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Author Topic: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.  (Read 43258 times)

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Galzria

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #500 on: January 23, 2013, 07:17:02 pm »

Vig is the exact same thing as cop except cop doesn't kill town, cop can never be more helpful than vig.

False, Vig shooting town is negative utility. Cop getting no result is null.


Right, vig can be more detrimental than cop but cop can never be more helpful than vig

cop getting a town result means nothing, the witch could be investigate proof and you have to lynch the person anyway. So I would rather shoot town than get a town result on cop actually.

Yeah.

I had honestly not read the full setup at the start of the game, but I took Vig for one big reason:

If I cop scum, I have to spend pages debating who's telling the truth. If I win or if I lose, scum gets a NK as well. Best case is 1 scum, 1 town dead.

If I vig scum, scum dies. Best case? 1 scum dead.

Could I hit town with my shot? Sure. But I'm confident enough to take that risk. And even if I'm wrong (worst case), it's one town dead and I've got IC status going forward. Worst case in the Cop argument is that I get lynched, and then scum gets another NK - so 2 town dead.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #501 on: January 23, 2013, 07:17:52 pm »

Vig just seemed like no contest to me, even without knowing the setup. Having read the setup, I think that's even more true.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

mcmcsalot

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #502 on: January 23, 2013, 07:18:04 pm »

Okay since the witches power is unconfirmed, here's every situation.

Target is town
Vig = dead town, now you get a more informed lynch
Cop = town result is untrustworthy so you either
                  A) lynch anyway = town dead, now there's a NK
                  B) Don't lynch = nothing has happened, still unconfirmed town game goes on.

Target is Scum Bullet proof
Vig = you know its scum lynch them
Cop = you know its scum lynch them

Target is Scum Cop proof
Vig = dead scum
Cop = same as copping town player

Vig is better in all situations
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Insomniac

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #503 on: January 23, 2013, 07:20:10 pm »

You're overlooking one scenario (both of you).

If scum pick bulletproof, and your a vig they counterclaim you. and you spend pages arguing about which 2 are lying (or which 1 is)
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #504 on: January 23, 2013, 07:22:11 pm »

You're overlooking one scenario (both of you).

If scum pick bulletproof, and your a vig they counterclaim you. and you spend pages arguing about which 2 are lying (or which 1 is)

No, that's the exact same as copping scum that's bullet proof. And every other situation is an upside for Vig. So what's the point in being a cop there instead? None.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #505 on: January 23, 2013, 07:24:10 pm »

You could argue that there's some fun stuff to do with the neighborizer (although it's not for me), but the choice between cop and vig is no question.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #506 on: January 23, 2013, 07:25:27 pm »

Personally for me in this setup I would have picked neighbourizer fully expecting the other fool to pick cop or vig.

I thought the choice between cop/vig would at least be interesting.

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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #507 on: January 23, 2013, 07:29:46 pm »

Personally for me in this setup I would have picked neighbourizer fully expecting the other fool to pick cop or vig.

I thought the choice between cop/vig would at least be interesting.

If the Vig shot put the game into night then it would be a much harder decision because all of a sudden the worst case is two town dead - same as copping scum and losing the argument about who's lying.

Also, best case then is also 1 scum 1 town dead - same as copping scum and winning the debate.

I would STILL choose Vig though, since I know that I can trust whatever result I get (even if I don't kill said scum, it becomes exactly like copping scum). If I get a "town" result with cop I'll never know if I can trust it or not. It's like having no PR at all at that point.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #508 on: January 23, 2013, 07:31:35 pm »

Personally for me in this setup I would have picked neighbourizer fully expecting the other fool to pick cop or vig.

I thought the choice between cop/vig would at least be interesting.

If the Vig shot put the game into night then it would be a much harder decision because all of a sudden the worst case is two town dead - same as copping scum and losing the argument about who's lying.

Also, best case then is also 1 scum 1 town dead - same as copping scum and winning the debate.

I would STILL choose Vig though, since I know that I can trust whatever result I get (even if I don't kill said scum, it becomes exactly like copping scum). If I get a "town" result with cop I'll never know if I can trust it or not. It's like having no PR at all at that point.

It would also add some WIFOM for the two Fools since they wouldn't both want the power. Ideally one would take Vig and the other Cop/Neighborizer - but neither knows what the other would choose.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

ashersky

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #509 on: January 23, 2013, 07:34:10 pm »

What if the roles were assigned randomly?
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Insomniac

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #510 on: January 23, 2013, 07:34:41 pm »

What if bulletproof became. "If shot you pick a townie to kill and survive"
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

ashersky

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #511 on: January 23, 2013, 07:35:27 pm »

What if bulletproof became. "If shot you pick a townie to kill and survive"

So BP + Vengekill?
« Last Edit: January 23, 2013, 07:40:43 pm by Insomniac »
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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #512 on: January 23, 2013, 07:41:01 pm »

What if bulletproof became. "If shot you pick a townie to kill and survive"

So BP + Vengekill?

Or even like since you die anyways just get vigged and kill the vig.

(Why am I bad at hitting quote right now)
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

ashersky

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #513 on: January 23, 2013, 07:46:15 pm »

What if bulletproof became. "If shot you pick a townie to kill and survive"

So BP + Vengekill?

Or even like since you die anyways just get vigged and kill the vig.

(Why am I bad at hitting quote right now)

You could add a conditional vengekill where if you are vigged, you kill the Fool.

Or maybe there's a role that does that?  Like a Suicidal Vigilante?
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Insomniac

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #514 on: January 23, 2013, 07:54:01 pm »

Well there Is weak Vig but they should only be weak if scum picks "BP"
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Axxle

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #515 on: January 23, 2013, 08:23:38 pm »

Instead of the witches killing at night, they should be able to kill once during the day, to add some unverifiableness to the fool vigs.
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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #516 on: January 23, 2013, 08:24:42 pm »

Might make claiming Day 2 more interesting.
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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #517 on: January 24, 2013, 12:07:00 am »

Another thing I thought about in the mod qt is I THINK it's ideal if town gets 2 different powers.

Yeah, absolutely.

Because basically what always happening (provided a Fool doesn't get nightkilled nIght 1), is the Fools come out on Day 2. So you want them to have a maximum differential powers at their disposal, I think.

I disagree. Basically, if you want to vig, you want to vig twice, for parity's sake.
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Jimmmmm

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #518 on: January 24, 2013, 12:10:52 am »

If I'd've been a fool this game, I probably would have taken Neighbouriser as a clear way of backing up a claim. But I think I thought counter-claiming was a lot more likely than it actually is. I think the way to go is Vig, but I also think the way to go for Witches is Bulletproof, because even if it means you're caught, it causes a loss of pace to Town and less Town-directed kills.
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Eevee

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Re: ZMXI: The Fool on the Hill - TOWN WINS - PM for Spec QT.
« Reply #519 on: January 24, 2013, 01:31:44 am »

Gg town, well played!
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Galzria

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Re: ZMXI: The Fool on the Hill (5/9+)
« Reply #520 on: January 24, 2013, 01:41:56 am »

Sorry Eevee, I knew you were scum the moment I said this:

Yeah, across 24 (Including Arcana II) games, Eevee has been scum just 3 times. In his first ever game, M-III, and then twice just recently in ZM-IX and Arcana II. And that's it for "normal" games.

He's rolled scum in RMM as well, but that doesn't count.

Moral of the story - treat Eevee like an IC, and just accept the losses when he rolls scum. Losing only 12.5% of your games to a misplaced faith is really not bad, considering most people average out around a 50% win rate. And the rest the time you know you've got a town buddy to rely on!

Even though that was days before the launch of the game.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20
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