Hi all - just found this thread. Can't find interview but just thought I'd add my view.
First of all congrats to Donald X. for such a cool game - my wife and I have been playing it with 2-3 other people for 18 months now. We bought all the sets pretty early on and are pretty satisfied with the cards.
What I really like is that most cards go happily with most other cards (unlike, say, munchkin where throwing too many sets together can make for lots of cards unable to interact with each other). The only exception really is Alchemy. Love the idea, just feel there are not enough cards needing potions to buy them over repeated gameplay, so my one wish would be some extra Alchemy cards to give that set a bit of oomph.
I found Dark Ages and Hinterlands offered some really entertaining cards to play with and have my vote as most fun expansions FWIW....also does someone have a link to the interview?
cheers
Cas Liber
`
I think this is only true for Transmute and Philosopher's Stone, maybe a bit for Golem because 4P is quite steep.
All of the other cards are definitely good enough that you'd get a Potion just for them. Alchemist is also sometimes skippable, but I don't have many issues with it if it's the only Potion card.
What I mean is: Scrying Pool, Apothecary, University, Familiar, Possession, Alchemist and Vineyards will see about the same amount of play whether there are any other Potion costing cards or not. They are not really influenced by it, rather they're influenced by other factors in the kingdom.
Alchemy has this semi-official rule to include at least 3 Potion-costers if you're playing with a Potion-coster: I think if you've randomly selected Transmute, Philosopher's Stone or Golem, you should include at least one other Potion-coster to make the kingdom more fun.