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Author Topic: Vigilante: Attacks keep it in business  (Read 2226 times)

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NoMoreFun

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Vigilante: Attacks keep it in business
« on: December 02, 2012, 09:44:44 am »
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Vigilante
Action-Duration - $4
Gain a card costing up to $5
At the start of your next turn, trash this card.
---
Discard this from play when an attack card is played


If nobody's attacking anyone, then he goes out of business.

The idea is, instead of receiving a penalty, you can receive a less harsh penalty from somebody else's attack.  I think the wording works due to the lose track rule. Triggering off your own attacks is a nice bonus, but since they're either also terminal or not very strong, it will be a tough setup. I used the effect of feast (which this card is strictly better than) to demonstrate the concept; suggestions for the bonus without attacks in play are welcome (I was thinking a terminal +$4 for $5)
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One Armed Man

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Re: Vigilante: Attacks keep it in business
« Reply #1 on: December 02, 2012, 11:34:11 am »
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Right now, it is too similar and better than Feast.
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Archetype

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Re: Vigilante: Attacks keep it in business
« Reply #2 on: December 02, 2012, 03:53:34 pm »
+1

I thought the card would be something like this:

Vigilante
Action/Attack $4
Target 1 player. That player dies.
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Archetype

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Re: Vigilante: Attacks keep it in business
« Reply #3 on: December 02, 2012, 03:56:19 pm »
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But more seriously, it's a much better Feast. The interaction with Attack cards is cool and novel, but maybe it would be better as an Attack itself, maybe like this:

Vigilante
Action/Attack $5

Each other player discards down to 4 cards in their hand. Gain a card costing up to $5
At the start of your next turn, trash this card.
--
Discard this from play when an attack card is played.
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SirPeebles

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Re: Vigilante: Attacks keep it in business
« Reply #4 on: December 02, 2012, 04:03:19 pm »
+3

It seems that you're relying on the "lose track" rule to prevent Vigilante from trashing itself if an attack is played.  That rule is a hair esoteric though, so I feel like it would be less confusing to be bit redundant and say "At the start of your next turn, if this card in play trash it."
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NoMoreFun

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Re: Vigilante: Attacks keep it in business
« Reply #5 on: December 02, 2012, 06:08:00 pm »
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Right now, it is too similar and better than Feast.

I used the effect of feast (which this card is strictly better than) to demonstrate the concept; suggestions for the bonus without attacks in play are welcome (I was thinking a terminal +$4 for $5)
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eHalcyon

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Re: Vigilante: Attacks keep it in business
« Reply #6 on: December 02, 2012, 06:50:41 pm »
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But more seriously, it's a much better Feast. The interaction with Attack cards is cool and novel, but maybe it would be better as an Attack itself, maybe like this:

Vigilante
Action/Attack $5

Each other player discards down to 4 cards in their hand. Gain a card costing up to $5
At the start of your next turn, trash this card.
--
Discard this from play when an attack card is played.


This change would make it too weak.  Discard down to 4 is an extremely weak attack.  To get that attack, you are delaying the purchase of an actual power $5.  Not worth it.
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Archetype

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Re: Vigilante: Attacks keep it in business
« Reply #7 on: December 02, 2012, 06:55:56 pm »
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But more seriously, it's a much better Feast. The interaction with Attack cards is cool and novel, but maybe it would be better as an Attack itself, maybe like this:

Vigilante
Action/Attack $5

Each other player discards down to 4 cards in their hand. Gain a card costing up to $5
At the start of your next turn, trash this card.
--
Discard this from play when an attack card is played.


This change would make it too weak.  Discard down to 4 is an extremely weak attack.  To get that attack, you are delaying the purchase of an actual power $5.  Not worth it.
It was just an example. I'm sure there are other attacks that would fit more thematically with the card, it was just the first one that came to mind.
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Powerman

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Re: Vigilante: Attacks keep it in business
« Reply #8 on: December 02, 2012, 06:57:49 pm »
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But more seriously, it's a much better Feast. The interaction with Attack cards is cool and novel, but maybe it would be better as an Attack itself, maybe like this:

Vigilante
Action/Attack $5

Each other player discards down to 4 cards in their hand. Gain a card costing up to $5
At the start of your next turn, trash this card.
--
Discard this from play when an attack card is played.


This change would make it too weak.  Discard down to 4 is an extremely weak attack.  To get that attack, you are delaying the purchase of an actual power $5.  Not worth it.
It was just an example. I'm sure there are other attacks that would fit more thematically with the card, it was just the first one that came to mind.

What about:

"Each other player reveals 2 cards from their hand.  You choose whether they keep those (and discard their hand), or discard those (and keep their hand).  Each other player draws up to 4 cards."
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Lord Turner

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Re: Vigilante: Attacks keep it in business
« Reply #9 on: December 02, 2012, 07:15:37 pm »
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Interesting attack, but needs to be "each player with 5 or more cards in hand reveals two cards from their hand..." or else two of them will destroy hands.
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eHalcyon

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Re: Vigilante: Attacks keep it in business
« Reply #10 on: December 02, 2012, 07:23:24 pm »
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It lets them draw up to 4 afterwards, so it would never destroy hands.
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