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Author Topic: Potion-cost upgrading?  (Read 5114 times)

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zahlman

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Potion-cost upgrading?
« on: November 25, 2012, 09:16:15 pm »
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Dominion has effects that let you trash a card in exchange for one costing $1, $2 or $3 more. But - why not this one?

----

Name? - Action - Cost?

Trash a card from your hand. Gain a card costing up to $P more than the trashed card.

----

It would really have to have a Potion cost, or else it defeats the purpose of Alchemy. But just how powerful is this? And how interesting? What would the most common uses be?
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SirPeebles

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Re: Potion-cost upgrading?
« Reply #1 on: November 25, 2012, 09:39:58 pm »
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I think the problem is that there are just too few cards with a potion cost out there.  If it does happen to appear with potion cost cards, then it could be quite nice.  I imagine turning copper/curse into vineyard, estate into scrying pool, potion into golem, and gold into possession.
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gman314

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Re: Potion-cost upgrading?
« Reply #2 on: November 25, 2012, 11:37:16 pm »
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In the quite common case where it appears as the only potion-cost card, it's really not worth getting unless it does something else. All you can do with it in that case is upgrade cards to it. But what are you going to do with all of those other than get more?
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Archetype

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Re: Potion-cost upgrading?
« Reply #3 on: November 25, 2012, 11:43:01 pm »
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For this to be often useable, I'm afraid there would have to be far more Potion cost cards in the game. If you are content on making this, and looking for a cost, $P should be fine.
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Drab Emordnilap

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Re: Potion-cost upgrading?
« Reply #4 on: November 26, 2012, 12:30:54 am »
+1

Potion Upgrade - $3P
Action
+1 Card
+1 Action
You may trash a card from your hand. If you do, gain a card costing up to $1P more than the trashed card.


Now it's useful even when it's the only Potion cost card.
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Davio

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Re: Potion-cost upgrading?
« Reply #5 on: November 26, 2012, 02:45:48 am »
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The thing is, this starts an Upgrade train even faster than Upgrade.

I mean, you'll get the first one around the same time on T3 or T4, but you can Upgrade Estates into this Potion Upgrade. Choo choo! So you'll get more Potion Upgrades faster than you would gain regular Upgrades.
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Tombolo

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Re: Potion-cost upgrading?
« Reply #6 on: November 26, 2012, 02:57:56 am »
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$4 Action
Trash a card from your hand.  You may gain a card costing either $1 or P more.

Not GREAT if it shows up without other potion cards, but not useless either, especially with a "you may" stuck on it.
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Davio

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Re: Potion-cost upgrading?
« Reply #7 on: November 26, 2012, 07:09:17 am »
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Problem: There will often be few Potion cards in the supply anyway.

You could just add one, like Young Witch's clause.

Random card
Main text here
----------------
Setup: If there are no cards with {P} in their cost in the supply, include one.
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DStu

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Re: Potion-cost upgrading?
« Reply #8 on: November 26, 2012, 08:40:14 am »
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I would say this card needs a Potion cost, and must act as an intermediate station on the upgrading path to Province.
Give it 3P. So let it upgrade 3++->3P, and 3P->$8 should at least seems like it might have something to do as only Potion-cost card.
$3P->$8 seems like a great jump, but counting P as $2 it's "only" a $3 upgrade, like Expand. Taking into account that there are not that many targets with P, that is not that bad maybe.
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Drab Emordnilap

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Re: Potion-cost upgrading?
« Reply #9 on: November 26, 2012, 11:07:15 am »
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The thing is, this starts an Upgrade train even faster than Upgrade.

I mean, you'll get the first one around the same time on T3 or T4, but you can Upgrade Estates into this Potion Upgrade. Choo choo! So you'll get more Potion Upgrades faster than you would gain regular Upgrades.

Well, then it's costed wrong. But I still think it's neat.

Choo choo!
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One Armed Man

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Re: Potion-cost upgrading?
« Reply #10 on: November 26, 2012, 01:50:09 pm »
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From http://forum.dominionstrategy.com/index.php?topic=118.0 and DXV:
- Similarly there was a card that let you discard a Potion card for an effect, or get a potion symbol to spend. What Potions produce. You know. And there was a Remodel that could add the potion symbol to a cost.

Also,
#5 (tie) - Purification by One Armed Man with 10 points (Manitoba)
$2P - Action
+1 Card
+1 Action
+1 Buy
Discard or trash a card from your hand. You may gain a card costing less than it, putting it in your hand.

At this point I would get rid of the "you may".
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Bron

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Re: Potion-cost upgrading?
« Reply #11 on: November 27, 2012, 05:21:59 pm »
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What about

Action $3P
+1 card
+1 action
Trash a card from your hand. If the trashed card costs at least $3P, gain a card costing up to $6, otherwise gain a card costing up to P more than the trashed card.

 - You can "remodel" curses into coppers, estates into $2 or $2P actions, Silver into Gold in two steps.
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AJD

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Re: Potion-cost upgrading?
« Reply #12 on: November 27, 2012, 05:38:13 pm »
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What about

Action $3P
+1 card
+1 action
Trash a card from your hand. If the trashed card costs at least $3P, gain a card costing up to $6, otherwise gain a card costing up to P more than the trashed card.

 - You can "remodel" curses into coppers, estates into $2 or $2P actions, Silver into Gold in two steps.

..."At least 3P" includes just five cards, right?
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AJD

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Re: Potion-cost upgrading?
« Reply #13 on: November 27, 2012, 05:38:29 pm »
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(Well, six counting this one)
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Bron

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Re: Potion-cost upgrading?
« Reply #14 on: November 27, 2012, 06:37:35 pm »
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(Well, six counting this one)
Yes the point is to be able to "remodel" this card into something useful. To be able to remodel $2P into $6 seems to be too powerful since you'd be able to do estate->university->gold. Of course it can be something like $xP-> $(x+3) but I haven't found simple wording.

edit: and to me it seems fun to have an "unbreakable" barrier $2P - well unbreakable by this card.
« Last Edit: November 27, 2012, 06:43:50 pm by Bron »
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One Armed Man

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Re: Potion-cost upgrading?
« Reply #15 on: November 27, 2012, 10:02:14 pm »
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Bron, there is already a potion cost card that directly upgrades Estates to Golds: Transmute! Any potion-cost card could be safely transformed into a card costing 7 or less, I think.
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zahlman

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Re: Potion-cost upgrading?
« Reply #16 on: November 28, 2012, 12:40:03 am »
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Yes the point is to be able to "remodel" this card into something useful. To be able to remodel $2P into $6 seems to be too powerful since you'd be able to do estate->university->gold. Of course it can be something like $xP-> $(x+3) but I haven't found simple wording.

You can already do Estate->Remodel->Gold... with Remodel. :P Yeah, gaining cards with the University in the interim is a bonus, but that kind of perk is not out-of-line for $XP cards compared to $X+2 cards IMO (consider the stacking of Alchemist vs. Laboratory, or the non-terminal nature of Familiar vs. $5 cursers)...
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ipofanes

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Re: Potion-cost upgrading?
« Reply #17 on: November 28, 2012, 04:44:54 am »
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I once thought about a card which makes all cards cost one potion less, but I cannot imagine it not turn out broken.

Remake Estates into Alchemists, Silvers into Golems ...

On the other hand, even now, in the right deck you can remake two Squires to two Menageries + two Familiars.
« Last Edit: November 28, 2012, 08:59:32 am by ipofanes »
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Bron

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Re: Potion-cost upgrading?
« Reply #18 on: November 28, 2012, 08:42:16 am »
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You can already do Estate->Remodel->Gold... with Remodel. :P Yeah, gaining cards with the University in the interim is a bonus, but that kind of perk is not out-of-line for $XP cards compared to $X+2 cards IMO (consider the stacking of Alchemist vs. Laboratory, or the non-terminal nature of Familiar vs. $5 cursers)...

Sure, but that is slow, since remodel is terminal and you cannot do it with uprgrade that is much closer to what I proposed - $3P vs $5 upgrades itself into gold and it is (almost) cantrip.

edit: I think that it is already somewhat stronger than upgrade because of gaining "up to" and also adding P to cost is roughly adding $2, even though more limited so the usefulness is situational.
« Last Edit: November 28, 2012, 02:56:12 pm by Bron »
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