ycz6 vs. popshttp://dominion.isotropic.org/gamelog/201210/14/game-20121014-160100-4b97ad47.htmlycz6 wins!
All but one player has resigned.
cards in supply: Bureaucrat, Caravan, Cellar, Ghost Ship, Hunting Party, Library, Oracle, Rabble, Silk Road, and Worker's Village
Default card selection was used. The point tracker will be available.
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#1 ycz6: 27 points (4 Provinces and 3 Estates); 24 turns
opening: Oracle / Caravan
[48 cards] 10 Worker's Villages, 5 Oracles, 5 Rabbles, 4 Cellars, 2 Hunting Parties, 1 Bureaucrat, 1 Caravan, 1 Ghost Ship, 7 Coppers, 4 Silvers, 1 Gold, 3 Estates, 4 Provinces
#2 pops: resigned (1st); 24 turns
opening: Silver / Caravan
[31 cards] 5 Caravans, 5 Hunting Parties, 2 Silk Roads, 1 Cellar, 1 Ghost Ship, 7 Coppers, 4 Silvers, 1 Gold, 3 Estates, 2 Provinces
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This was a pretty unusual kingdom, because every single card had one of the following three properties:
- Messing with the top of a deck
- Sifting
- Being named "Silk Road"
pops went for a pretty vanilla Hunting Party/Caravan deck, while I acted the villain and went for a messy attacking-centered engine. This was a strange dynamic, because even after my Oracle -> Rabble -> Ghost Ship -> Rabble chains completely junked the top of his deck, he would just draw one card from Caravan, skip another with Hunting Party and end up with enough to buy a HP or Caravan anyway. The game was one of the most tactically demanding I've played, too; at one point pops spent about a minute deciding how to order a Province and an Estate on top of his deck.
I did enough damage, though. He never bought a Province after his second, while I was able to grab a Bureaucrat on turn 21 to kick me up to the $16 level. He forfeited on turn 24, down by 10 points. His Silks Road were probably mistakes, though I wonder if anything else would have worked. Thoughts?