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Author Topic: TTA II: Not quite as civilized - Tables wins!  (Read 55097 times)

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Jorbles

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #50 on: December 09, 2012, 04:59:47 pm »

Civil Actions:
Play Homer
Play Rich Land to Build a Mine
Increase Population
Take Colossus


Military Actions:
Build a Warrior
Take card
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Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #51 on: December 09, 2012, 05:10:57 pm »

Jorbles produces 3 resources on bronze and 2 food on agriculture, as well as 1 science and 2 culture. Jorbles draws 1 military card (check "Military hand" tab in your sheet). (btw, you don't need to explicitely say that you draw military cards with your remaining military actions).
Card row is refreshed (Revolutionary Idea (A) is removed).

Turn: 3
Current Player: cayvie
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

ipofanes
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2

Jorbles
Culture: 2 (+2)
Science: 2 (+1)
Strength: 2


Card row:
1 CA: Library of Alexandria (A) (removed at end of turn)
1 CA: Hammurabi (A)
1 CA: Patriotism (A)
1 CA: Work of Art (I)
1 CA: Printing Press (I)
2 CA: Theology (I)
2 CA: Alchemy (I)
2 CA: Warfare (I)
2 CA: Frugality (I)
3 CA: Swordsmen (I)
3 CA: Mineral Deposits (I)
3 CA: Genghis Khan (I)
3 CA: Great Wall (I)
Civil cards remaining: 45

Current Events: 6
Next event: Age A
Military cards remaining: 42
Future events: 0
Details: Full spreadsheet

Current Player: cayvie
« Last Edit: December 09, 2012, 05:15:34 pm by Watno »
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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #52 on: December 09, 2012, 05:18:06 pm »

As a reminder, you can now take political actions. Go kill people Cayvie!
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #53 on: December 09, 2012, 05:45:27 pm »

As a reminder, you can now take political actions. Go kill people Cayvie!

On that note: please remember, when you play an event/territory it is added to the future events deck face-down and the top event of the current events pile is triggered. Do not state in the the thread which event/territory you played (or even wether it was a territory instead of an event), but PM me the card you add to the pile.
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cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #54 on: December 09, 2012, 07:06:32 pm »

Oh right that's how I was going to do it; military actions are not civil actions!

Political Actions: none

Civil Actions
Play Aristotle
Play Frugality (increasing population and gaining 1 food)
Take Printing Press into hand (gaining 1 science from Aristotle)
Play Printing Press (spending all 3 science points)

Military Actions
Play Tactics: Fighting Band
Make an Infantry Warrior, organizing my 2 warriors into a Fighting Band
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Galzria

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #55 on: December 09, 2012, 07:13:42 pm »

Aristotle, the great military commander!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #56 on: December 09, 2012, 07:14:14 pm »

Aristotle, the great military commander!

haha galz i feel a sense of kinship with you reading the other game

we're both totally in over our heads here
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #57 on: December 09, 2012, 07:18:09 pm »

cayvie produces 3 resources on bronze and 2 food on agriculture, as well as 1 science. Consumption is 1 food. cayvie draws no military cards.
Card row is refreshed (Library of Alexandria is removed).

Turn: 3
Current Player: ipofanes
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 1 (+1)
Strength: 3

ipofanes
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2

Jorbles
Culture: 2 (+2)
Science: 2 (+1)
Strength: 2


Card row:
1 CA: Hammurabi (A) (removed at end of turn)
1 CA: Patriotism (A)
1 CA: Work of Art (I)
1 CA: Theology (I)
1 CA: Alchemy (I)
2 CA: Warfare (I)
2 CA: Frugality (I)
2 CA: Swordsmen (I)
2 CA: Mineral Deposits (I)
3 CA: Genghis Khan (I)
3 CA: Great Wall (I)
3 CA: Bread and Circuses (I)
3 CA: Mineral Deposits (I)
Civil cards remaining: 43

Current Events: 6
Next event: Age A
Military cards remaining: 42
Future events: 0
Details: Full spreadsheet

Current Player: ipofanes
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cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #58 on: December 09, 2012, 07:24:24 pm »

oh god i have a discontent worker how did that happen

calm down
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Tables

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #59 on: December 09, 2012, 07:27:31 pm »

Because you've increases population twice.

At this point in the game, it's nothing to worry about. That warning is big and red, but as long as you have the spare worker, it's no problem. Especially, no Age A events punish you for discontent workers, so essentially, you have one worker who's now giving you a happiness, for free, and so you can get another 3 workers without worry. That's not too bad, right?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #60 on: December 09, 2012, 07:29:15 pm »

Aristotle, the great military commander!

haha galz i feel a sense of kinship with you reading the other game

we're both totally in over our heads here

You're telling me! I like the Aristotle opening though. :P
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #61 on: December 09, 2012, 07:30:10 pm »

Discontent worker means you have one less happy face than required. However, as long as you dont have more discontent workers as unused workers, this is not a problem. The list of how many happy faces you need for each number of workers left on your population bank is shown on the overview sheet.
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cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #62 on: December 09, 2012, 07:34:16 pm »

my workers should be proud to serve under aristotle and his wondrous letter machine
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #63 on: December 09, 2012, 07:36:02 pm »

I think they're just angry that they're an uncultured civilisation.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #64 on: December 09, 2012, 07:42:31 pm »

whoa wait

you get the bonus of wonders while they're still being constructed?
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #65 on: December 09, 2012, 07:43:43 pm »

oh, no, jorbles just has 2 strength because he built a warror
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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ipofanes

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Re: TTA II: Not quite as civilized - Turn 3, Age I
« Reply #66 on: December 10, 2012, 01:39:01 am »

Pass political phase

Elect Moses as leader
Increase Population
Play Engeneering Genius and build first stage of Pyramids
Play Ideal Building Site and build Philosophy
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Jorbles

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #67 on: December 10, 2012, 01:59:59 am »

oh, no, jorbles just has 2 strength because he built a warror

because I built a cultured warrior. My warriors sip tea and go to the theatre.
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cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #68 on: December 10, 2012, 02:13:23 am »

oh, no, jorbles just has 2 strength because he built a warror

because I built a cultured warrior. My warriors sip tea and go to the theatre.

you should get on inventing the theater then
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Watno

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Re: TTA II: Not quite as civilized - Turn 3, Age I
« Reply #69 on: December 10, 2012, 07:41:22 am »

ipofanes produces 2 food, 3 resources, 2 science and draws 2 military cards.
Card row is refreshed (Hammurabi is removed).

Turn: 3
Current Player: Tables
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 1 (+1)
Strength: 3

ipofanes
Culture: 0 (+0)
Science: 4 (+2)
Strength: 1

Tables
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2

Jorbles
Culture: 2 (+2)
Science: 2 (+1)
Strength: 2


Card row:
1 CA: Patriotism (A) (removed at end of turn)
1 CA: Work of Art (I)
1 CA: Theology (I)
1 CA: Alchemy (I)
1 CA: Warfare (I)
2 CA: Frugality (I)
2 CA: Swordsmen (I)
2 CA: Mineral Deposits (I)
2 CA: Genghis Khan (I)
3 CA: Great Wall (I)
3 CA: Bread and Circuses (I)
3 CA: Mineral Deposits (I)
3 CA: Engineering Genius (I)
Civil cards remaining: 42

Current Events: 6
Next event: Age A
Military cards remaining: 40
Future events: 0
Details: Full spreadsheet

Current Player: Tables
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Re: TTA II: Not quite as civilized - Turn 3, Age I
« Reply #70 on: December 10, 2012, 12:01:09 pm »

Play Age I event
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: TTA II: Not quite as civilized - Turn 3, Age I
« Reply #71 on: December 10, 2012, 12:16:27 pm »

Takes gets 1 culture.
Event is Development of Science, everyone gets 2 science.
Spreadsheet will be updated when I'm home.
« Last Edit: December 10, 2012, 12:17:49 pm by Watno »
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Re: TTA II: Not quite as civilized - Turn 3, Age I
« Reply #72 on: December 10, 2012, 12:25:27 pm »

This all sounds vaguely familiar.

Also that's a little boon towards what I wanted to do.

Increase population
Build Farm
Build Wonder stage (1)
Take Alchemy
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: TTA II: Not quite as civilized - Turn 3, Age I
« Reply #73 on: December 10, 2012, 12:59:13 pm »

I wanted Alchemy :( but deep down I knew you were going to take it.
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Re: TTA II: Not quite as civilized - Turn 3, Age I
« Reply #74 on: December 10, 2012, 01:02:13 pm »

Man, Alchemy for 1 CA, that was just too good to be true. From my (limited) experience, it's one of the big three Age I techs: Iron, Knights and Alchemy. Of course it always depends on the kingdom civilisation you're building but all of those are really good a lot of the time.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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