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Author Topic: Through the Ages IV: Game Over, Watno wins!  (Read 29824 times)

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Kuildeous

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Play Age I Future Event
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Event - Development of Trade Routes (A)
Each civilization scores 1 science and produces 1 resource and 1 food

Which happens.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Play Rich Land to build new Mine (-1 res)
Build Warrior (-2 res)
Play Alexander
Increase population (-2 food)
Take Ideal Building Site

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Watno

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I guess you increase pop before building the warrior?
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Kuildeous

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Heh, yeah. Gotta get my thoughts in order.

But yes.
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Just to let you all know, I stayed out pretty late tonight, so won't be updating before sleep.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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I'll play an event
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Kuildeous, that gives you an uprising, are you sure you want to do that?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Kuildeous, that gives you an uprising, are you sure you want to do that?

*sigh*

No, I don't.

Recalculating.
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Kuildeous

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Increase Population (-2 food)
Elect Alexander
Play Rich Land to build new Mine (-1 res)
Take Ideal Building Site

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This will give you 1 resource of corruption, do you want to continue?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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This will give you 1 resource of corruption, do you want to continue?

Why do I break things? I had three simultaneous games on BGO this week. This should be easy-peasy for me! This is the advanced game. *cry*

Increase Population (-2 food)
Elect Alexander
Build Philosophy (-3 res)
Take Ideal Building Site

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Watno

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This is the full game.
I'm still playing my event btw.
« Last Edit: January 10, 2013, 04:20:57 pm by Watno »
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Kuildeous scores 0 culture, 2 science, and produces 2 food (3-1 consumption) and 2 resources (2-0 corruption). He then draws 2 military cards.

Hammurabi and Aristotle are discarded, the card row is refreshed (3 cards)

Current Player: Watno
It is currently age I
Turn: 3

Galzria
Culture: 1 (+0)
Science: 4 (+1)
Strength: 1
Resources: 7
Food: 3
Civil Cards: A: 1, I: 1
Military Cards: I: 3

Kuildeous
Culture: 1 (+0)
Science: 5 (+2)
Strength: 2
Resources: 2
Food: 5
Civil Cards: A: 2, I: 1
Military Cards: I: 3

Watno
Culture: 0 (+0)
Science: 3 (+1)
Strength: 2
Resources: 4
Food: 3
Civil Cards: None
Military Cards: I: 3

Card Row (Check spreadsheet for more details)
1 CA: Patriotism (A) (removed at end of turn)
1 CA: Michelangelo (I) (removed at end of turn)
1 CA: Breakthrough (I)
1 CA: Masonry (I)
1 CA: Engineering Genius (I)
2 CA: Code of Laws (I)
2 CA: Theocracy (I)
2 CA: Drama (I)
2 CA: Theology (I)
3 CA: Irrigation (I)
3 CA: Warfare (I)
3 CA: Alchemy (I)
3 CA: Bread and Circuses (I)
Civil Cards remaining: 36

Current Events: A: 4
Future Events: I: 2
Next event: Age A
Military cards remaining: 39
Link to the spreadsheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Sorry, I meant expert game, compared to TtA IV. I'm sure I look silly to them.
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Watno

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You mean TTAIII :P
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Watno plays an event, and scores 1 culture.

Event: Development of Religion (A)
Each player with an unused worker my immediately build an Age A temple for free

Order of choices should be Watno-Galzria-Kuildeous, so if you don't want the person before you to know what you want to do feel free to PM me,otherwise, post in the thread your choice.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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You mean TTAIII :P


No, I think what he said was still correct either way  ;D
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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I build the temple.
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Kuildeous

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I also build temple.

I don't care if Galzria knows my plans. It won't help him. BWAHAHA!
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Watno

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You realize that that will cause you to nothing special, but i bet you got nervous there^^
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Galzria

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No go with the Religion.

And if K is going to beat me down with Military, then yeah, nothing can save me.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Increase population
Build Lab
Take Engineering Genius
Take Breakthrough
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Watno scores 1 culture, 2 science, and produces 1 food (2-1 consumption) and 3 resources (3-0 corruption). He then draws 3 military cards.

Patriotism (A) and Michelangelo discarded, card row refreshed (4 cards).

Current Player: Galzria
It is currently age I
Turn: 4

Galzria
Culture: 1 (+0)
Science: 4 (+1)
Strength: 1
Resources: 7
Food: 3
Civil Cards: A: 1, I: 1
Military Cards: I: 3

Kuildeous
Culture: 1 (+1)
Science: 5 (+2)
Strength: 2
Resources: 2
Food: 5
Civil Cards: A: 2, I: 1
Military Cards: I: 3

Watno
Culture: 2 (+1)
Science: 5 (+2)
Strength: 2
Resources: 4
Food: 2
Civil Cards: I: 2
Military Cards: I: 5

Card Row (Check spreadsheet for more details)
1 CA: Masonry (I) (removed at end of turn)
1 CA: Code of Laws (I) (removed at end of turn)
1 CA: Theocracy (I)
1 CA: Drama (I)
1 CA: Theology (I)
2 CA: Irrigation (I)
2 CA: Warfare (I)
2 CA: Alchemy (I)
2 CA: Bread and Circuses (I)
3 CA: Frugality (I)
3 CA: Work of Art (I)
3 CA: Bread and Circuses (I)
3 CA: Monarchy (I)
Civil Cards remaining: 32

Current Events: A: 2
Future Events: I: 3
Next event: Age A
Military cards remaining: 36
Link to the spreadsheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Play Age I Future Event
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20
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