I must agree, these were awsome games against a friendly and sincere opponent. Especially thank you Antonidas for telling me what would happen if I played possession in a possessed turn. Otherwise I would probably have tried it just to find out if I could possess myself.
Antonidas defeats Psyduck 4-1
Game 1 (A 33 - P 23): A board with lots of powerful attacks that were mostly ignored. We followed very similar strategies, though I think my stashes gave me a slight edge.
I really wasn't sure what to do with so many attacks, but realized there would be lots of junk (either dealt by Mountebank or Sea Hag). Thus Masq seemed strong, and we both ignored Ghost Ship and only got one Margrave each late for +Buy. Yet, I don't see what would have been optimal play here. Perhaps Stash was strong, I also think Loan helped cleaning out Copper.
I guess I also wasn't that lucky with my Mountebanks. I could deal out junk in only 40% of plays (4/10), while Antonidas hit me in 100% of plays (5/5).
Game 2 (A 64 - P 30): Lots of different strategic interactions here. Psyduck opted for HT/gardens while I chapeled into tournaments; my unopposed tournaments just ended up being too fast.
100% agreed. Although I didn't play it well, HT/Gardens seems just to be too slow without support. Antonidas won that game by choosing a better strategy.
Game 3 (A 35 - P 43): University/vineyard stood out in this one, although there's no +buy. I moved all-in on actions but didn't start picking up the vineyards themselves until too late. Meanwhile Psyduck ended up with a very effective hybrid strategy.
Actually, I was surprised in the end to see Vineyards being worth more than Provinces. I'm not sure if I had won if I had bought Vineyards over Provinces though, as buying Provinces gave me an early lead without risking premature three-piling.
For me this was the funniest match. Not because I won, but because University/Hunting Party worked way much better than I had expected, with Caravans providing additional fuel.
Game 4 (A 44 - P 27): The least interesting game, as vault BM comfortably outraced governors. My hoard buy probably should have been a gold or another vault.
Outplayed #2. When I realized that my Governors kind of supported his BM deck, it was already too late.
Game 5 (A 51 - P 40): A really tense game! The likely-dominant hamlet/wharf/conspirator engine was complicated by the presence of possession and vineyards. My early quarry gave me a big lead on engine-building, but Psyduck countered with a very early possession. A good bit of back-and-forth followed, until turn 15 when Psyduck was one buy short of piling out the great halls for the win on my possessed turn! I don't know if I've ever been more nervous in a dominion game. I was so rattled that I missed my own ability to three-pile while ahead on my own turn... But fortunately for me Psyduck got a subpar turn and couldn't take the lead, and I could end it on turn 16.
Yeah, that game was really exciting. I was fairly happy with my early Possession and felt I was on the right track. Then I stopped thinking. Play a Hamlet .. discard a card .. gain an action .. play a Wharf .. a nice there's a Possession, but also a Wharf .. I'm gonna play the Wharf first to get more cards, then Possession .. playing the Wharf .. clicking on Possession .. nothing happens .. clicking again .. looking at the action counter .. 0 .. *sigh*. That happened in turn 13. In turn 15 I could play Possession again, and then tried to end it on piles by buying Great Halls. Well, I left one, and had basically lost then. Feels like being an absolute noob, and that's indeed not so much from the truth.
But I learned a lot from these games!
Psyduck was a wonderful opponent, and I think we both learned a lot from the match. Thanks for the great games!
The same to you, hope to play against you soon again.