
1 CA: Bread and Circuses (I)
1 CA: Monarchy (I)
2 CA: Patriotism (I)
2 CA: Warfare (I)
2 CA: Rich Land (I)
2 CA: Joan of Arc (I)
3 CA: Efficient Upgrade (I)
3 CA: Knights (I)
3 CA: Code of Laws (I)
3 CA: Revolutionary Idea (I)
Civil Cards remaining: 24

Current Events: I: 5
Future Events: None
Next event: Age I
Military cards remaining: 30
Link to the spreadsheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Play Age I Event
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Territory - Strategic Territory (I)
Permanent: +2 strength. One time: Draw 3 military cards
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Again heading out so will deal with stuff later.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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