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Author Topic: Yet another attempt at game theory  (Read 1251 times)

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Sakako

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Yet another attempt at game theory
« on: November 09, 2012, 08:09:21 am »
+1

So I was talking with a friend about his fan set, and I came up with "Knaves" on the side. Some of the names are pretty bad, but whatever! :D

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Knaves (randomizer)
Action - Attack - Looter - Knave
$?

Shuffle the Knave pile before each game with it. Keep it face down except for the top card, which is the only one that can be bought or gained.

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Tortured Prisoner
Action - Attack - Looter - Knave
$7

Each other player may reveal a card costing $5 or more from their hand. If everyone does, gain a card costing less than a Province. For each player who didn't reveal a card, choose a card costing $0 for them to gain, putting it on top of their deck.

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Gutless Chicken
Action - Attack - Looter - Knave
$4

Reveal a card from your hand. Each other player may reveal and discard a card costing the same amount as that card from their hand. For each player who didn't reveal a card, choose a card costing $0 for them to gain, putting it on top of their deck.

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Irrational Pirate
Action - Attack - Looter - Knave
$5

Reveal a card from your hand. Using up to that many Copper from the supply, distribute the Copper into piles in front of each player. Each player may choose to gain the pile, or to trash it. For each player who trashed their pile, choose a card costing $0 for them to gain, putting it on top of their deck.

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Janken Master
Action - Attack - Looter - Knave
$6

Each other player places a face-down card from their hand in front of them, revealing all cards at the same time. For each Action card revealed, +1 Action. For each Victory card revealed, +1 Card. For each Treasure card revealed, +$1. For each player who revealed cards with the lowest cost, choose a card costing $0 for them to gain, putting it on top of their deck.

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Greedy Auctioneer
Action - Attack - Looter - Knave
$5

Each other player, beginning with the player to your left, either reveals a card or passes. If a player passes, they must continue passing. Each player who didn't pass must reveal a card with a higher cost than the previous highest-costing revealed card. When all players but one have passed, trash the last card revealed from each player. The player with the highest-cost card gains a different card costing exactly the same as the card he trashed. For each player who passed, choose a card costing $0 for them to gain, putting it on top of their deck.

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Colonel Blotto
Action - Attack - Looter - Knave
$5

Each other player may place three cards face-down in front of him in a row. Reveal all the face-down cards at once. Trash the lowest-costing card (or cards, in the case of a tie) in each position (first, second, third). For each player who passed, choose a card costing $0 for them to gain, putting it on top of their deck.

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Minor Miner
Action - Attack - Looter - Knave
$5

Place a card costing more than $0 face down in front of you. Each other player may place a card face down in front of them. Reveal all the face-down cards at once. Then, if more cards revealed cost more than yours, trash all cards that do. If more cards revealed cost less than yours, trash all those cards instead. For each player who didn't reveal a card, choose a card costing $0 for them to gain, putting it on top of their deck.

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Hare-Eating Buck
Action - Attack - Looter - Knave
$5

Place two cards costing different amounts face-down in front of you in a row. Then, each other player may do the same. Reveal all face-down cards at once. If your cards are arranged in increasing order, each other player whose cards are in decreasing order trashes one of them, their choice. For each player who didn't reveal cards, choose a card costing $0 for them to gain, putting it on top of their deck.

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Jack of Tarts
Action - Attack - Looter - Knave
$5

You may trash a card from your hand. Each player may place a card face-down in front of them. Reveal all the face-down cards at once. Trash the card (or cards) with the highest cost. For each player who didn't reveal a card, choose a card costing $0 for them to gain, putting it on top of their deck.

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Lord and Knaviour
Action - Attack - Looter - Knave
$6

Each other player deliberates between them until one other player reveals a card costing $5 or more from their hand (or each player reveals their hand without such a card). That player trashes that card, gaining a card that you choose costing exactly $2 less than it, and that player gains a card costing exactly $3 less than it, putting it on top of their deck. You gain a copy of the trashed card. For each player who didn't reveal a card, choose a card costing $0 for them to gain, putting it on top of their deck.
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LastFootnote

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Re: Yet another attempt at game theory
« Reply #1 on: November 09, 2012, 03:45:49 pm »
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The "choose a card costing $0 for them to gain, putting it on top of their deck" idea is flawed. For some of these cards, the targets may not be able to avoid being hit by that effect. They could easily lose their whole turn because a stack of 5 Curses got put on their deck.

EDIT: Also, you can't really talk about which card costs the most or the least out of an arbitrary set of cards. Which costs more, a card costing $4, or a card costing $3P? There's no strict ordering.
« Last Edit: November 09, 2012, 03:51:28 pm by LastFootnote »
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Sakako

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Re: Yet another attempt at game theory
« Reply #2 on: November 09, 2012, 04:16:16 pm »
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The "choose a card costing $0 for them to gain, putting it on top of their deck" idea is flawed. For some of these cards, the targets may not be able to avoid being hit by that effect. They could easily lose their whole turn because a stack of 5 Curses got put on their deck.
Yes, that's true, but then there are 5 less Curses. Also if you're in a position where you can play 5 Knaves in a turn, you're probably doing a lot better than winning just by Curses. At any rate, that's the least important bit of the cards, as you can tell - it's the equivalent of the "Knight effect", and it's easily interchangeable. The main point of this post is the other half of the cards.

EDIT: Also, you can't really talk about which card costs the most or the least out of an arbitrary set of cards. Which costs more, a card costing $4, or a card costing $3P? There's no strict ordering.
Well, for the purposes of this card, why don't we translate a Potion to, say, $2.5? That way there is a strict ordering. Or, we can just say that Potions don't count, like a number of other cards do.
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