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Author Topic: Ill-Gotten Gains vs. Fool's Gold  (Read 823 times)

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AJD

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Ill-Gotten Gains vs. Fool's Gold
« on: December 01, 2012, 05:29:31 pm »
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So I played a game today against someone who started by rushing the Fool's Gold with no +buy support. It seemed a little silly to me (if nothing else, she could have gotten a Margrave fairly early and made up for it by buying multiple Fool's Golds on a later turn). I sniped a few to keep her from having all 10, but mostly I was rushing the Ill-Gotten Gains. By the time I'd bought seven IGG, she already had two Provinces, and suddenly I'm like, uh-oh, if I finish rushing the IGGs she wins because that's three piles. And I was building a deck organized to rush Duchies, not compete for Provinces. I picked up an Embassy, but so did she, and though I was able to grab a couple of Provinces, she ended up winning by two points.
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eHalcyon

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Re: Ill-Gotten Gains vs. Fool's Gold
« Reply #1 on: December 01, 2012, 05:36:05 pm »
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I would have gone IGG over FG as well.  Definitely Margrave as well.

But I suppose her plan was actually good?  Embassy lets her filter past the Curses.  She only needs to pull together 3 FG to get a Province, or 2 for a Duchy.  A couple of Provinces does keep you from ending the game.  Hm.
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Morgrim7

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Re: Ill-Gotten Gains vs. Fool's Gold
« Reply #2 on: December 01, 2012, 10:44:39 pm »
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Embassy/FG vs. IGG...huh that really might actually work
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