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Author Topic: Scout board  (Read 1095 times)

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Empathy

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Scout board
« on: October 20, 2012, 09:58:46 am »
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http://dominion.isotropic.org/gamelog/201210/20/game-20121020-065322-2207f529.html

Well, really, chapel/smuggler/HW lock followed by sneaky scout-deck building. My opponent followed suit: was that a mistake?
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thirtyseven

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Re: Scout board
« Reply #1 on: October 21, 2012, 11:55:31 pm »
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Chapel to clear out your starting cards while picking up as many Highways as possible along with 1-2 Mining Villages, 2-4 Herbalists, and as many Warehouses as you need along the way give you a pretty nice engine.
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I'm only a mid-level player, so I may be wrong...

Empathy

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Re: Scout board
« Reply #2 on: October 22, 2012, 08:41:41 am »
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Agreed. That's what you want to do in vacuum.

What prevents you though from playing smuggler to steal combo pieces in the process though? I mean, except maybe on the last 'mega' turn, smuggler serves the same purpose as Herbalist.

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