Since when is Bazaar a mediocre card?
Hmm! Well, maybe it's not.
Here are the top 5 people on the leaderboard's Bazaar stats:
tat: 86.4% gained. Effect with 0.04. Effect without -0.19
obviated: 81.0% gained. Effect with 0.38. Effect without -0.09
HornyToad: 55.6% gained. Effect with -0.37. Effect without -1.73
iori: 78.7% gained. Effect with 0.26. Effect without 0.31
painted_cow: 77.9% gained. Effect with -0.08. Effect without -1.69
Which makes it look... well, I don't know, exactly. Not top-tier, certainly.
On the other hand, here's your stats with it:
77.1% gained. Effect with 0.75. Effect without -0.76
And obviously you're a top-tier player as well. And that makes it look substantially better than the others.
I guess I've always summed up Bazaar like this: It's Village +$1, of course, but at the high-tier $5 cost. If I want a Village, I probably want a bunch of villages, to enable an engine, and I'd like them relatively quickly, so that I can buy the other parts of my engine without creating terminal collisions. At $5, it's hard to buy several of them quickly. Once my engine comes together, if it comes together soon enough, I ought to win the game. A few extra money when my engine comes together shouldn't be critical. So I don't really care if I get an extra $3 or $4 once my engine comes together -- I'd rather get it together a few turns earlier instead.
But perhaps I'm wrong. How do you use Bazaar?
EDIT: Amusingly, apparently what I say and what I do are different things. Here are my stats with Bazaar:
Epoch: Percent gained: 78.9. Effect with: 1.93. Effect without 0.14
If I had guessed, I would have guessed less than 50% gained and Effect with being sub 0.25.