Generic topic title is generic.
[No name]
Action - $5
+$2
Reveal cards from your deck until revealing five cards that are each either action or treasure cards. Put those cards back on top of your deck in any order. Put the other revealed cards into your hand.
The idea is to be a more viable scout variant. I've had this idea floating around for a while, was hoping to submit it in the kingdom design contest (as everyone loves scout variants!), but the opportunity never arose. This ensures that your next turn is curse and victory free (excluding multi-type cards), and will draw some victory cards into your hand. I'm not sure if it's really worth $5, I think a lot of the time it probably isn't, but if it's drawing say 1-2 victory cards on average, then that's probably worth the cost. And I guess in heavy green decks it would be very strong.
Aristocrats
Action - $6
+$4
+1 buy
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While this is in play, you may not buy cards costing $4 or less.
That's a pretty powerful action effect. $4 cash, right there, and a buy to go with it. But the catch is, the aristocracy wouldn't be seen dead buying trinkets, no, they're going straight for the Grand Market and acquiring Provinces. I think this would be a good $6, decent in big money, but you'd have to be careful with it in an engine.