This is my first article. Comments and criticisms very much appreciated.-=-=-=-=-
Develop is a very under-powered card, but it works like magic with Vineyards and the right set of Kingdom cards.
First, Develop can be used to multiply your actions. Turn an action into 2 actions - worth an extra 1/3rd of a VP per Vineyard you end up with.
Second, and more importantly, Develop solves one of the biggest challenges with Vineyards - when to green. You want to be buying lots of actions, but unless you create a deck that draws itself every turn or you buy more than one Potion you have to cycle your deck once for every Vineyard you buy. If you wait to buy that Potion (if there aren't any other Potion cards in the Kingdom) it takes even longer. You might get Vineyards up to 10 VP/card, but you can't buy them fast enough to compete with a treasure heavy deck that just buys Provinces.
Develop solves this problem, by converting your $3 and $5 actions into Potions (and a second action) and - this is key - dropping them on top of your deck. A few develops and you should be able to buy one or more Vineyards a turn going into the end game. If Border Village is in play it's even better - convert a $5 into a Potion and a Border Village, re-pick up the original Action. Next turn: Buy a Vineyard - that is now worth 1/3rd of a VP more with your extra action.
The usual caveats for Develop apply:
1- Don't buy the card on the opening, and only use it on higher value cards (it's not for killing curses and transforming Estates)
2- You obviously need Action cards at all the main price points (even better if there are $6 and $7 as well)
3- Best is when there are combos $2 apart that you can drop ready made on top of your deck (Smithy/Hamlet, Border Village/Smithy, Wharf/Village, Torturer/Fishing Village, Kings Court/Wharf, etc.)
Develop in general is not a very good card, but when you can see the Kingdoms when it works you can have a lot of fun and your opponent won't even see it coming. If you do it right you won't have to buy a Potion until late in the game so your opponent may not even realize you are going for Vineyards. It's entirely likely he chokes on Provinces when he discovers too late you won't be buying any.
Works especially well with:
- Good action cards at all price points
- Cantrips/Villages you don't mind stocking up on
- Cards only good in the early game (i.e., Sea Hag, Moneylender)
- Good copper trashers
- +Buys (to pick up extra actions for Vineyard and for buying Vineyard + an Action in the end game)
Has issues with :
- vs. Strategies that don't choke on Provinces (Goons, Bishop, Alchemist, etc.)
This Kingdom was not ideal for the combo, but it still allowed for a come from behind victory:
http://councilroom.com/game?game_id=game-20120405-105631-f84f5294.htmlFor more about the two cards stand-alone:
Vineyard:
http://forum.dominionstrategy.com/index.php?topic=310.0Develop:
http://forum.dominionstrategy.com/index.php?topic=1664.0Ed