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Author Topic: Witch's Brew I - Trouble's Brewing (Galzria wins!)  (Read 39310 times)

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cayvie

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Re: Witch's Brew I - Trouble's Brewing
« Reply #50 on: November 13, 2012, 04:58:54 pm »

question: kuildeous knows everyone's hands.

would everyone else be okay with him auto-passing the players who are going to have to pass anyway? it's not like any information is gained in any case (since you have to reveal the card if you have it) and it just speeds the game along.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Insomniac

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Re: Witch's Brew I - Trouble's Brewing
« Reply #51 on: November 13, 2012, 05:00:49 pm »

question: kuildeous knows everyone's hands.

would everyone else be okay with him auto-passing the players who are going to have to pass anyway? it's not like any information is gained in any case (since you have to reveal the card if you have it) and it just speeds the game along.

TABLE TALK!

JK, I am ok with this.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #52 on: November 13, 2012, 05:49:55 pm »

I could certainly do that. It would speed things along.

I doubt anyone will object, but I'll leave that discussion open.
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Galzria

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Re: Witch's Brew I - Trouble's Brewing
« Reply #53 on: November 13, 2012, 05:56:38 pm »

No problems here. It's not an "active decision" after all.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Witch's Brew I - Trouble's Brewing
« Reply #54 on: November 13, 2012, 07:16:25 pm »

just wanna be clear on terminology: "gold" is not an ingredient, yes?
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Voltgloss

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Re: Witch's Brew I - Trouble's Brewing
« Reply #55 on: November 13, 2012, 07:21:42 pm »

just wanna be clear on terminology: "gold" is not an ingredient, yes?

That's my understanding, yes.  "Ingredients" = wolf's blood, snake's venom, herb juice.  Gold isn't an ingredient - it's just "gold."
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Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #56 on: November 13, 2012, 07:44:48 pm »

just wanna be clear on terminology: "gold" is not an ingredient, yes?

That's my understanding, yes.  "Ingredients" = wolf's blood, snake's venom, herb juice.  Gold isn't an ingredient - it's just "gold."

That is correct.
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Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #57 on: November 13, 2012, 11:55:53 pm »

I'm waiting to hear back from Grujah. In rereading his /in, it might have been a tentative /in, so I am making sure that he is, in fact, able to play.

If he does decline, I have a possible substitute.

If I happen to check on someone's turn and see that the person does not have that card, I will pass for that person. I'll also periodically announce what happened so that my math on the spreadsheet can be double-checked.
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Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #58 on: November 13, 2012, 11:56:09 pm »

Grujah passes.
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Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #59 on: November 13, 2012, 11:56:20 pm »

Cayvie passes.
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Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #60 on: November 13, 2012, 11:58:26 pm »

Voltgloss gains 3 Herb Juice.

PS, you don't have to wait for me to announce the result to start the next round. This is just for bookkeeping purposes.
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Voltgloss

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Re: Witch's Brew I - Trouble's Brewing
« Reply #61 on: November 13, 2012, 11:59:11 pm »

So I guess no one else happened to have Herb Collector?  A lucky break, that I don't expect will recur.  But let's find out.

I am the Snake Handler!
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Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #62 on: November 14, 2012, 12:16:40 am »

Insomniac passes.
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Galzria

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Re: Witch's Brew I - Trouble's Brewing
« Reply #63 on: November 14, 2012, 12:36:38 am »

Hmm, given my position... If I get topped, I'll be late to go next round. I bet there's solid math on claiming or not based on position - even in random hands!

Still, both the last two players have a 5/12 chance of holding, which means there's at least a decent chance I get topped. From spot #3 in the second round with BOTH behind me holding 5, I must say:

So be it! I shall take 1 White Snake Venom
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #64 on: November 14, 2012, 01:08:56 am »

Galzria gains 1 Snake Venom
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Grujah

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Re: Witch's Brew I - Trouble's Brewing
« Reply #65 on: November 14, 2012, 09:30:58 am »

I did not /in.

No /in from me.
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Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #66 on: November 14, 2012, 09:42:04 am »

Okay. Sorry for the confusion.

The part of Grujah will be played by Bozzball. I'll get him set up with the QT.
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bozzball

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Re: Witch's Brew I - Trouble's Brewing
« Reply #67 on: November 14, 2012, 11:02:06 am »

I am the snake handler

Also hello.
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Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #68 on: November 14, 2012, 11:06:57 am »

Cayvie passes.

Bozzball gains 3 snake venom

Your move again, Bozzball.
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Voltgloss

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Re: Witch's Brew I - Trouble's Brewing
« Reply #69 on: November 14, 2012, 11:30:47 am »

Good to see you again, bozzball!
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bozzball

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Re: Witch's Brew I - Trouble's Brewing
« Reply #70 on: November 14, 2012, 11:47:47 am »

I am the assistant
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Kuildeous

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Re: Witch's Brew I - Trouble's Brewing
« Reply #71 on: November 14, 2012, 11:50:40 am »

I'm adding the following to the first post:

Quote
When you have played a card, I will assume that you want to implement its action unless you tell me otherwise. In the case of So Be It the action happens immediately, so announce your intention to decline. In the case of I am the…, it cannot be resolved until everyone has had a chance to play it. You might not want to announce right then that you have no intention of implementing its action, but you can send me a message in the QT. Naturally, if the action requires a choice to be made, it won't be implemented until you elaborate.
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Voltgloss

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Re: Witch's Brew I - Trouble's Brewing
« Reply #72 on: November 14, 2012, 06:51:19 pm »

cayvie's turn, I believe?
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cayvie

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Re: Witch's Brew I - Trouble's Brewing
« Reply #73 on: November 14, 2012, 06:53:22 pm »

no, I am the Assistant
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Voltgloss

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Re: Witch's Brew I - Trouble's Brewing
« Reply #74 on: November 14, 2012, 06:58:33 pm »

Pass.
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