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Author Topic: Hanabi II  (Read 9430 times)

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theory

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Hanabi II
« on: November 17, 2012, 10:00:16 am »

Hanabi

A review

Full Rules

Hanabi I, Hanabi I master spreadsheet, Hanabi I spectator quicktopic

Hanabi is a co-operative game; one where the players do not clash, but work as a team to achieve a common goal. They play the part of inattentive / drunk pyrotechnics experts, who accidentally mixed up the powders, wicks and rockets of a large fireworks display. Since the presentation is about to start, this has caused a bit of a panic! The team needs to help each other so the spectacle doesn't turn into a catastrophe!

The objective is to play cards 1-2-3-4-5 (in order) in each of 5 suits (colors). In each suit, there are three 1s, two 2s, two 3s, two 4s, and one 5.

Each player will have a hand of cards (5 cards in a three player game). Hands are secret, with the twist that each player can see all the cards except his own. I will send you the hands of the other players, labelled A-D, by PM, updating each time a card is played or discarded.  (If you play card B on your turn, then you will draw a card and it will go the card B slot.)

On your turn, you have three options:

1. Play a card (A-D), and then draw one. Your play is legal if the card is the next numerically in its suit - you may not skip or duplicate numbers. If the play is illegal, the card is discarded and the team receives a strike. 3 strikes = game over.

1a. If you play a 5 legally to complete a suit, you gain a bonus clue token for the team. If you have completed the fifth suit, you win!

2. Give information. You may discard a clue token (the team starts with 8) .  You identify all cards of a suit or number that one other player has. You must identify all matching cards.

This means that if person X has this hand:

R1 R2 Y1 G1

You can give the following clues:

A/C/D are 1
A/B are Red
C is Yellow
D is Green

You cannot give this clue:

A is a 1

3. Discard a card, gain a clue token, and then draw a new card.

If a player draws the last card from the deck, each player has one final turn (including the player who drew the last card).

Any form of in-game discussion other than posting your action is not allowed. And of course, do not PM the other players in the game.  You in fact should never need to PM anyone.

Final Scoring:

The final score is the total number of cards legally played:

0-5 Horrible! The crowd is booing!
6-10 Poor. Barely any applause.
11-15 Honorable, but nobody will remember it.
16-20 Excellent! Charms the crowd.
21-24 Extraordinary! Engraved in the crowd's memories.
25 Legendary! The crowd is speechless with stars in their eyes

Players
Tables
Watno
shraeye
Insomniac

Strikes: 0/3
Clue Tokens: 8/8

Played
Red: (none)
Green: (none)
Blue: (none)
Yellow: (none)
Black: (none)

Discard: (none)

Deck: 34 cards
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theory

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Re: Hanabi II
« Reply #1 on: November 17, 2012, 10:00:42 am »

Spectators: PM me if you want to see the overall game state.

Players: This game will work somewhat differently than Hanabi I: I will PM each of you a spreadsheet that will live update with the hands you can see and the game state.  You'll simply post your moves in this thread. 
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Watno

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Re: Hanabi II
« Reply #2 on: November 17, 2012, 11:12:04 am »

In
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shraeye

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Re: Hanabi II
« Reply #3 on: November 17, 2012, 04:07:23 pm »

I'll \in as well.  Priority to somebody playing for the first time if they want it, but I enjoy this.
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Insomniac

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Re: Hanabi II
« Reply #4 on: November 17, 2012, 05:40:08 pm »

In
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

theory

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Re: Hanabi II
« Reply #5 on: November 18, 2012, 12:51:47 am »

If someone signs up for this by Monday who hasn't played, then they're in.  Otherwise you will be in, shraeye.
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shraeye

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Re: Hanabi II
« Reply #6 on: November 18, 2012, 01:09:45 am »

cool, sounds fair.
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theory

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Re: Hanabi II
« Reply #7 on: November 19, 2012, 10:56:03 am »

Looks like you're in :)  I'll start it now.
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theory

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Re: Hanabi II
« Reply #8 on: November 19, 2012, 11:30:52 am »

Players
**Tables
Watno
shraeye
Insomniac

Strikes: 0/3
Clue Tokens: 8/8

Played
Red: (none)
Green: (none)
Blue: (none)
Yellow: (none)
Black: (none)

Discard: (none)

Deck: 34 cards

Actions
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Re: Hanabi II
« Reply #9 on: November 19, 2012, 11:44:07 am »

Clue: Watno's B is 1
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Hanabi II
« Reply #10 on: November 19, 2012, 12:25:53 pm »

shraeye's B, C, and D are 1.
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shraeye

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Re: Hanabi II
« Reply #11 on: November 19, 2012, 05:51:42 pm »

Tables' B and C card are 2s.
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Insomniac

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Re: Hanabi II
« Reply #12 on: November 19, 2012, 08:13:37 pm »

Watno's b is green
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: Hanabi II
« Reply #13 on: November 20, 2012, 10:30:20 am »

Clue: Shraeye has no greens

(I checked, this is legal)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Hanabi II
« Reply #14 on: November 20, 2012, 12:00:08 pm »

Play B=G1
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theory

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Re: Hanabi II
« Reply #15 on: November 20, 2012, 02:32:57 pm »

I'll make an exception in this case, but you are not allowed to say what you're playing.  In this case you had both bits of information, but especially when you only have one bit of information, you communicate too much when you say what you play (because sometimes other people don't know that you know certain things).
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theory

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Re: Hanabi II
« Reply #16 on: November 20, 2012, 02:37:10 pm »

Players
Tables
Watno
**shraeye
Insomniac

Strikes: 0/3
Clue Tokens: 3/8

Played
Red: (none)
Green: G1
Blue: (none)
Yellow: (none)
Black: (none)

Discard: (none)

Deck: 33 cards

Actions

1   Tables   clue   Watno   B   1
2   Watno   clue   shraeye   B, C, D   1
3   shraeye   clue   Tables   B, C   2
4   Insomniac   clue   Watno   B   Green
5   Tables   clue   shraeye   none   Green
6   Watno   play      B   G1
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shraeye

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Re: Hanabi II
« Reply #17 on: November 20, 2012, 02:39:02 pm »

I play D.
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Insomniac

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Re: Hanabi II
« Reply #18 on: November 21, 2012, 11:23:39 am »

Tables C is Red
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: Hanabi II
« Reply #19 on: November 21, 2012, 07:47:52 pm »

Play C
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Hanabi II
« Reply #20 on: November 23, 2012, 12:36:06 pm »

Watno or Theory?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theory

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Re: Hanabi II
« Reply #21 on: November 25, 2012, 11:18:19 am »

Sorry I am back now.
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Watno

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Re: Hanabi II
« Reply #22 on: November 25, 2012, 11:38:31 am »

Insomiac's A is a 3.
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shraeye

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Re: Hanabi II
« Reply #23 on: November 25, 2012, 02:54:01 pm »

Play my C card.
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theory

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Re: Hanabi II
« Reply #24 on: November 26, 2012, 10:45:14 am »

Players
Tables
Watno
shraeye
**Insomniac

Strikes: 0/3
Clue Tokens: 1/8

Played
Red: R1 R2
Green: G1
Blue: (none)
Yellow: Y1
Black: (none)

Discard: (none)

Deck: 30 cards

Actions

1   Tables   clue   Watno   B   1
2   Watno   clue   shraeye   B, C, D   1
3   shraeye   clue   Tables   B, C   2
4   Insomniac   clue   Watno   B   Green
5   Tables   clue   shraeye   none   Green
6   Watno   play      B   G1
7   shraeye   play      D   R1
8   Insomniac   clue   Tables   C   Red
9   Tables   play      C   R2
10   Watno   clue   Insomniac   A   3
11   shraeye   play      C   Y1
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