http://councilroom.com/game?game_id=game-20121230-113801-19ad630c.htmlhttp://councilroom.com/game?game_id=game-20121230-114402-6b65b177.htmlhttp://councilroom.com/game?game_id=game-20121230-115019-65422c7e.htmlPlayed these three games against MrEevee (later on he took 5 in a row off me - ick), after I was unsatisfied by the first (They're all the same kingdom).
Here's the set: cards in supply: Embassy, Feast, Fool's Gold, Fortune Teller, King's Court, Saboteur, Trading Post, Tribute, Vault, and Wharf
Basically, here's what went down. He is Wharf/FG, pretty basically. Well, it's a basic strategy, but
it is one of the very very best 2 card combos. And I am Wharf+KC+Saboteur, with Feast and maybe fortune teller and maaaaaaybe embassy. The idea is to mass up on Wharves and KCs to draw everything pronto, then get saboteurs to knock out his deck, which is especially potent because his economy is built up in 2-cost cards. Fortune teller gives King-able money and can nail down provinces for me. Feast *should* get me a slightly faster accumulation of the precious wharves I need, and later on I can king it to gain triple things. Embassy can potentially help me draw, most importantly to pinpoint colliding KCs with the other actions I need, though giving him silver is double-edged - it slows down his FG train, but protects him from saboteur. And of course, Wharf is generally better anyway.
So the first game goes dreadfully - I open silver/feast, and I don't get a single $5 on the first reshuffle, and then I'm unable to connect a KC with a wharf until turn 20.
The other two are much closer, but I still feel that the engine SHOULD turn out good here.
There are a number of important questions, though. Is the feast start good? Should the engine player get FGs to deny the opponent? If so, when and how many? Should he prefer them to silver from the start? Should the engine player get Fortune Teller? When? When should he get late-game feasts? When do the Saboteur buys come in? When should FG be given up for gold? Is there a way for Money player to put pressure on for a three-pile ending, say with estates (and FG and Wharf)? Or Duchies?
And on and on and on.
What say you?