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Author Topic: When you buy too many King's Court's and not enough Adventurer!  (Read 1261 times)

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ednever

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thirtyseven

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Re: When you buy too many King's Court's and not enough Adventurer!
« Reply #1 on: December 06, 2012, 11:28:02 pm »
0

Really weak board, besides KC... best you could possibly do is KC-Adventurer or KC-Coppersmith... no attempt at the latter? :D
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I'm only a mid-level player, so I may be wrong...

ftl

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Re: When you buy too many King's Court's and not enough Adventurer!
« Reply #2 on: December 06, 2012, 11:41:39 pm »
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KC/Coppersmith isn't so great unless you have a way of ensuring that you have more than two coppers in your hand.

KC/adventurer is actually pretty reasonable, it's got a very very high chance of finding you your Plats, and with no +buy, a single-colony turn is the best you're aiming for anyway.
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jonts26

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Re: When you buy too many King's Court's and not enough Adventurer!
« Reply #3 on: December 06, 2012, 11:49:02 pm »
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With +buy you'd have a fantastic engine KC/KC/Adventurer/Coppersmith/Coppersmith using warehouse/spy to find the combo.
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ehunt

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Re: When you buy too many King's Court's and not enough Adventurer!
« Reply #4 on: December 07, 2012, 12:58:09 am »
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Adventurer is pretty decent on colony boards.
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KingsSkort

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Re: When you buy too many King's Court's and not enough Adventurer!
« Reply #5 on: December 08, 2012, 02:30:03 pm »
+1

This was funny:

— ednever's turn 26 —
ednever plays a King's Court.
... and plays a King's Court.
... ... and plays an Adventurer.
... ... ... revealing a Copper, a King's Court, a Province, a Lighthouse, and a Copper.
... ... ... discarding the King's Court, the Lighthouse, and the Province.
... ... ... putting the 2 Coppers into the hand.
... ... and plays the Adventurer again.
... ... ... (ednever reshuffles.)
... ... ... revealing a Copper, a Colony, a Province, a Duchy, an Estate, and a Copper.
... ... ... discarding the Colony, the Duchy, the Estate, and the Province.
... ... ... putting the 2 Coppers into the hand.
... ... and plays the Adventurer a third time.
... ... ... revealing a Warehouse, a Copper, an Estate, a King's Court, a Duchy, a Spy, a Shanty Town, an Estate, a King's Court, a Spy, and a Copper.
... ... ... discarding the 2 King's Courts, the Duchy, the 2 Estates, the Shanty Town, the Warehouse, and the 2 Spies.
... ... ... putting the 2 Coppers into the hand.
... and plays the King's Court again.
... ... but plays no action with it.
... and plays the King's Court a third time.
... ... but plays no action with it.
ednever plays 7 Coppers.
ednever buys a Duchy.
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