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Author Topic: First small Guilds Spoiler  (Read 53553 times)

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LastFootnote

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First small Guilds Spoiler
« on: December 07, 2012, 04:48:58 pm »
+3

I mined these placeholder card names from onigame's new Dominion Set Generator.

BEguild ($4)
CBguild ($5)
CVguild ($5)
DNguild ($2)
EPguild ($3)
GPguild ($3)
HVguild ($5)
IFguild ($4)
NHguild ($5)
NJguild ($2)
TPguild ($5)
UWguild ($4)
UYguild ($4)

Looks like Guilds will have 13 cards, as expected. Anybody want to waste some time guessing what these names could be abbreviations for?
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SirPeebles

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Re: First small Guilds Spoiler
« Reply #1 on: December 07, 2012, 04:52:39 pm »
0

CV and HV could be villages.
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theory

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Re: First small Guilds Spoiler
« Reply #2 on: December 07, 2012, 05:00:55 pm »
0

Unless Donald X. radically renamed every card in the set, I think you are reading a little too much into this :)
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werothegreat

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Re: First small Guilds Spoiler
« Reply #3 on: December 07, 2012, 06:48:20 pm »
+1

Unless Donald X. radically renamed every card in the set, I think you are reading a little too much into this :)

As in, these literally are placeholder names, and nothing to do with the final names?  It does seem odd that they would all be two-word names.
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Re: First small Guilds Spoiler
« Reply #4 on: December 07, 2012, 09:26:09 pm »
+3

Unless Donald X. radically renamed every card in the set, I think you are reading a little too much into this :)

As in, these literally are placeholder names, and nothing to do with the final names?  It does seem odd that they would all be two-word names.

It also seems crazy that every single card would end in "guild."
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Re: First small Guilds Spoiler
« Reply #5 on: December 07, 2012, 09:41:24 pm »
0

Seems like a reasonable distribution of costs.
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werothegreat

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Re: First small Guilds Spoiler
« Reply #6 on: December 08, 2012, 01:36:53 am »
+1

I expect lots and lots of text on these.  I want complicated cards.
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Re: First small Guilds Spoiler
« Reply #7 on: December 08, 2012, 03:28:57 am »
+12

UW is clearly the Ugly Witch we've all been waiting for.
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Re: First small Guilds Spoiler
« Reply #8 on: December 08, 2012, 04:45:34 am »
0

Huh, I was expecting the box art/flavor text. We still have no idea when that might show up?

I notice theory says nothing about whether the distribution of costs is correct or not. :)

Seriously though, looking at the set generator -- sorry if this is a dumb question, but what reason do we have to think this is reliable? Is onigames among the people with inside information?  Also where did you find these on there?  I can force one in a set knowing the name now, but how did you find them originally?
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Re: First small Guilds Spoiler
« Reply #9 on: December 08, 2012, 06:42:27 am »
0

I can force one in a set knowing the name now, but how did you find them originally?
It wasn't respecting the list of sets you asked it to choose from, so it came up with these fairly often when you asked for a random Kingdom.
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ShinKyo

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Re: First small Guilds Spoiler
« Reply #10 on: December 08, 2012, 10:53:57 am »
+1

UW is clearly the Ugly Witch we've all been waiting for.
Wouldn't that be like dead corpse? ;)
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Watno

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Re: First small Guilds Spoiler
« Reply #11 on: December 08, 2012, 11:17:41 am »
+3

I thik we'll all be BEguild by this expansion.
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SwitchedFromStarcraft

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Re: First small Guilds Spoiler
« Reply #12 on: December 08, 2012, 11:21:12 am »
0

BEwitched as well, no doubt. (Apologies to Lorenz Hart)
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Re: First small Guilds Spoiler
« Reply #13 on: December 08, 2012, 12:28:13 pm »
+1

Huh, I was expecting the box art/flavor text. We still have no idea when that might show up?

I notice theory says nothing about whether the distribution of costs is correct or not. :)

Seriously though, looking at the set generator -- sorry if this is a dumb question, but what reason do we have to think this is reliable? Is onigames among the people with inside information?  Also where did you find these on there?  I can force one in a set knowing the name now, but how did you find them originally?

It was programmed by one of the original Dominion playtesters.
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Re: First small Guilds Spoiler
« Reply #14 on: December 09, 2012, 03:50:44 pm »
0

Ah, OK. I figured it was something like that but I'm not really familiar. Thanks.
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Re: First small Guilds Spoiler
« Reply #15 on: December 10, 2012, 09:12:44 am »
+3

Ah, OK. I figured it was something like that but I'm not really familiar. Thanks.
You seem like an herbalist.
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Beyond Awesome

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Re: First small Guilds Spoiler
« Reply #16 on: December 10, 2012, 07:37:47 pm »
+1

Two $2's in a small set. Interesting.
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werothegreat

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Re: First small Guilds Spoiler
« Reply #17 on: December 11, 2012, 01:12:28 am »
+1

Two $2's in a small set. Interesting.

There's also no $6.
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Re: First small Guilds Spoiler
« Reply #18 on: December 11, 2012, 01:59:44 am »
+1

Two $2's in a small set. Interesting.

There's also no $6.

Yah. That is also interesting. It is the mini-expansion to Seaside!
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Tables

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Re: First small Guilds Spoiler
« Reply #19 on: December 11, 2012, 09:38:32 pm »
0

Two $2's in a small set. Interesting.

I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

LastFootnote

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Re: First small Guilds Spoiler
« Reply #20 on: December 11, 2012, 10:41:35 pm »
0

Two $2's in a small set. Interesting.

I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.

Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.

Beggar
Poor House
Squire
Vagrant
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werothegreat

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Re: First small Guilds Spoiler
« Reply #21 on: December 12, 2012, 12:09:46 am »
+3

Two $2's in a small set. Interesting.

I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.

Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.

Beggar
Poor House
Squire
Vagrant

He was referring to $6 cards.  And Adventurer is not terrible.  You just have to get rid of your Coppers.  Then it's orgasmitastic.

Dark Ages only has two $6's because it has a focus on cheap.  It seems Guilds is also focusing on cheap, because Alchemy and Cornucopia both had only one $2, and each had a $6 (Alchemy's being qualified).

Or it could just be that's how the pricing turned out in testing.  If you want expensive cards, buy Prosperity.
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LastFootnote

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Re: First small Guilds Spoiler
« Reply #22 on: December 12, 2012, 12:16:01 am »
0

Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.

Beggar
Poor House
Squire
Vagrant

He was referring to $6 cards.

Ah, whoops! Sorry about that.   :-[
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ConMan

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Re: First small Guilds Spoiler
« Reply #23 on: December 12, 2012, 06:37:31 pm »
+6

If you want expensive cards, play Magic: The Gathering.
Fixed it for you :)
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Re: First small Guilds Spoiler
« Reply #24 on: December 12, 2012, 08:19:24 pm »
0

Two $2's in a small set. Interesting.

I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.

Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.

Beggar
Poor House
Squire
Vagrant

He was referring to $6 cards.  And Adventurer is not terrible.  You just have to get rid of your Coppers.  Then it's orgasmitastic.

'Just'. And it takes a lot of effort to make Adventurer worth more to you than Gold (factoring in the cost of it being terminal)

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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