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Author Topic: Through the Ages IV: Game Over, Watno wins!  (Read 29829 times)

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Watno

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It is the last turn. Units may not be sacrificed.
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Kuildeous

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I had forgotten that I lost my Age II bonus. I thought units couldn't be sacrificed, but if that applies to just war, then cool. Otherwise, I'll cry in my beer.
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Watno

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If i had remembered your defnse cards counted double, i'd have attacked Galz instead.
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Tables

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Of course. Tables is an idiot. "Hurr Kuildeous can't sacrifice on this war. Hurr Kuildeous sacrifices for this aggression.

First Space Flight scores 34 culture.

Watno scores 5 culture, 15 science, and produces 3 food (6-3 consumption) and 14 resources (14-0 corruption).

Current Player: Tables
It is currently age Endgame
Turn: 19

Galzria
Culture: 74 (+18)
Science: 16 (+11)
Strength: 5
Resources: 0
Food: 1
Civil Cards: III: 2
Military Cards: III: 2

Kuildeous
Culture: 84 (+10)
Science: 10 (+4)
Strength: 12
Resources: 9
Food: 2
Civil Cards: None
Military Cards: III: 3

Watno
Culture: 115 (+5)
Science: 15 (+15)
Strength: 60
Resources: 14
Food: 4
Civil Cards: III: 2
Military Cards: III: 5

Card Row (Check spreadsheet for more details)
1 CA: Multimedia (III) (removed at end of turn)
1 CA:  (removed at end of turn)
1 CA:
1 CA:
1 CA:
2 CA:
2 CA:
2 CA:
2 CA:
3 CA:
3 CA:
3 CA:
3 CA:
Civil Cards remaining: 0

Current Events: III: 1
Future Events: III: 4
Next event: Age III
Military cards remaining: 0
Link to the spreadsheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Endgame event (1/5)
Event - Impact of Technology (III): Each civilization scores 4 culture per level III technologies (level II in Advanced game)

Galzria scores 16
Kuildeous scores 12
Watno scores 28

Galzria: 80
Kuildeous: 89
Watno: 150
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Endgame event (2/5)
Event - Impact of Wonders (III): Each civilization scores culture for its wonders: 5 for age A, 4 for age I, 3 for age II, 2 for age III

Galzria scores 9
Kuildeous scores 9
Watno scores 7

Galzria: 89
Kuildeous: 98
Watno: 157
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Endgame event (3/5)
Event - Impact of Industry (III): Each civilization scores culture = mines' resource production

Galzria scores 0
Kuildeous scores 9
Watno scores 14

Galzria: 89
Kuildeous: 107
Watno: 171
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Endgame event (4/5)
Event - Impact of Population (III): Each civilization scores 2 culture per content worker above 10

Galzria scores 0
Kuildeous scores 12
Watno scores 32

Galzria: 89
Kuildeous: 119
Watno: 203
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Endgame event (5/5)
Event - Impact of Government (III): Each civilization scores 2 culture per civil action and 1 culture per military action

Galzria scores 18
Kuildeous scores 19
Watno scores 21

Final Scores

3rd: Galzria: 117
2nd: Kuildeous: 138
1st: Watno: 224
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #384 on: January 28, 2013, 12:36:20 pm »

Congratualtions Watno, on your second win. And quite decisive as well, this time.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #385 on: January 28, 2013, 12:44:13 pm »

Good game.
I was really worried when Galzria proposed that pact to Kuildeous, and really relieved when it was declined. Still I wouldn't have expected to win by that much.

Also, I felt my chances were really low during Age II of this.
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Tables

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #386 on: January 28, 2013, 01:44:40 pm »

https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdFhmYlJ2djV5LXF3ZUZDMmptbHpJY1E

If anyone's interested, it at least shows who played what event, so you can go blame Watno for Ravages of Time.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #387 on: January 28, 2013, 01:53:43 pm »

Yeah, definitely time to take a look at what's been done. I need to study Watno's technique, as he has mad military build-up skills. I'm working on that myself (at least I was able to win a BGO game, so that's good). It's a tricky balancing act because you have all these technologies you want to research and all these buildings you want to build, so it's tempting to make military a lower priority. I've been on both sides of that mistake.

And this game needs to be shown to anyone who thinks, "If I ignore my military, what's the worst that can happen?" Not that Galzria completely ignored his military, but he didn't devote as much to it as Watno did, and he was punished for it.

Though, interestingly enough, that did not knock Galzria out as much as I thought it would. In fact, if the game went on for several more turns, he just needed to fix his food problem, and he'd have a pretty respectable culture accumulation. They may be dirt poor, but they make great movies. Even with starvation, he was still gaining a good chunk of culture.

I'm glad that I stole Fast Food Chain from Watno, but that ultimately didn't matter. He got more points with Space Flight. I hadn't planned on actually building it myself, but I realized I could get 20+ points and had to offset that war somehow. I'm not sure if Watno wanted Fast Food Chain, but I knew that him gaining 10 yellow tokens made that a very strong contender.

Fun game. I was really worried when Watno won that War over Territory, and, well, I was right to be worried. Still, it was fun trying to weather that storm, and I definitely made the wrong call on the pact. I saw how Galzria was gaining so much more culture than me and overestimated the gap. Could have saved me 30 culture, but even that would not have been enough.
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Tables

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #388 on: January 28, 2013, 02:00:58 pm »

Hm, bear in mind it would have given you a net 60 culture compared to Watno, and you wouldn't have had to worry about defending against the war (i.e. no Air Forces, Churchill etc.). That could well have been enough of an edge to catch you up, or at least make it very close.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #389 on: January 28, 2013, 02:18:16 pm »

Yeah, that still puts Watno about 30 points ahead of me.

But you're right that without threat of war, I could have focused on other matters. I also didn't realize that Watno could catapult himself up to 60 strength so quickly. At the time Galzria offered that pact, I thought that I had a reasonable chance of repelling Watno…or at least minimizing my losses. My thought at the time was, "Meh, I'll keep on building up my infrastructure. If Watno does declare war, I'll build up my military, which will be an annoyance." I didn't look carefully at what Watno could have done. I wasn't vigilant enough. Looking back, I see that he had me at 46 to 25. I didn't have it in my mind that he was even that high. If I had paid more attention, I probably would have taken the pact. When I thought that Watno and I were closer in military, I figured I could just weather the war.

A couple of events did slow me down, though. The Terrorism set me back as I had to rebuild my people's happiness. And the Ravages of Time was an unexpected hiccup too. I had to scramble after those two events to prevent riots.
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Watno

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #390 on: January 28, 2013, 02:24:24 pm »

Yeah, I liked the events I got. The population decrease and Ravages of Time were great.

I nearly declared that war one turn earlier, but was one resource short.
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Kuildeous

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #391 on: January 30, 2013, 11:08:54 am »

I think we have proven that we have no lives. We've completed TtA I and TtA IV while TtA II is just now reaching the end of Age II.

I'm not sure if that's pride or shame I feel. Although, it's worth noting that IV only had three players but still...
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Kuildeous

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #392 on: February 05, 2013, 10:52:02 am »

Actually, I looked on BGG and saw that units cannot be sacrificed for aggression in the last turn either. So Watno won by even more.

I just hope BGO reflects that because I'm ending a game by playing Raid on Gandhi. His military is only 1 less than mine, and he's been beaten up so much that I doubt he has any Defense cards.
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Watno

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #393 on: February 05, 2013, 11:01:18 am »

That's how we played it.
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Kuildeous

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #394 on: February 05, 2013, 11:03:00 am »

Oh, I thought that Tables allowed the sacrifice to go through. My mind gets overwhelmed with end-of-game shenanigans. 
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Tables

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #395 on: February 05, 2013, 03:53:46 pm »

I backtracked. I derped.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages IV: Game Over, Watno wins!
« Reply #396 on: February 05, 2013, 04:08:40 pm »

Looking back at the score development, those points are in fact missing.
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