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Author Topic: Fortune Teller/Jester  (Read 5336 times)

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werothegreat

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Fortune Teller/Jester
« on: December 15, 2012, 07:33:01 pm »
+1

This is a cute combo.  Use Fortune Teller to put a Victory card on top of your opponent's deck so that Jester gives them a Curse.

I was only able to do it once here, but it was awesome:

http://dominionlogs.goko.com//20121215/log.505c6195a2e6c78ad2ed5a99.1355617838745.txt
« Last Edit: December 15, 2012, 07:46:55 pm by werothegreat »
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Mic Qsenoch

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Re: Fortune Teller/Jester
« Reply #1 on: December 15, 2012, 07:43:21 pm »
+6

You don't have the right game log.

I used this combo once and my opponent complained about my incredible Jester luck.
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werothegreat

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Re: Fortune Teller/Jester
« Reply #2 on: December 15, 2012, 07:47:16 pm »
+1

Fixed the link.
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Beyond Awesome

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Re: Fortune Teller/Jester
« Reply #3 on: December 15, 2012, 09:56:45 pm »
0

On an unrelated note, I just played a game with Rogue and Feast and kept getting back Feast to gain Wharves and Cities. It was pretty epic, but my opponent resigned just as my engine was going.
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jotheonah

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Re: Fortune Teller/Jester
« Reply #4 on: December 16, 2012, 01:22:50 am »
0

yeah, I got Bureaucrat-Jester combo'ed tonight. One of those things where you're not even mad, you're just impressed.

Of course, the same guy opened Loan-Bureaucrat, which is a bit of a nombo, so it's questionable whether Jester-B-crat was planned or whether he just lucked into it.
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ycz6

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Re: Fortune Teller/Jester
« Reply #5 on: December 16, 2012, 02:06:27 am »
+2

Isn't Jester with a Victory card guaranteed to be on top still worse than Mountebank? Yeah, the opponent can't block, but you clean the top of his deck and don't give a Copper.

I realize "worse than Mountebank" isn't exactly damning, but you kind of expect more out of your two-card combos that need a village.
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werothegreat

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Re: Fortune Teller/Jester
« Reply #6 on: December 16, 2012, 02:34:20 am »
+6

So?  Scout/Wishing Well is worse than Laboratory, but you work with what you have in the kingdom.
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LastFootnote

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Re: Fortune Teller/Jester
« Reply #7 on: December 16, 2012, 02:44:25 am »
0

So?  Scout/Wishing Well is worse than Laboratory, but you work with what you have in the kingdom.

I think under those circumstances I would rather play two Jesters than a Fortune Teller and a Jester. There's a chance I'll hit a Victory or Curse anyway and I get to do twice as much junking/gaining. ycz6 is right that Jester basically undoes Fortune Teller's attack.
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dondon151

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Re: Fortune Teller/Jester
« Reply #8 on: December 16, 2012, 02:49:29 am »
+3

I think under those circumstances I would rather play two Jesters than a Fortune Teller and a Jester. There's a chance I'll hit a Victory or Curse anyway and I get to do twice as much junking/gaining. ycz6 is right that Jester basically undoes Fortune Teller's attack.

Obviously, you play FT - Jester - FT!
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jotheonah

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Re: Fortune Teller/Jester
« Reply #9 on: December 16, 2012, 08:47:28 am »
0

In practice though, you basically just put both attacks in your deck. If either one hits on its own, great. If they both hit, congrats, you just played a witch and witch isn't even on the board. In the game I played there was also saboteur so there were several ways to get extra mileage from topdecking VPs.
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jomini

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Re: Fortune Teller/Jester
« Reply #10 on: December 16, 2012, 01:50:51 pm »
0

A far more insidious combo is Fortune Teller/Rogue if you have alt-VP (excluding vineyards) or cost reducers in play. I've come back from a 6 province/multiple duchy deficit with the latter (granted it was a Kc board and they didn't see that I could hose them with Princess more than they could hose me with Followers). I haven't done it, but I think Fortune Teller/Knights might work out pretty well against Alt-VP.
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chwhite

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Re: Fortune Teller/Jester
« Reply #11 on: December 16, 2012, 02:03:14 pm »
0

http://forum.dominionstrategy.com/index.php?topic=128.msg1251  :P

It's not a world-beater, but it is pretty cute.
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dondon151

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Re: Fortune Teller/Jester
« Reply #12 on: December 16, 2012, 02:17:32 pm »
0

It's also not strong, but if the two cards are in the kingdom and you can play both of them, then it's definitely better than something that sounds comparable like Scout-WW.

The finals match in the US Nationals qualifier that I played had this combo. I think I ignored it, though.
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werothegreat

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Re: Fortune Teller/Jester
« Reply #13 on: December 16, 2012, 03:10:54 pm »
+1

Somewhat a propos: is there ever a case where Jester reveals a Curse, and you'd want to take the Curse yourself?  Maybe Fairgrounds?
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Drab Emordnilap

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Re: Fortune Teller/Jester
« Reply #14 on: December 16, 2012, 03:30:28 pm »
0

Somewhat a propos: is there ever a case where Jester reveals a Curse, and you'd want to take the Curse yourself?  Maybe Fairgrounds?

Fairgrounds, Gardens.

Your hand is Laboratory, King's Court, Ambassador, Watchtower, and you played a village before the Jester. You topdeck the curse with Watchtower, draw it with Laboratory, then King's Court Ambassador to give them three Curses instead of one.
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michaeljb

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Re: Fortune Teller/Jester
« Reply #15 on: December 16, 2012, 04:51:08 pm »
+2

Somewhat a propos: is there ever a case where Jester reveals a Curse, and you'd want to take the Curse yourself?  Maybe Fairgrounds?

Fairgrounds, Gardens.

Your hand is Laboratory, King's Court, Ambassador, Watchtower, and you played a village before the Jester. You topdeck the curse with Watchtower, draw it with Laboratory, then King's Court Ambassador to give them three Curses instead of one.

There is always an edge case. Always.
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DG

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Re: Fortune Teller/Jester
« Reply #16 on: December 16, 2012, 05:41:30 pm »
0

Isn't it better to play a jester, give your opponent a curse, then play the fortune teller to put that same curse on top of the deck?
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Titandrake

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Re: Fortune Teller/Jester
« Reply #17 on: December 16, 2012, 08:49:02 pm »
0

Isn't it better to play a jester, give your opponent a curse, then play the fortune teller to put that same curse on top of the deck?

Assuming you know the top card is a Curse, yes.
My instinct is that if you don't know, you want to do Fortune Teller -> Jester instead of the other way around. Giving Curse seems better than giving Copper and making the top card dead.
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popsofctown

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Re: Fortune Teller/Jester
« Reply #18 on: December 16, 2012, 09:43:03 pm »
+1

So?  Scout/Wishing Well is worse than Laboratory, but you work with what you have in the kingdom.
Laboratory costs more than Scout or Wishing well.  Fortune Teller / Jester involves a 5$ card.


The combo is bad.  It's an incremental improvement over a blind Jester, which can curse without help or get you good cards.
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jotheonah

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Re: Fortune Teller/Jester
« Reply #19 on: December 16, 2012, 09:55:29 pm »
+2

the worst cse scenario when you play a Jester is that it hits a card your opponent wants but you don't want. - games where yours and your opponents' strategies are pretty divergent. So a relevant question is "how big is that chance?" Of course, that was a relevant question when you bought the Jester in the first place.
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WanderingWinder

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Re: Fortune Teller/Jester
« Reply #20 on: December 21, 2012, 06:03:42 pm »
0

This may not be soooooo hot, but the version with Rabble rather than Fortune Teller can be very very potent: http://dominion.isotropic.org/gamelog/201212/16/game-20121216-173438-32fd9f0e.html


Yeah yeah, it's situational. So is *everything* in the game.

ftl

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Re: Fortune Teller/Jester
« Reply #21 on: December 21, 2012, 06:20:03 pm »
0

The rabble version is a lot better because Rabble is an engine component itself, you can build a Village/Rabble engine and just thrown in a jester. Whereas fortune teller is a nondrawing terminal, so you have to get a FT AND a Jester in addition to the engine you'll use to draw them.
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