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Author Topic: An idea inspired by a post in general  (Read 2408 times)

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An idea inspired by a post in general
« on: December 11, 2012, 12:00:20 pm »
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Counting House $5
Choose your draw or your discard pile. Look through this pile, reveal any number of Copper cards from it, and put them into your hand.
If you have chosen your draw pile, shuffle it.

This inspired a new idea for a card. I don't know exactly how it would work, but something like this:

[Card X] - $5
+2 actions
Name a card. Look through your deck, reveal any number of copies of it and discard them. Then, shuffle your deck.

I'm not really sure about it's power level. It's swingy, just like Counting House, because it depends on when in your deck you draw it, but I suspect more powerful in general (it does combo with CH though!). For example, get this right after reshuffling, and discard your three Estates. Or even discard all the remaining coppers once your deck is sufficiently good, if you want an engine. It has some potential combos, e.g. Scrying Pool, Counting House, but I wonder if in general it'd be interesting enough.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Dsell

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Re: An idea inspired by a post in general
« Reply #1 on: December 11, 2012, 01:24:32 pm »
+2

This is the god of tunnel enablers.
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LastFootnote

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Re: An idea inspired by a post in general
« Reply #2 on: December 11, 2012, 01:40:36 pm »
+2

As an online-only card, it's an interesting concept. As a real life card, it's completely impractical.

With almost all the official cards that prompt a reshuffle (Chancellor, Scavenger, Inn), the reshuffle is very likely to happen during your clean-up phase, which means that usually the next player can start taking his/her turn while you reshuffle. Chancellor and Scavenger are terminal, and usually they're the last Action you play. Under most circumstances, you're gaining Inn by buying it, so again the reshuffle can usually happen while your opponent plays.

Usually when you play an engine, you have to reshuffle mid-turn, but usually only once per turn. Can you imagine playing an engine where you also had to shuffle every time you played a village? That would get tedious very quickly.
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Re: An idea inspired by a post in general
« Reply #3 on: December 11, 2012, 02:03:52 pm »
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As an online-only card, it's an interesting concept. As a real life card, it's completely impractical.

With almost all the official cards that prompt a reshuffle (Chancellor, Scavenger, Inn), the reshuffle is very likely to happen during your clean-up phase, which means that usually the next player can start taking his/her turn while you reshuffle. Chancellor and Scavenger are terminal, and usually they're the last Action you play. Under most circumstances, you're gaining Inn by buying it, so again the reshuffle can usually happen while your opponent plays.

Usually when you play an engine, you have to reshuffle mid-turn, but usually only once per turn. Can you imagine playing an engine where you also had to shuffle every time you played a village? That would get tedious very quickly.

Yeah, this is true. If you had multiple of them in hand, then that would reduce shuffling, but yeah it's an issue.

This is the god of tunnel enablers.

Oh gosh, didn't think of that.

Maybe to fix this issue the card could set aside instead of discarding, and then discard all the set aside cards in your cleanup phase. This also means if you go through your deck then you won't have to worry about having crap going into your deck.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

SirPeebles

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Re: An idea inspired by a post in general
« Reply #4 on: December 11, 2012, 05:28:50 pm »
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This would also be amazing versus Curses.  Combos well with Rats too.  Not as effective versus Ruins, or with Shelters.
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cluckyb

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Re: An idea inspired by a post in general
« Reply #5 on: December 11, 2012, 06:56:38 pm »
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Tunnels could be circumvented by simply phrasing "set aside" and then "put the set aside cards in your discard pile"

I still agree it might be too good of a curse counter. With Chancellor, getting it at the start of a deck cycle isn't that much different towards getting it at the end. I mean, its still just +2 if you get it when you don't have a deck, but other than that its usefulness depends more on your deck structure.

With this card, its amazing if you get it your first hand after a shuffle. Bam, no more curses for a while. Oh look, I got two of them? Guess no more coppers as well. Should be some fun turns ahead.

Maybe "Name a card. Reveal cards from your draw pile until you reveal a copy of your named card, setting cards aside as you do so. Put all the set aside cards into your discard pile" would work. That is still superior to the Chancellor but is far less swingy.
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Re: An idea inspired by a post in general
« Reply #6 on: December 11, 2012, 07:20:14 pm »
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I'm not really concerned about this card being swingy. It's modelled after Counting House after all.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: An idea inspired by a post in general
« Reply #7 on: December 12, 2012, 05:06:13 am »
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Make it +2$ and not +2 Actions, now it should be way more interesting, but then it would be more similar to Chancellor/Scavenger.

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Re: An idea inspired by a post in general
« Reply #8 on: December 12, 2012, 10:08:41 am »
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Make it +2$ and not +2 Actions, now it should be way more interesting, but then it would be more similar to Chancellor/Scavenger.

Chancellor has two main uses as I see it.  It prevents your cards in play from missing a reshuffle.  It gets your newly gained cards into circulation immediately.  As a fringe third case, it lets you reposition your Stashes.

Card X here instead focuses on increasing the density of good stuff in your remaining deck.  In this way, it really has more in common with the on-gain effect of Inn.

Hey, maybe that could work out better?  Make this effect "on-gain".  Or would that just make it too similar to Inn?
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Re: An idea inspired by a post in general
« Reply #9 on: December 12, 2012, 11:17:59 am »
+1

Hmm... maybe if the terminal bonus was changed, that could work.

[Thing] - $3
Action
+$2
---
When you gain this, name a card. Look through your deck and put any number of the named card into your discard pile. Then shuffle your deck.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: An idea inspired by a post in general
« Reply #10 on: December 12, 2012, 11:37:05 am »
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Hmm... maybe if the terminal bonus was changed, that could work.

[Thing] - $3
Action
+$2
---
When you gain this, name a card. Look through your deck and put any number of the named card into your discard pile. Then shuffle your deck.

I like this much better.
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