Rules of the GameNote: This part has been edited so the rules of the game are always visible in the first post. The original message is unchanged at the end.At the beginning of a turn, each player will post his five chosen cards in a Quick Topic set up by me. This accomplishes two things: 1) a way for a nonplayer to verify cards are being played correctly and 2) confirmation that the players are ready.
When all of the players have chosen their cards, I'll announce that the next round is to begin and announce the starting player (this is random at first and then is based on who won the last bid in the previous round). The starting player will post which card he is playing by posting
I am the…. The player immediately below him in the list (or the first player if there is no one below the current player) then indicates that he doesn't have that card, posts
I am the… to take the role, or
So be it to acquiesce . If you play the
So be it then you perform that task immediately (which can be important for Druid, Witch, and Wizard).
After all players have performed their action, the last person to post
I am the… gains the benefit of the card. Everyone else gets nothing, aside from the rewards already gained from playing
So be it. This person now starts the next round of bidding by posting which card he is playing.
When you have played a card, I will assume that you want to implement its action unless you tell me otherwise. In the case of
So Be It the action happens immediately, so announce your intention to decline. In the case of
I am the…, it cannot be resolved until everyone has had a chance to play it. You might not want to announce right then that you have no intention of implementing its action, but you can send me a message in the QT. Naturally, if the action requires a choice to be made, it won't be implemented until you elaborate.
Play progresses similarly until all cards are played. When everyone is out, send me a QT with your next hand. If you play all your cards early, you may send a QT to me early with your next hand, but keep in mind that the events happening after you're out could affect your decision.
I'll update the game state as often as I can.
Game stateWitch's Brew rulesNormally, the potions without ravens and the number of vials are kept secret, but that's impossible to do in a forum game, so I'll track points as they happen. This is a departure from face-to-face gaming.
Original MessageI pulled out Witch's Brew the other day and marveled at how much I enjoy the game. I then thought about making it a forum game, and I think it'll work. I'll obviously have to maintain a spreadsheet so everyone can see what cauldrons are available and how many components other players have, but each turn is practically run by the players.
I would have a Quick Topic set up for each player so that they can submit the cards they choose, but that would only be so that I can announce when everyone's hands are selected.
I would open this up to five players. I think the game really shines with five, but there are rules for three and four.
I don't have the means to link to the rules right now, but they should be easy to find (and if someone else links to them, I'd be grateful).
So, is there any interest in Witch's Brew? It looks like it should be easier to maintain than most other games. I'll have some spotty connection this weekend due to the Kansas City Game Fair, but I'll mostly be available.