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Author Topic: Non-Mafia Games Queue  (Read 25118 times)

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ghostofmars

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Re: Non-Mafia Games Queue
« Reply #125 on: July 25, 2014, 08:43:42 pm »

Now that Lewis & Clark has finished, I will be able to mod another game.

Right now, I could envision one of the following games
Le Havre
Lewis & Clark
Russian Railroads
Brass

I would be open to suggestions for other games.

Anyone interested in any of these?
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theorel

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Re: Non-Mafia Games Queue
« Reply #126 on: July 25, 2014, 09:16:17 pm »

(I know this comes as a huge surprise, but) I'm in for any...
Preference would be for Russian Railroads or Brass, since I've never played them and I like learning new games.
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AHoppy

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Re: Non-Mafia Games Queue
« Reply #127 on: August 05, 2014, 11:15:10 am »

I'd probably play le havre  again

SwitchedFromStarcraft

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Re: Non-Mafia Games Queue
« Reply #128 on: November 13, 2014, 01:42:26 pm »

I'd be up for playing:

Pandemic (did this just not have enough interest to continue?)

Acquire (why did the single game I found die without a finish?)
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shraeye

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Re: Non-Mafia Games Queue
« Reply #129 on: November 14, 2014, 10:17:05 am »

is it my turn in that game?
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WalrusMcFishSr

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Re: Non-Mafia Games Queue
« Reply #130 on: November 14, 2014, 10:36:08 am »

I believe it was my turn, and I was waiting on a tile...I PM'd Arch about it and he said that he had accidentally jumbled up the tiles, and it wasn't worth continuing. So that's the story with Acquire
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Joseph2302

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Re: Non-Mafia Games Queue
« Reply #131 on: November 14, 2014, 10:39:20 am »

I'd be up for playing:

Pandemic (did this just not have enough interest to continue?)


I'd be up for this too. Or Resistance/ Resistance:Avalon. Most of the other games I've seen on here I haven't played.
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ghostofmars

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Re: Non-Mafia Games Queue
« Reply #132 on: November 14, 2014, 12:38:33 pm »

I'd be up for Pandemic. The advantage is that the mod could play to if we play without Bioterrorist.
I could mod once the Alchemist game finishes.
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Tables

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Re: Non-Mafia Games Queue
« Reply #133 on: February 24, 2015, 02:05:21 pm »

I recently played the game Amyitis (Rules & Hint sheet link) for the first time, and I think it'd make a good forum game candidate. It's a game which can throw lots of options at you, but which you can plan a few turns ahead, so forum game is great for giving you the time to think about each move. And it's fun!

The game is about building the Hanging Gardens of Babylon. You do this by hiring various workers to do things for you, gaining resources and other things while also managing the caravan travelling around Messopotamia, bringing you upgrades and the plants necessary for the construction. The game is primarily a resource management game, with an emphasis on timing your actions to gain the biggest benefits and to limit opponents.

Any interest? I'll run it if at least three people want in. Note that I'm expecting first time players so don't worry if you haven't played.
« Last Edit: February 24, 2015, 02:06:29 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: Non-Mafia Games Queue
« Reply #134 on: February 25, 2015, 01:01:27 am »

I'd be willing to try.
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Kirian

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Re: Non-Mafia Games Queue
« Reply #135 on: February 25, 2015, 11:51:51 am »

I'm down for it.
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ghostofmars

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Re: Non-Mafia Games Queue
« Reply #136 on: February 25, 2015, 08:06:33 pm »

If it starts after March 7th, I'm /in.
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Joseph2302

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Re: Non-Mafia Games Queue
« Reply #137 on: February 25, 2015, 08:08:40 pm »

I recently played the game Amyitis (Rules & Hint sheet link) for the first time, and then I got pregnant.
FTFY
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Tables

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Re: Non-Mafia Games Queue
« Reply #138 on: February 26, 2015, 02:30:54 am »

I recently played the game Amyitis (Rules & Hint sheet link) for the first time, and then I got pregnant.
FTFY

User was warned for this post

FTFY

Anyway that makes 3, so I'll look at setting up a doc for the game (should be pretty straight forward)
« Last Edit: February 26, 2015, 02:33:36 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Non-Mafia Games Queue
« Reply #139 on: February 28, 2015, 05:11:52 pm »

I made a thing!

There's still almost a week for someone to join, since ghost requested we start next Saturday or later.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: Non-Mafia Games Queue
« Reply #140 on: February 28, 2015, 10:43:47 pm »

Maybe send a PM when it starts.  And the rules?
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ghostofmars

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Re: Non-Mafia Games Queue
« Reply #141 on: March 25, 2015, 05:42:42 pm »

Anyone interested in playing Roads & Boats?

It's a civilization-building/logistic game that plays up to 4 players (more with expansion). The focus is more on planning and less on conflict. I think it is well suited for a forum game, because the long individual turns don't matter so much at the slower pace of a forum game and early turns can be done simultaneously. Furthermore, you start from very little in the beginning so that the complexity increases with your skill (if you are new to the game).

Here a short summary from one review on bgg
Quote
Roads & Boats is a brilliant but slow brain-burner for 1-4 players, with lots of high-quality bits and high replay value. Long-range planning and replanning every turn is rewarded, and it's about logistics more than conflict. Players own the transports to move things around, and anything on those transports, but everything else is up for grabs. Much of the play is simultaneous. An expansion (&cetera) allows for up to six players and added potential weirdness.

Victory points are based mostly on money (stock, coins and gold), but the manufacturing chain required to create these things is lengthy. One can also earn a few VPs by contributing resources to the "Wonder" (like the Cheops historical scenario for Settlers). The completion of the Wonder ends the game, as does a set number of turns.

The rules are 15 pages, but relatively simple, with lots of examples and graphics. It's not the rules that are the brain-burner, but the actual play.
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Twistedarcher

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Re: Non-Mafia Games Queue
« Reply #142 on: November 01, 2015, 01:16:42 am »

Would there be any interest in another try at Nomic?
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faust

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Re: Non-Mafia Games Queue
« Reply #143 on: November 01, 2015, 12:14:35 pm »

Would there be any interest in another try at Nomic?

I'd like to try.
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Jack Rudd

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Re: Non-Mafia Games Queue
« Reply #144 on: November 01, 2015, 03:56:36 pm »

Would there be any interest in another try at Nomic?
Yes.

(Shall we use a different starting ruleset this time? Such that the game doesn't stall if a player refuses to take his turn?)
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Twistedarcher

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Re: Non-Mafia Games Queue
« Reply #145 on: November 01, 2015, 04:55:38 pm »

Yes, I think I'd want a different ruleset. Smaller ideally, where we could start playing the game rather than spending a few months actually fixing the rules.

I'll go through the old ruleset and see what I think is essential and cut everything else, and see if people think that's a good starting point. Do mutable/unmutable rules seem essential or unnecessary?
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Jack Rudd

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Re: Non-Mafia Games Queue
« Reply #146 on: November 02, 2015, 07:06:46 pm »

Mutable/immutable is a nice way to give people an idea of what is "only touch this if you feel you have to", but I'm not especially attached to it if other people think it's unnecessary.
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Jimmmmm

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Re: Non-Mafia Games Queue
« Reply #147 on: November 03, 2015, 03:47:32 pm »

Would there be any interest in another try at Nomic?
Yes.

(Shall we use a different starting ruleset this time? Such that the game doesn't stall if a player refuses to take his turn?)

We actually set that up. I think it's technically still my turn (although anyone can call my turn over at any time). I'd be up for starting a new game. I did have a go at a sensible set of starting rules (not sure if I still think they're sensible) - feel free to use them or not as you wish if you're setting up a new game: http://forum.dominionstrategy.com/index.php?topic=9859.0

I agree that mutable/immutable isn't necessarily necessary, and just made things difficult last time when we wanted to change them.
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Voltaire

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Re: Non-Mafia Games Queue
« Reply #148 on: November 03, 2015, 04:19:32 pm »

100% in. Would also love it if we didn't start a new game and just changed everything in one go, that would be fun. But anyway.
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Jimmmmm

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Re: Non-Mafia Games Queue
« Reply #149 on: November 03, 2015, 04:25:05 pm »

100% in. Would also love it if we didn't start a new game and just changed everything in one go, that would be fun. But anyway.

I think it's been long enough that there will be people who were playing that will no longer be. Best to start a new game I think.
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