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Author Topic: Greatest Dominion moments 2013  (Read 198745 times)

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Avalanchian

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Re: Greatest Dominion moments 2013
« Reply #125 on: February 24, 2013, 06:26:38 am »
+2

I think we have a winner on this front now.

Play Counting House, draw 53 Coppers
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Awaclus

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Re: Greatest Dominion moments 2013
« Reply #126 on: February 24, 2013, 06:49:29 am »
0

I think we have a winner on this front now.
Play Counting House, draw 53 Coppers
If Celestial Chameleon's solutions to puzzles that assume perfect luck count as Greatest Dominion moments, that is.
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Donald X.

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Re: Greatest Dominion moments 2013
« Reply #127 on: February 24, 2013, 06:56:01 am »
+2

I think we have a winner on this front now.

Play Counting House, draw 53 Coppers
Obv. he could have put Mandarin in the Black Market deck and gotten all 60.
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Eevee

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Re: Greatest Dominion moments 2013
« Reply #128 on: February 24, 2013, 05:38:32 pm »
+3

I think we have a winner on this front now.
Play Counting House, draw 53 Coppers
If Celestial Chameleon's solutions to puzzles that assume perfect luck count as Greatest Dominion moments, that is.
I don't know what does if they don't.
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Morgrim7

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Re: Greatest Dominion moments 2013
« Reply #129 on: February 24, 2013, 10:57:54 pm »
0

I think we have a winner on this front now.
Play Counting House, draw 53 Coppers
If Celestial Chameleon's solutions to puzzles that assume perfect luck count as Greatest Dominion moments, that is.
I really think he deserves it.
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Awaclus

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Re: Greatest Dominion moments 2013
« Reply #130 on: February 25, 2013, 05:37:21 am »
0

I think we have a winner on this front now.
Play Counting House, draw 53 Coppers
If Celestial Chameleon's solutions to puzzles that assume perfect luck count as Greatest Dominion moments, that is.
I really think he deserves it.
He, for sure, deserves "the greatest Dominion thing 2013" title for his solution to emptying the supply in 4 turns, by far (if Guilds doesn't count). However, I'd argue that a solution to a problem by itself is not a moment.
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ycz6

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Re: Greatest Dominion moments 2013
« Reply #131 on: February 25, 2013, 02:52:16 pm »
+1

I think wuthefwasthat did the bulk of the work on that; he was the first one to come up with the key Procession/Band of Misfits idea.
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ftl

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Re: Greatest Dominion moments 2013
« Reply #132 on: February 25, 2013, 02:59:58 pm »
0

I really don't think that perfect shuffle luck solutions should go here. I mean, for every single "cool thing" that is posted from a real game, it is pretty trivial to come up with a perfect-shuffle-luck solution that does the same thing but better/cooler/faster.
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Axxle

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Re: Greatest Dominion moments 2013
« Reply #133 on: February 25, 2013, 03:56:56 pm »
+1

I really don't think that perfect shuffle luck solutions should go here. I mean, for every single "cool thing" that is posted from a real game, it is pretty trivial to come up with a perfect-shuffle-luck solution that does the same thing but better/cooler/faster.
But this is the perfectest-shuffle-luck solution.
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AdamH

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Re: Greatest Dominion moments 2013
« Reply #134 on: February 26, 2013, 11:48:13 am »
+1

Play Counting House, draw 53 Coppers

Hey, 53 is my favorite number! Yay, 53!
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mail-mi

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Re: Greatest Dominion moments 2013
« Reply #135 on: March 02, 2013, 08:05:33 pm »
0

Hoping to do a megaturn with cities and highways to buy out all 8 provinces, my opponent buys a province on the turn before it (but then buys out the highways, upping cities to level 3), so I only get 7 provinces, but I also got 3 duchys.

His turn 20 and my turn 21:
http://dominion.isotropic.org/gamelog/201303/02/game-20130302-170248-5d53610e.html
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Avalanchian

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Re: Greatest Dominion moments 2013
« Reply #136 on: March 03, 2013, 05:32:32 am »
+4

I only get 7 provinces.

Someone get that man a first world problems meme! :P
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SirPeebles

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Re: Greatest Dominion moments 2013
« Reply #137 on: March 03, 2013, 06:49:35 pm »
0

I liked this turn.  The Curse pile was empty, and my hand had Familiar and two Curses.  While Familiar couldn't dish out a Curse itself, it draw an Ambassador, which worked quite nicely.

Quote
---------- SirPeebles: turn 34 ----------
SirPeebles - plays Familiar
SirPeebles - draws Ambassador
SirPeebles - plays Ambassador
SirPeebles - reveals Curse
SirPeebles - returns Curse to the Supply
SirPeebles - returns Curse to the Supply
Defender Bot - gains Curse
SirPeebles - plays 1 Copper, 1 Silver
SirPeebles - buys Silver
SirPeebles - gains Silver
SirPeebles - draws Silver, Province, Copper, Curse, Gold
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thirtyseven

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Re: Greatest Dominion moments 2013
« Reply #138 on: March 03, 2013, 09:13:56 pm »
+2

I liked this turn.  The Curse pile was empty, and my hand had Familiar and two Curses.  While Familiar couldn't dish out a Curse itself, it draw an Ambassador, which worked quite nicely.

Quote
---------- SirPeebles: turn 34 ----------
SirPeebles - plays Familiar
SirPeebles - draws Ambassador
SirPeebles - plays Ambassador
SirPeebles - reveals Curse
SirPeebles - returns Curse to the Supply
SirPeebles - returns Curse to the Supply
Defender Bot - gains Curse
SirPeebles - plays 1 Copper, 1 Silver
SirPeebles - buys Silver
SirPeebles - gains Silver
SirPeebles - draws Silver, Province, Copper, Curse, Gold

Nice. Sounds like a riddle:

The Curse pile is empty. The only action card in your hand is Familiar. You play it, and your opponent winds up gaining a Curse. How can this be?
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SirPeebles

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Re: Greatest Dominion moments 2013
« Reply #139 on: March 03, 2013, 09:35:35 pm »
+1

I liked this turn.  The Curse pile was empty, and my hand had Familiar and two Curses.  While Familiar couldn't dish out a Curse itself, it draw an Ambassador, which worked quite nicely.

Quote
---------- SirPeebles: turn 34 ----------
SirPeebles - plays Familiar
SirPeebles - draws Ambassador
SirPeebles - plays Ambassador
SirPeebles - reveals Curse
SirPeebles - returns Curse to the Supply
SirPeebles - returns Curse to the Supply
Defender Bot - gains Curse
SirPeebles - plays 1 Copper, 1 Silver
SirPeebles - buys Silver
SirPeebles - gains Silver
SirPeebles - draws Silver, Province, Copper, Curse, Gold

Nice. Sounds like a riddle:

The Curse pile is empty. The only action card in your hand is Familiar. You play it, and your opponent winds up gaining a Curse. How can this be?

I think there was another turn that game where the Curse pile was empty, but I Ambassadored two Curses and bought an IGG.  All in all it was a weird game.  I foolishly Processioned one of my familiars when the Curse pile emptied... the first of many times it emptied.

Edit:  Ha, I'm just now noticing that I didn't even get to gain anything off of the Procession due to the potion cost.  I was just thinking, meh, Familiar's useless now.
« Last Edit: March 03, 2013, 09:37:44 pm by SirPeebles »
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Markov Chain

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Re: Greatest Dominion moments 2013
« Reply #140 on: March 03, 2013, 10:16:23 pm »
0

Nice. Sounds like a riddle:

The Curse pile is empty. The only action card in your hand is Familiar. You play it, and your opponent winds up gaining a Curse. How can this be?

This has only one answer, as Masquerade doesn't cause your opponent to "gain" a Curse (for example, he can't gain a silver instead with Trader).

With multiple actions, your opponent could gain two Curses: Familiar draws Shanty Town, Shanty Town draws Ambassador and Familiar, Ambassador returns two Curses to the supply and your opponent gains one, and Familiar causes your opponent to gain another.
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Kirian

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Re: Greatest Dominion moments 2013
« Reply #141 on: March 04, 2013, 02:45:28 am »
+2

Nice. Sounds like a riddle:

The Curse pile is empty. The only action card in your hand is Familiar. You play it, and your opponent winds up gaining a Curse. How can this be?

This has only one answer, as Masquerade doesn't cause your opponent to "gain" a Curse (for example, he can't gain a silver instead with Trader).

With multiple actions, your opponent could gain two Curses: Familiar draws Shanty Town, Shanty Town draws Ambassador and Familiar, Ambassador returns two Curses to the supply and your opponent gains one, and Familiar causes your opponent to gain another.

The Familiar draws Village, which draws Embassy, which allows you to draw your deck with [pick your combination of KC, Embassy, Village, etc. here].  You then play KC-KC-KC-Amb-Amb (returning 10 Curses, your opponent gains 5)-Familiar-Familiar (opponent gains the other 5 Curses).
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SCSN

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Re: Greatest Dominion moments 2013
« Reply #142 on: March 05, 2013, 11:17:33 am »
0

— SheCantSayNo's turn 13 —
...
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
(SheCantSayNo reshuffles.)

http://dominion.isotropic.org/gamelog/201303/05/game-20130305-080812-d5b37f7f.html
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Squidd

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Re: Greatest Dominion moments 2013
« Reply #143 on: March 05, 2013, 01:06:50 pm »
0

Not that it affected the rest of your turn at all, but why do you keep playing Crossroads that don't give +Actions after you've drawn your whole deck?
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SCSN

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Re: Greatest Dominion moments 2013
« Reply #144 on: March 05, 2013, 02:53:13 pm »
+4

No reason, I just like clicking the cards!
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Axxle

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Re: Greatest Dominion moments 2013
« Reply #145 on: March 05, 2013, 02:54:51 pm »
+3

No reason, I just like clicking the cards!
Aww, you missed the chance to say "I can't say no to clicking cards!"
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zahlman

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Re: Greatest Dominion moments 2013
« Reply #146 on: March 06, 2013, 08:45:35 am »
0

Same reason I play Scrying Pools after I've already drawn my deck and left a bad card topdecked for the opponent. Someone actually ragequit because of this once :(
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Awaclus

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Re: Greatest Dominion moments 2013
« Reply #147 on: March 06, 2013, 09:56:32 am »
0

Same reason I play Scrying Pools after I've already drawn my deck and left a bad card topdecked for the opponent. Someone actually ragequit because of this once :(
Could have been me.
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Avalanchian

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Re: Greatest Dominion moments 2013
« Reply #148 on: March 06, 2013, 10:19:56 am »
+3

Same reason I play Scrying Pools after I've already drawn my deck and left a bad card topdecked for the opponent. Someone actually ragequit because of this once :(
Could have been me.

Well it wouldn't have been a problem if you hadn't veto'd Lighthouse. ;)
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Morgrim7

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Re: Greatest Dominion moments 2013
« Reply #149 on: March 06, 2013, 11:31:43 pm »
+2

 Morgrim plays a Jester.
   ... getting +$2.
   ... FrisbeeChemist draws and discards a Trusty Steed.
   ... There are no Trusty Steeds available to gain.

Morgrim plays a Jester.
   ... getting +$2.
   ... FrisbeeChemist draws and discards a Followers.
   ... There are no Followers available to gain.
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I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246
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