I think you want to open YW-GH (maybe as player 2 if you see your opponent do something particular, you can adjust this a slight bit on turn 2...). Really race the GH for a good while, pick up a few xroads. Eventually you want other villages, but not too soon. Your big issue is that your big draw card is crossroads, and goons will disrupt that. Of course, SCOUT CAN HELP. But I just can't really believe in that. So I actually think you don't want to wait around too long for big mega-goons hands - you're going to be pretty lucky to get even triples. Well... you can't get it reliably, but as we all know, getting it just once can be huge. On the other hand, a single hand of three is worth how many more spread-out hands? And you certainly want lots of SR and such as well. And the more I think, the more you really want to win the GH split. On the other hand, you don't want to piledrive them or something while your opponent plays money/goons. So you have to be somewhat reactive. But you MIGHT actually go for GH/GH here. Obviously at some point go xroads (maybe over silver). If your opp skimps on GH, go YW to punish. But anyway, yeah, very reactive and interactive.