Dominion > Puzzles and Challenges
Gray's Sim Challenge 3
Graystripe77:
This time, you may include colony and platinum buy rules:
Alchemist
Island
Festival
Mint
Trading Post
May the best strategy win!
WanderingWinder:
Any strategy which includes steward will underperform rather drastically, since the sim doesn't know what it's doing really with steward
Graystripe77:
Changed.
Geronimoo:
--- Code: ---<player name="SimChalleng#3 - Geronimoo">
<buy name="Colony">
<condition>
<left type="countCardsInDeck" attribute="Platinum"/>
<operator type="greaterThan" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Province">
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="4.0"/>
</condition>
</buy>
<buy name="Duchy">
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="3.0"/>
</condition>
</buy>
<buy name="Island">
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="3.0"/>
</condition>
</buy>
<buy name="Estate">
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="1.0"/>
</condition>
</buy>
<buy name="Platinum"/>
<buy name="Trading_Post">
<condition>
<left type="countCardsInDeck" attribute="Trading_Post"/>
<operator type="equalTo" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Alchemist"/>
<buy name="Potion">
<condition>
<left type="countCardsInDeck" attribute="Potion"/>
<operator type="smallerThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Festival">
<condition>
<left type="countCardsInDeck" attribute="Festival"/>
<operator type="smallerThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Island">
<condition>
<left type="countCardsInDeck" attribute="Island"/>
<operator type="equalTo" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Silver">
<condition>
<left type="countCardsInDeck" attribute="Trading_Post"/>
<operator type="smallerThan" />
<right type="constant" attribute="1.0"/>
</condition>
<condition>
<left type="countCardsInDeck" attribute="Silver"/>
<operator type="equalTo" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
</player>
--- End code ---
Graystripe77:
<player name="Gray'sSimChallenge2-Graystripe77">
<buy name="Colony">
<condition>
<left type="countCardsInDeck" attribute="Platinum"/>
<operator type="greaterThan" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Island">
<condition>
<left type="countAvailableMoney"/>
<operator type="equalTo" />
<right type="constant" attribute="8.0"/>
</condition>
<condition>
<left type="countBuysLeft"/>
<operator type="greaterOrEqualThan" />
<right type="constant" attribute="2.0"/>
</condition>
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="greaterOrEqualThan" />
<right type="constant" attribute="6.0"/>
</condition>
</buy>
<buy name="Province">
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="5.0"/>
</condition>
</buy>
<buy name="Duchy">
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="4.0"/>
</condition>
</buy>
<buy name="Island">
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="3.0"/>
</condition>
</buy>
<buy name="Estate">
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Platinum"/>
<buy name="Trading_Post">
<condition>
<left type="countCardsInDeck" attribute="Trading_Post"/>
<operator type="equalTo" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Alchemist"/>
<buy name="Potion">
<condition>
<left type="countCardsInDeck" attribute="Potion"/>
<operator type="smallerThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Festival">
<condition>
<left type="countCardsInDeck" attribute="Festival"/>
<operator type="smallerThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Island">
<condition>
<left type="countCardsInDeck" attribute="Island"/>
<operator type="smallerThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Silver">
<condition>
<left type="countCardsInDeck" attribute="Trading_Post"/>
<operator type="equalTo" />
<right type="constant" attribute="0.0"/>
</condition>
<condition>
<left type="countCardsInDeck" attribute="Silver"/>
<operator type="equalTo" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Island"/>
</player>
This optimization plays 49:48 against geronimoo's strategy, but it doesn't look like it's going to get any better than that.
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