Dominion > Game Reports

Bishop vs. Horse Traders in presence of important 5$ cost cards

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Reyk:
I wasn't very happy about my bishop purchase in hindsight:
http://councilroom.com/game?game_id=game-20110824-122516-872e65bd.html

I felt that HT (or Moneylender?) are better here to get the critical 5$ cards.

Although I had some not so good draws early I was really lucky that my opponent could only get $7 from 8 cards at turn 14 while I got exactly $16 next turn. Is this luck the end of the story? I do have some questions anyway:

- What would be your 3/4 start as first player and as second player in reaction to opponent's bishop?
- Would you have included Jester at some point?
- How would you have spent 14$ at turn 10?:
http://councilroom.com/game?game_id=game-20110824-122516-872e65bd.html#NinjaBus-show-turn-10
In other words: Did he buy too much silver for the bazaar/wharf engine? (maybe Gold/Province instead?)
- Would you in place of my opponent have trashed Copper instead of Estate at turn 12 as the estates might still produce money through Horse Traders?:
http://councilroom.com/game?game_id=game-20110824-122516-872e65bd.html#califax-show-turn-12

Geronimoo:
The board has weak attackers, weak trashing and otherwise weak engine support (a $5-village...). It does however feature the most powerful non-attacking $5-card in the game which combos absolutely fine with basic Treasures. I'm quite sure Wharf/Money is the dominant strategy here and you should open Silver/Silver (even though that sounds really boring).

Here's my best Wharf/Money bot:

--- Code: ---<player name="BM - Wharf">
   <buy name="Province">
      <condition>
         <left type="countCardsInDeck" attribute="Gold"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="4.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Wharf">
      <condition>
         <left type="countCardsInDeck" attribute="Wharf"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Gold"/>
   <buy name="Wharf">
      <condition>
         <left type="countCardsInDeck" attribute="Wharf"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Silver"/>
</player>

--- End code ---

And here's my best Wharf/Bazaar bot:

--- Code: ---<player name="Bazaar/Wharf">
   <buy name="Province">
      <condition>
         <left type="countAvailableMoney"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="10.0"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="countAvailableMoney"/>
         <operator type="greaterOrEqualThan" />
         <right type="constant" attribute="13.0"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="countCardsInDeck" attribute="Province"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="3.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Wharf">
      <condition>
         <left type="countCardsInDeck" attribute="Wharf"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Gold"/>
   <buy name="Wharf">
      <condition>
         <left type="countCardTypeInDeck" attribute="Terminal"/>
         <operator type="smallerOrEqualThan" />
         <right type="countCardTypeInDeck" attribute="Village"/>
         <extra_operation type="plus" attribute="1.0" />
      </condition>
   </buy>
   <buy name="Bazaar"/>
   <buy name="Bishop">
      <condition>
         <left type="countCardsInDeck" attribute="Bishop"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Silver"/>
</player>

--- End code ---

The Engine worked best with Bishop (I tried Moneylender and Horse Trader), but it still loses 40-60 against the simple Wharf/Money.

Geronimoo:
 :-[

Just saw my Simulator has a bug and it plays Wharf before Bazaar

 :-[

After fixing it, the engine with Bishop beats the big money 58-39...

I'll upload the fix as soon as possible.

ackack:

--- Quote from: Reyk on August 25, 2011, 09:12:21 am ---I felt that HT (or Moneylender?) are better here to get the critical 5$ cards.
--- End quote ---

I prefer Moneylender if you're gunning for Wharves. You're going to soon have +buy anyway and Moneylender will strengthen the deck in a way that Horse Traders won't. I probably open Moneylender/Silver here regardless of my opponent's play - I'll get a few early uses out of it and trash it and the Estates to the opponent's bishop.

I think Bazaars and Wharves are more important than Jester early, and Duchies are potentially more important late.

Re: $14 on turn 10, I think that's a Province and a Gold there. With 4 Bazaars, 4 Wharves and $20 in other money, I think the engine is already plenty strong and it's time to start scoring. (By that argument you could maybe push for Province/Duchy, but I think picking up the extra Gold is better.) ed: Oops, that's AFTER the purchase. So there's one fewer Wharf, Gold and Silver in there. That does make a big difference, obviously, but I think I'd still lean towards Province/Gold.

DG:
First player probably moneylender, second player as silver/silver after a bishop opening.
I think the jester would be a good card here but there's a big question mark over when you'd get it (in preference to wharf or bazaar). Neither the bishop nor horse traders help the cause of the jester, so it would be best against a silver/silver opening.
Wharf/bazaar/silver turn 10 (overheat this deck)
Not sure about the estate on turn 12, probably trash it. I don't think the horse traders makes much difference.
Buy the estate back instead of silver on turn 13, sadly enough.

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