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Author Topic: Refinery: 3 cost Gold gainer  (Read 3370 times)

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Archetype

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Refinery: 3 cost Gold gainer
« on: October 15, 2012, 06:23:01 pm »
0

Random card idea:

Refinery
Action
Cost: 3
Discard your hand. Gain a Gold, putting it into your hand.


It's pretty much +3$ for this turn and than a Gold for the rest of the game. Having this Gold makes it less likely for you to play this, and this card will most often be used in an opening, or niche circumstances.

Thoughts?
« Last Edit: October 15, 2012, 06:25:05 pm by Archetype »
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Tables

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Re: Refinery: 3 cost Gold gainer
« Reply #1 on: October 15, 2012, 06:29:42 pm »
+1

I think far too strong in big money. Gaining a Gold is just about the second best thing a turn can do until about turn 10 in any board without buys, this lets you get a Gold and a Silver, every time it's in hand, for $3. I'd open two of these on any board without a strong engine, I think.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Archetype

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Re: Refinery: 3 cost Gold gainer
« Reply #2 on: October 15, 2012, 06:37:13 pm »
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Would a 5 cost be good?
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Archetype

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Re: Refinery: 3 cost Gold gainer
« Reply #3 on: October 15, 2012, 06:41:35 pm »
0

Or maybe giving it +2$ and not making the Gold go in hand?
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popsofctown

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Re: Refinery: 3 cost Gold gainer
« Reply #4 on: October 15, 2012, 06:45:41 pm »
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Maybe if you made it a duration so you could discard some more cards next turn..
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NoMoreFun

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Re: Refinery: 3 cost Gold gainer
« Reply #5 on: October 16, 2012, 11:50:48 pm »
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Maybe have it "ghost ship" your hand instead.
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Sakako

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Re: Refinery: 3 cost Gold gainer
« Reply #6 on: October 17, 2012, 05:28:11 am »
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What if it was this?

Refined Refinery
Action
$3

Discard your hand.
Choose one: Gain a Silver, putting it into your hand; or gain a Gold.
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NoMoreFun

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Re: Refinery: 3 cost Gold gainer
« Reply #7 on: October 17, 2012, 06:01:23 am »
+2

Refinery:
Choose 1
*Trash your hand, gain a Copper in hand
*Discard your hand, gain a Silver in hand
*Put your hand on top of your deck, gain a Gold in hand
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Archetype

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Re: Refinery: 3 cost Gold gainer
« Reply #8 on: October 17, 2012, 09:06:08 am »
0

Nice idea!

Cost...4? Since each effect is about a 3?
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GendoIkari

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Re: Refinery: 3 cost Gold gainer
« Reply #9 on: October 17, 2012, 09:51:27 am »
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Maybe have it "ghost ship" your hand instead.

I wouldn't think that Ghost Shipping your hand would be much different from discarding your hand. The reason that Ghost Ship hurts so much more than Militia is because in the average hand, you have some good cards and some bad cards. Ghost Ship forces you to choose either a crappy hand now, or a crappy hand next turn. If you Ghost Ship your whole hand, then next turn you still just have an average-strength hand. All it does compared to discarding your hand it delay your shuffle by 1 turn.
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Captain_Frisk

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Re: Refinery: 3 cost Gold gainer
« Reply #10 on: October 17, 2012, 09:54:53 am »
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Maybe have it "ghost ship" your hand instead.

I wouldn't think that Ghost Shipping your hand would be much different from discarding your hand. The reason that Ghost Ship hurts so much more than Militia is because in the average hand, you have some good cards and some bad cards. Ghost Ship forces you to choose either a crappy hand now, or a crappy hand next turn. If you Ghost Ship your whole hand, then next turn you still just have an average-strength hand. All it does compared to discarding your hand it delay your shuffle by 1 turn.

Which means that it delays getting the gold back into your deck, as well as playing this card again.
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GendoIkari

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Re: Refinery: 3 cost Gold gainer
« Reply #11 on: October 17, 2012, 10:06:05 am »
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In most cases, true. On the other hand, it can also easily stop Gold and Refinery from missing the reshuffle. The effect of delaying the shuffle by 1 turn is also very random... it might be anywhere between 2 and 8 turns before you see the Gold again, this adds 1 to that number (if it doesn't change the missing the reshuffle). It's plenty likely that getting the Gold a turn later is better than it would have been getting it a turn earlier.

Also, imagine if you have more than 5 cards in hand when you play refinery. Heck, what if it were a megaturn where you have 15 cards in hand? You then get to / have to figure out what you want your next 3 turns to look like.
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One Armed Man

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Re: Refinery: 3 cost Gold gainer
« Reply #12 on: October 17, 2012, 02:40:34 pm »
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Refinery:
Choose 1
*Trash your hand, gain a Copper in hand
*Discard your hand, gain a Silver in hand
*Put your hand on top of your deck, gain a Gold in hand

As cool as this is, I think that putting your hand on your deck is not sufficiently more punishing than discarding your hand to cause a Silver/Gold difference. Also, having just one of those treasures in an otherwise empty hand is a little silly.
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