Boasting.
When the game starts the post below will show the character/weapon combinations available. Here's how we'll do boasting. Let's use players Alice, Bob, and Carol
Alice goes first
Alice decides to take the ninja with a bow, she declares this along with any boasts she wishes to add (she does not have to)
Next Bob decides to take either a different hero or the ninja, if he takes the ninja he MUST add a boast. Boasting continues till all have a hero.
Example
Alice takes ninja with a bow without breakfast
Bob takes ninja with a bow without breakfast, and hopping on one foot
CAROL takes Priest with a staff
Alice takes Priest with a staff, with a hang over
Carol takes Barbarian with a dagger.
NOTE: Each hero can only have 1 of each type of boast
Combat. Once the Encounter is up before rolls are posted.
Use Weapon Token and Use Class Token are the respective ways to use your ability
Combat. After rolls are posted
Use Weapon Token and Use Class Token are the respective ways to use your ability
It is important to know when you can use your ability.
The Boasts
While Juggling - After rolling subtract 1 from the total, Start with half as many weapon tokens as normal
With a Hangover - Roll 1 Less Die, -4 Defense, Discard this boast when you Kill your first Monster
One Arm Tied Behind Back - Any die's showing 1 and 2 are ignored treating them as 0's
Blindfolded - If you both kill & dodge the monster score 1 less gold.
Hopping on One Leg - -2 Defense
Without Breakfast - Start with 1 wound.
The Cast
Pairings
Necromancer with a Sack Of Loot
Thief with a Demonic Blade
Priest with a Sword
Ninja with a Spiked Shield
Wizard with a Cleaver
Warlord with a Staff
Descriptions
Necromancer
Defence: 16
Class Tokens: 2
Ability: Hero has all class abilities of all heroes that have died on previous turns
Sack of Loot
Dice: 3
Weapon Tokens: 0
Ability: Start with 1 Gold. +Attack equal to the gold you have
Thief
Defence: 13
Class Tokens: 2
Ability: Spend a token to dodge a monster
Demonic Blade
Dice: 4
Weapon Tokens: 0
Ability: Whenever you kill a monster gain a weapon token. Before rolling spend a token to roll 2 extra dice this turn
Priest
Defence: 14
Class Tokens: 2
Ability: Spend a token at the start of the encounter to heal 1 wound and you can't use weapon tokens this turn.
Sword
Dice: 4
Weapon Tokens: 2
Ability: Spend a token for +3 defence this turn
Ninja
Defence: 17
Class Tokens: 0
Ability: Start with 2x as many weapon uses
Spiked Shield
Dice: 4
Weapon Tokens: 2
Ability: +1 Defence. Spend a token after rolling to kill a monster that damaged you
Wizard
Defence: 15
Class Tokens: 2
Ability: Before rolling spend a token to skip an encounter completely. (Ignoring all of its text)
Cleaver
Die: 1
Weapon Tokens: 0
Ability: After rolling multiply the total by 4
Warlord
Defence: 12
Class Tokens: 2
Ability: +1 dice
Ability: After rolling Spend a token to roll an extra die
Staff
Dice: 3
Weapon Tokens: 4
Ability: Before rolling spend a token to get either +2 dice or +6 defence this turn
Note: If the ability does not say spend a token it is a static ability.